(Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Seke » Fri Jun 16, 2017 8:41 am

Hello everyone ^^

Because of the, meanwhile already pretty large number of "Unkown"s "11"s "22"s, "Ygb" etc members, who are NEVER online in the Discord group, I did a lot of warning messages in the last days that I will kick everyone from the server who doesn't prove to not be a bot.

So here for all the people who forgot to answer to that until now:
I will throw every user out of the Discord group, who hasn't proven that s/he isn't a bot, in 7 hours and 30 minutes



Well, that aside...
I am improving and developing the stat system further, try out parallax mapping, I drew an Image for the next predator, that I will upload, visible for the 2,50$ patreons in the next days, when I had the time to add the last missing details...
And I worked the Items out some more.
If you enjoy my work it would be awesome if you could support me~

https://www.patreon.com/Seke
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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Seke » Fri Jun 23, 2017 7:32 am

Hello everyone~
Lately I worded a lot with different tilesets, gathered new ones for plants, trees, ruins, equipments, camps, etc.
I am experimenting with them and also with parallax mapping (Adding self drawn layers to the maps to make them look more realistic)
Now I re structurated the map order in my game, the Items and weapons got already a new structure and I start now to edit the grammar and a few event structures in the game :)
If you enjoy my work it would be awesome if you could support me~

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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Jacobtheespeon » Tue Jul 04, 2017 4:36 pm

How's it coming? :3
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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Seke » Sat Jul 08, 2017 8:20 am

Sorry for the longer delay here.
I was a bit stressed lately and had to take a little break.
On top of that, I just had birthday.

But now I am feeling better and will start to continue the work on the game soon.
I am very happy to see that there are people who want the game so much that they ask such things here. Thank you <3
If you enjoy my work it would be awesome if you could support me~

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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Jacobtheespeon » Fri Jul 14, 2017 2:31 am

Oh! Well happy birthday :3 ((sorry this is late))
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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Seke » Wed Jul 26, 2017 12:30 pm

Hello everyone ^^
Since I still havn't got a message from the Rpg Maker support about the Mac Issue, I messaged them again today. :/
I hope that I can give you soon better news...

Aside from that:
RL kept me busy lately so I couldn't work on the game as much as I liked to. I mostly finished the new order of the item directory, the new stat system looks good so far and I am working on improving the old events with the knowledge that I gained until I made them. I also am doing a lot of grammatical changes that my Editors suggested. A big thanks to them at this point~
If you enjoy my work it would be awesome if you could support me~

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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby slug01 » Wed Jul 26, 2017 4:06 pm

I'm seriously considering buying a pc to play this and unbirth ninja.
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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Seke » Thu Jul 27, 2017 9:34 am

Thank you <3
I feel honored ^^
If you enjoy my work it would be awesome if you could support me~

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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Seke » Fri Jul 28, 2017 11:52 am

Hello people ^^
Today I got an answer from the Rpg maker support about the Mac Issue
It's not optimal, but at least we know now what's going on there.


Hi Seke,
Thank you for your patience! The Mac specialist is on vacation for the
next two weeks, but I will remind him about your ticket as soon as
he's returned. I believe the developer is working on some hotfixes for
Mac issues at the moment, as well.

Best Regards,
XXXXX (censored :P)
If you enjoy my work it would be awesome if you could support me~

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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby ofek » Sun Sep 03, 2017 11:15 am

I love this idea so much Im counting on you and you are doing a really good job :D
thank you very much!
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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Seke » Mon Sep 04, 2017 3:10 am

Hehe, thank you <3

Lately I have a bit more time to work on the game and I am experimenting some with fonts, new text boxes and how to position them.
And I still havn't heard anything about the Mac version issue :/
If you enjoy my work it would be awesome if you could support me~

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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby DownSouth » Mon Sep 04, 2017 11:52 pm

I like the game so far. Body part TFs are among my favorites.

I want to ask, I know you said that "scat" is not going to happen as a means of disposing Lyhra, but what if she were absorbed into a butt, and then pooped out of? Or when she is a penis or a pussy, what if she got peed out of? Sex organs aren't just used for sex, after all. Maybe when she is a pussy, she would even be used for child birth.

Actually, here is an idea. Maybe a pregnant woman would turn Lyhra into a bigger pussy, so child birth can be easier.

Another idea is if a human absorbed Lyhra because they wanted a tail, and so Lyhra became their new fox tail.
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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Seke » Sat Sep 16, 2017 1:53 pm

First @Down South:
Sorry for the delay.
Here are the answers to your questions:
I know that the thought of toilet play in combination with bodypart tf is tempting, but sadly I don't think that I can get myself to add such a scene.
I will add kinks that I don't enjoy myself, like butt- or paw tf, but I definitely won't add Scat, Hard vore, Gore or extreme hyper stuff.
Really, I don't judge anyone who likes things like this, but I don't like it and so I could never do a satisfying scene for this.
Like everything that I do, I always try to make things in my game so, like I would want it to be if I would pay for it. (Hope this sentence makes sense ^^") And I just can't make something good that I don't like. I am sorry, but I hope you understand my point.

Watersports could maybe be added, since I can understand to a certain point, that it's a demonstration of might from the pred, when he uses Lyhra for what she is for now. There also could, maybe, be scenes were Lyhra becomes a part of a Dog or wolf lady, maybe her boobs, and get... well, get marked, along with her new owner, as belonging of an alpha.

Like I said above, i am not fond of Hyper, but the childbirth Idea could still work good, since I imagine in pussy tfs, that The vagina becomes not just more sensitive, but also stretchier, so this could still work well and I also can think of other solutions for that.

And Tail absorption is one of the things that I don't find tempting myself, but which I will add into the game. I have friends who enjoy that and they will help me to work out scenes for this one :3



Hello everyone. Sorry that I was quiet for so long. Here is an information for all of you:
I will be on a little vacation from Monday until Friday and I don't know If I will have Internet connection there or not.

I hope that I can restore my mental batteries some and work finally more on the game again~
And... I can't promise that, but I will try to polish my drawing skills a little bit while I am away.
Maybe I can show you guys some simple drawn images from the vacation, but I can't promise anything.

If things go bad then I will try to draw some and stop frustrated because It doesn't look like I want it to ^^"
That's my personal little problem and I hope that I will find a way to overcome it :)

Hmm.. what else...? Ah, yeah:
Next month I will hire the artist who made the outlines for Lyhra's new faceshot, to work more on the Furry face generator with different expressions. I saved the money that I earned via patreon so far and will spent it for as much things of the generator as possible. Shadings, a lot of different eyes and mouths, fur details, etc

At this point: Thanks a lot for everyone who helped to make this possible and for all of you who enjoy my game and give me feedback that motivates me to keep doing it.
You guys are all awesome <3
If you enjoy my work it would be awesome if you could support me~

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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Seke » Thu Nov 16, 2017 1:59 pm

Hello everyone~
It feels good to be finally back <3
My move is done, there is no pressure to finish this or that as quickly as possible and I can spend time on making my game again :D
And not just that!
I had an idea spooking around through my head for quite a while now and yesterday, after I finished cleaning up my old rooms and gave the keys to my landlady, I... kinda celebrated this with spending 6 hours on set up something~
Not sure yet where this will go, but here is an early prototype for a multiplayer mode for Foxquest!

https://drive.google.com/file/d/1CXJQ2s ... sp=sharing

By now it's nothing more then a simple map with messed up hitboxes, no walking animations, no chat, there is a little bug with the walking when more people are online, and everyone has Lyhra's sprite... but it's a simple map where up to 20 people can be online at the same time ^^
If you enjoy my work it would be awesome if you could support me~

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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Seke » Wed Nov 22, 2017 4:37 am

Hey~

I am still training with Unity and am working on transfer Foxquest into a Unity Project and make the multiplayer work

Now there is just the point... Where should I go with the game?
I am not restricted by RPG maker anymore, so I wondered what things I should change, now that I can do so without a problem.

Should I make Foxquest an action RPG instead of a turn based one?
Should I stop using an overworld and just use maps for the locations that were already shown.

I could even make it 3D instead of 2D ^^"
But the people on my discord server told me not to do that.


So, what is your opinion on all of this? I would love to hear your thoughts or ideas ^^
If you enjoy my work it would be awesome if you could support me~

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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Niggle » Wed Nov 22, 2017 7:42 am

Honestly i think your trying to do too much at once, there was no reason to switch it to a multiplayer game and you would of been better off using that for a different game after finishing your first one.

You went from making a rather promising looking game to suddenly trying to turn it into a completely different one and it's almost certainly going to cause issues.

On top of that you suddenly decided to completely change the engine you were using as well, at the very least you could of finished off this game in RPGMAKER and then made a new one in unity so you could see which one made a better game overall.
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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Seke » Wed Nov 22, 2017 8:53 pm

Yeah ^^"
My problem is, that I did a mistake that is common among game Designers.
I made my first project waaaaaaaay too big ^^"
The first area, everything from the whispering woods to the bee forest in the south, isn't even 1/10 of the entire overworld...
And I have so many ideas for the story, enemies, preds and their scenes, etc... I don't want to end this project anytime soon.
I thought about making the game until the first boss in Rpg maker, but everything that I'll make in Rpg maker now will have to be made again in Unity afterwards.
I know that I could make the game with RPG maker until the first boss is beaten and make everything aftwards as Foxquest 2 in Unity... But I am one of those people who want to make everything nicely in order, have everything at it's place and... well I just have to add the first part into the unity version too.
Luckily I can use the old maps the way they are and just add proper hitboxes to them.
The conversations from the current game can be taken out of the transcript and added into Unity with simple copy&paste and it will be so damn much easier to make everything look like I want to have it now.

I spent hours with put the dialouges just where I want to have it with complicated commands after meassuring the distances with a screen ruler @_@


Unity is just... way easier and more comfortable to use for me and I just feel free now. Earlier RPG maker had given me some restraints how the game has to be (turn based, no free movement but only move from one tile to the other, the chibi look of the characters, only one style of textbox next to transparent and dimmed, etc). Of course those problems can be solved with plugins, but that is another problem.

Yanfly has so many nice plugins that you can use and I added tons of them into my project. I admit that I overloaded the game with them to the point where I don't know which ones I can remove without making something stop to work properly.
I started the overhaul because the whole game started to feel like a really big mess to me.

And even though I would prefer to switch over to unity now, the game will remain the same in most points.
I will still use the music that Kodus made for the game, the tilesets, combined with the modifications that I made with parallax mapping, the dialouges with the npcs will be taken over into the Unity project, the transformation scenes, etc.
It's just easier and more comfortable for me to use this other engine and it offers the potential for me to develop Foxquest further into whatever way I want it to be.
And let's be honest: There is only one fight in Foxquest so far and that hasn't even the right enemy image. It wouldn't be that much of a difference when I would, for example, switch over to make Foxquest an action RPG since only this one fight would change.


I hope you don't get me wrong here, I am really happy to get messages like that too and if you see flaws in my argumentation here, then please tell me about them ^^
If you enjoy my work it would be awesome if you could support me~

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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby Seke » Tue Jan 30, 2018 3:55 pm

Hello everyone~

There is a lot of stuff going on lately and it would take quite a bit to tell you about all of it.
It might be best to check out my Patreon page if you are interested in what exactly happened lately.

https://www.patreon.com/Seke

In short:
Foxquest isn't dead I just don't have time to work on it lately because I am at a special school and do a lot of tests to find the right job and see if I am qualified for it.
I want to become a software developer and do my best to get the chance to learn this chance after I am not allowed to work in my old job anymore
So once the job training started, I will learn lots of stuff that will help me with the develpopment of Foxquest~

I planned ahead some and... well, it would be very useful to have already a big rp community for the time the multiplayer mode of Foxquest will finally be playable. So I upgraded the server some and gave it a big rp sector, which will also still grow and added the roles
Predator, Switch and Prey.


So when you are interested into bodypart transformation and it's after tf play, please join our server and join our Bodypart tf Fan community <3

https://discord.gg/m82Xyyw
If you enjoy my work it would be awesome if you could support me~

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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby blaziken » Wed Jun 27, 2018 2:58 am

>_> er uh
nostalgic
long time no see this game since TF site

i kinda prefer rpg maker
but well unity sound interesting
is there any planned date for the release of unity version?
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Re: (Vore) Bodypart tf Game: Foxquest 0.0.4 (01. 06. 2017)

Postby ProwlingTigers » Wed Jun 27, 2018 11:48 am

hi how do you start the game i downloaded it and it won't work
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