Currently, the player starts with a single naga village and unit. There are several human, neko and inu villages spread over the world, and the players goal is, ultimately, to destroy them (we're ignoring for the moment that exterminating your food source would be an extremely stupid idea). The villages generate units, and like the player units, they move around with speed depending on terrain and race. The prey AI is currently very simple (and seems to work oddly as well, not that it really matters), and thanks to most physical properties scaling with size, it's nearly impossible to lose ATM (which should change as soon as other pred races get implemented). Hence, the player can pretty much gobble up units and villages with impunity (vore action and raze action, respectively, see below). Attacking, either melee or ranged, is pretty useless against tiny folk, but very effective against your own size or larger (while the inverse is true for vore), so that will mostly be irrelevant for the player until there are other pred races. In order to create more units, the player needs to return to their village and use the Mate action. The success rate of mating depends on which level the unit is on - successful and famous individuals will have a much easier chance finding a mate.
I'm very excited to hear any kind of criticism or suggestions for improvement (or bug reports), so fire away! :)
Features <Planned features>
- "Big" races: Nagas, <Fearies, Nymphs>
- "Small" races: Humans, Nekos, Inus
- Government types: Tribal, <Imperial, Arboreal>
- Units and unit recruitment
- <Hero units>
- Melee attacks, ranged attacks, vore attacks, <proper attacks on settlements>
- <Magic>
- <Proper> levelling and XP system
- <Buildings>
- <Tile improvements>
- Randomly generated map <with logical terrain>
- "Round" world
- Saving and loading <of old saves>
- <Resources of various kinds>
- <Proper> AI
To run the game, either double-click the .bat file (on Windows) or execute the .jar file (on any operating system). The game requires Java to run, which, if you don't have it installed, you can find here.
CURRENT VERSION (v0.0.8): https://mega.nz/#!NsIBTT6Y!Y9ayg2SOaQw7ve8_ePhOGDPqtEasvi08Ahjbpk7mjPM
Version History
Default controls
(apart from F-keys, controls can be looked up in the game or changed in the config files)
- Arrow keys: Move map (+ shift: move faster)
- IUHKMN: Move cursor or selected unit
- Mouse (left click): Move cursor
- Select/deselect: J
- Melee attack: A
- Ranged attack: S
- Vore attack: D
- Mate: W
- Raze: E
- Next unit: Space
- End turn: Enter
- Force screen refresh: F5
- Save map to file: F6
Example for a generated map (as the map loops west-east, the diagonal borders are invisible in-game)
Screenshot (v0.0.8)