Looking for Vore games and are mods for roms possible?

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Looking for Vore games and are mods for roms possible?

Postby lennyvore » Mon Jan 02, 2017 2:39 pm

Is it possible to get or make mods for a rom? Like animal crossing for example.
And I'm looking for vore games which are not rpg maker or text based. if possible with pokemon, furrys, animals or scaleys as preds and not humans? And i already know Vore Tournament, Voremon and PvA.
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Re: Looking for Vore games and are mods for roms possible?

Postby paperairplaneclip » Mon Jan 02, 2017 3:22 pm

Creating a mod that would include a full fledged vore system for a rom?
Long answer: No
Short answer: No

But why?
That's because all the work required to create a working vore mod is such a huge task that it's extremely hard to create, even for games with "native" modding support (Aka. Skyrim, Fallout, etc)
If you want to create a vore mod for a game with no native modding support, that becomes nearly impossible
Creating a vore mod for roms? Not happening

Because then again, creating a mod for a rom is even harder (I'm talking a real mod, not just re-textures or other "simple" things)

Sorry if that's not the answer you want to hear, but unless some super-spawn-of-satan-code-master-xXSl4y3rXx spends far too much time on it, it probably won't happen

TL;DR: It 'might', theoretically be possible, but with the amount of time and "research" it would take for someone to create a single working vore mod for only one game, it will most likely not happen
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Re: Looking for Vore games and are mods for roms possible?

Postby lennyvore » Mon Jan 02, 2017 3:40 pm

paperairplaneclip wrote:Creating a mod that would include a full fledged vore system for a rom?
Long answer: No
Short answer: No

But why?
That's because all the work required to create a working vore mod is such a huge task that it's extremely hard to create, even for games with "native" modding support (Aka. Skyrim, Fallout, etc)
If you want to create a vore mod for a game with no native modding support, that becomes nearly impossible
Creating a vore mod for roms? Not happening

Because then again, creating a mod for a rom is even harder (I'm talking a real mod, not just re-textures or other "simple" things)

Sorry if that's not the answer you want to hear, but unless some super-spawn-of-satan-code-master-xXSl4y3rXx spends far too much time on it, it probably won't happen

TL;DR: It 'might', theoretically be possible, but with the amount of time and "research" it would take for someone to create a single working vore mod for only one game, it will most likely not happen



Okay thanks. well i expected that but hey a man can dream xD
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Re: Looking for Vore games and are mods for roms possible?

Postby paperairplaneclip » Mon Jan 02, 2017 5:21 pm

Welcome bud!
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Re: Looking for Vore games and are mods for roms possible?

Postby MaxTwenty » Wed Jan 04, 2017 4:50 pm

Depends on your definition of 'vore mod' for roms. An RPG on the SNES that has tools made for it to adjust events/dialogue, which might be creatively strung together to heavily imply vore wouldn't be so hard. Doubly so if you can edit graphics and make alternate sprites of a character with a belly, etc. Building actual vore 'mechanics' is a lot harder and grindier, probably requires knowing ASM (I'm told it's not that hard but it looks like hell), and likely wouldn't pay off as much as you're hoping for the effort. Having said that, learning all these things can be fun in its own right.

There's a reason people use RPG Maker, and it's definitely the ease of use rather than what the vanilla version produces.
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Re: Looking for Vore games and are mods for roms possible?

Postby FFSM3 » Fri Jan 06, 2017 4:53 pm

Mods for n64 roms are quite possible. At least ,Wasnt WCW Nitro revenge modded alots. I am not sure about other mods but that game was modded to an extent where even gameplay was changes :P
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Re: Looking for Vore games and are mods for roms possible?

Postby Fevix » Fri Jan 13, 2017 1:23 am

TL;DR: Vore mods for roms such as GBA/SNES/etc are possible, but would be very tedious and most people looking to make one would find it not worth the effort. (You can ignore the rest of this post now)

The main issue with modding for roms is that the programming has to be done in the system's base language most of the time, meaning stuff like lua and java simply won't work (Unless you make a mod to /make/ them work in the game).

lua and java are MUCH easier for a person to understand than machine instructions (what most, if not all, commercially available games (and thus ROMs, which are extracted from these games) were written in)

To explain the difference in a bit more detail, here's a bit of code in lua, to print the text "Hello World" to the screen (more specifically, to send a "print "Hello World" instruction to the text display part of the lua interpreter)

Code: Select all
print("Hello World")


Here's a piece of code written in C specifically so that the developer could put it through a compiler to turn it into ROM code to put three dots on the screen of different colors:

Code: Select all
int main(void) {
   volatile unsigned char *ioram = (unsigned char *)0x04000000;
   ioram[0] = 0x03;
   ioram[1] = 0x04;

   volatile unsigned short *vram = (unsigned short *)0x06000000;
   vram[80*240 + 115] = 0x001F;
   vram[80*240 + 120] = 0x03E0;
   vram[80*240 + 125] = 0x7C00;

   while(1);

   return 0;
}

(Copy/pasted from https://www.reinterpretcast.com/writing ... vance-game. Take note that in the above programming language, anything after two forward-slashes (//) is considered a comment and ignored by the machine interpreting the code, so I have removed the comments to better highlight the actually functional parts)

Not only that, but modding in general can be a pain in the ass, because not only do you have to figure out how to code your OWN bits you're trying to add, but you have to figure out how the original developer did things so that your new code can play nicely with the game's original code.
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