THETA - Taboo Hunger Experience Text Adventure

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THETA - Taboo Hunger Experience Text Adventure

Postby Phietto » Fri Mar 17, 2017 3:12 pm

Awesome THETA Supporters:
BlueSpark - https://www.furaffinity.net/user/bluespark
ChomanderJake - https://www.furaffinity.net/user/chomanderjake
SlysterK - https://www.furaffinity.net/user/slysterk
KlezmerGryphon - https://www.furaffinity.net/user/klezmergryphon
Goathias - https://www.furaffinity.net/user/goathias
TigerEyeScratch - https://www.furaffinity.net/user/tigereyescratch

Special thanks to all my patrons!

_________________________________

Join the THETA DISCORD CHAT to get notified of updates, talk about what you want to see, and otherwise chill!

_________________________________

FURAFFINITY PAGE
EKAS GALLERY PAGE

CLICK HERE TO PLAY THE GAME OR DOWNLOAD IT FROM QUEST

Folder Link: GOOGLE DRIVE FOLDER
Walkthrough Link: WALKTHROUGH

_________________________________

You'll need Quest to run it, which you can get from the site there.
You CAN play online, but I only test offline, so it might be buggy. And so I'll have no idea when you get errors and won't be able to help you.

IF YOU FIND A BUG, PLEASE LET ME KNOW IN THIS THREAD OR THE debug_room DISCORD CHANNEL!
(Even if it's just a typo) (Especially if it's just a typo)

Note: As always, the online player is buggy as all hell, because effectively you're playing the game downloaded onto the server, which has to take your input, send it to Quest, Run the code, Get what's returned, and then send it back to you. As such, 90% of the bugs you'll find when playing online are entirely down to the site itself. Download the game if you can, it runs so much better.

_________________________________

Wanna help support me so I can write more smut?
Support THETA's Patreon Page!
Buy me a coffee!

_________________________________

"Explore the world of Mitiene, a city bustling with activity, most notably within people's guts. With a rich and diverse populous, it's a wonder society manages to function with half of it constantly stuck inside the other half. Explore several fun locations, meet cute characters, and get to know them inside and out!"

Contains:
Over 50 different vore scenes!
Vore
Anal Vore
Cock Vore
Unbirth
Micros
Object Swallowing
Fatal and NonFatal
Willing and Unwilling
Cuddling

_________________________________

If you're playing and you're stuck, ask me for help.
I don't mean me, me. I mean game construct me. Ask PHIRAE about HELP
And then ask me.

_________________________________

Changelog:
2018/07/06 - v0.3 Update!
- Added Bramble Prey (2 OV Scenes, Various degrees of hassle)
- Added Bookshelves and Books to the Library
- Added Cafe
- Added Initial Thistle stuff (Now you can buy coffee and flirt with squirrels! :D)
- Added Cafe Micro Unaware Vore Scene (OV, Bad End)
- Fleshed out Player Apartment
- Some stuff in the Debug Room from Leon
- Fixed issues with Cherri (This should be live anyway as well)
- Added Rylide 'Submit' scenes (OV, AV, UB, Cuddles)
- Other Rylide Scenes (More cuddles and cuteness, 2 OV, 1 AV, A LOT of internal endo stuff)
- Added Phillip Cameo (Observed AV)

- Walkthrough added and updated for v0.3

2017/11/27 - v0.2.5 Update
Patron Scenes!
Richie (1 Prey OV)
Cherri (1 Pred UB->CV Bad End)
Leon (Object Swallowing, Kinkiness, Kinky Vore)
Saoshi (1 Pred CV Bad End)
Expanded Nutmeg (CV -> OV Potential Bad End/FT)

Other Scenes!
3 more things to buy (and eat) from the store, courtesy of :iconBluespark:
More pica - Empty soda/coffee cans, you can now eat all the stuff on stage in the Theatre
7 Cream Scenes - As Prey: 2 OV scenes, As Pred: Macro OV with Mawplay & Optional Paw stuff, Micro Entrapment w/ AV/UB. Absorption, Other Weird Stuff

Other Stuff!
Added Player Phone (Takes screen wiper and map into one menu, added Quest Log/Notes)
Moved Muffin and Mocha into the library. They gossip now.

_________________________________

So yeah, drop comments, questions, suggestions etc below.
Last edited by Phietto on Sun Jul 08, 2018 10:40 am, edited 15 times in total.
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby BellyOfTheWubblies » Fri Mar 17, 2017 4:34 pm

This is a wub and she approves this message
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby RC8015 » Fri Mar 17, 2017 4:44 pm

Enjoying the game while I wait for the new RAADD. A kind of save game function in future might be nice, something like a code what works for the online version aswell. If the game grows even bigger, it would be anoying if you'd have to set up everything after every death/restart and have to do all over countless times.
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Postby June » Fri Mar 17, 2017 5:46 pm

...
Last edited by June on Sat Sep 22, 2018 4:33 pm, edited 1 time in total.
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby Phietto » Fri Mar 17, 2017 5:57 pm

RC8015 wrote:Enjoying the game while I wait for the new RAADD. A kind of save game function in future might be nice, something like a code what works for the online version aswell. If the game grows even bigger, it would be anoying if you'd have to set up everything after every death/restart and have to do all over countless times.


Good point. Though given you can save offline and that's what I'm mainly developing for, and that most things are kinda freeform, the only 'save' code things I'd implement would be something closer to Jeschke's or Neil's Code type things, in unlocking areas an' stuff, rather than keeping track of every encounter that's happened. Neater to code rather than having a lot of extraneous variables.
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby Crazyman536 » Fri Mar 17, 2017 6:21 pm

RC8015 wrote:Enjoying the game while I wait for the new RAADD. A kind of save game function in future might be nice, something like a code what works for the online version aswell. If the game grows even bigger, it would be anoying if you'd have to set up everything after every death/restart and have to do all over countless times.


There actually is a save function, though it saves to a new file for the downloaded version. And the online save is stored to your profile or something (yes you have to log in to save online).

As for a code system, those tend to have a decent number of complications, especially with games that have several items/side quests to account for. There's about 5 items (can't bring game up right now), and a dozen characters and the plan of quests, which would require a code for each possible combination on who is where and what you have. 180 codes with a few off (5 items, 10 NPCs and 3 quests) numbers than is correct, and excluding on if YOU are the prey which makes the count 250+.

The variance of this being a code system like Ginebs, which would lead to some (most likely) oversized codes to paste in. Brought up Gineb since some of the choices you make aren't recorded for the code, so you'd have to repeat that or save as a separate file (which has it's own annoyances).

As a side note to the creator, I'd like to suggest adding an item to the players inventory (if I didn't overlook it) that erases the on screen text. That way if they do save, they won't have to wait on quest slowly scrolling down through all the text that a player may have gone through.
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby Phietto » Fri Mar 17, 2017 6:43 pm

Crazyman536 wrote:
RC8015 wrote:Enjoying the game while I wait for the new RAADD. A kind of save game function in future might be nice, something like a code what works for the online version aswell. If the game grows even bigger, it would be anoying if you'd have to set up everything after every death/restart and have to do all over countless times.


There actually is a save function, though it saves to a new file for the downloaded version. And the online save is stored to your profile or something (yes you have to log in to save online).

As for a code system, those tend to have a decent number of complications, especially with games that have several items/side quests to account for. There's about 5 items (can't bring game up right now), and a dozen characters and the plan of quests, which would require a code for each possible combination on who is where and what you have. 180 codes with a few off (5 items, 10 NPCs and 3 quests) numbers than is correct, and excluding on if YOU are the prey which makes the count 250+.

The variance of this being a code system like Ginebs, which would lead to some (most likely) oversized codes to paste in. Brought up Gineb since some of the choices you make aren't recorded for the code, so you'd have to repeat that or save as a separate file (which has it's own annoyances).

As a side note to the creator, I'd like to suggest adding an item to the players inventory (if I didn't overlook it) that erases the on screen text. That way if they do save, they won't have to wait on quest slowly scrolling down through all the text that a player may have gone through.


I didn't know online had a save function, that's pretty neat!

And yeah, far too many possible codes are annoying to bypass that. I'll have major ones, but not many.

Also ScreenWipe Object is included in your inventory (besides the fact that any vore transition auto wipes the screen on moving to/from an internals area), but I've included text pointing to it in the introductory text, since I hadn't before. Will go live with the next update.
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby Cygni » Fri Mar 17, 2017 8:01 pm

Are you planning on adding digestion, or will this be a strictly "endo-only" game? Will there be a toggle for digestion? Either way, this is a pretty solid game overall. Good writing any I didn't notice any major grammatical/spelling errors.
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby killermeow » Fri Mar 17, 2017 10:52 pm

Maenethal wrote:Are you planning on adding digestion, or will this be a strictly "endo-only" game? Will there be a toggle for digestion? Either way, this is a pretty solid game overall. Good writing any I didn't notice any major grammatical/spelling errors.

You didn't look hard enough, there's already a digestion end in the game. Go break into some apartment rooms and you'll find it.
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby sweetladyamy » Fri Mar 17, 2017 11:22 pm

It's good for just an idea forming.

Glad to not need sound to play.
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby Crazyman536 » Sat Mar 18, 2017 12:45 am

Phietto wrote:
Crazyman536 wrote:
RC8015 wrote:Enjoying the game while I wait for the new RAADD. A kind of save game function in future might be nice, something like a code what works for the online version aswell. If the game grows even bigger, it would be anoying if you'd have to set up everything after every death/restart and have to do all over countless times.


There actually is a save function, though it saves to a new file for the downloaded version. And the online save is stored to your profile or something (yes you have to log in to save online).

As for a code system, those tend to have a decent number of complications, especially with games that have several items/side quests to account for. There's about 5 items (can't bring game up right now), and a dozen characters and the plan of quests, which would require a code for each possible combination on who is where and what you have. 180 codes with a few off (5 items, 10 NPCs and 3 quests) numbers than is correct, and excluding on if YOU are the prey which makes the count 250+.

The variance of this being a code system like Ginebs, which would lead to some (most likely) oversized codes to paste in. Brought up Gineb since some of the choices you make aren't recorded for the code, so you'd have to repeat that or save as a separate file (which has it's own annoyances).

As a side note to the creator, I'd like to suggest adding an item to the players inventory (if I didn't overlook it) that erases the on screen text. That way if they do save, they won't have to wait on quest slowly scrolling down through all the text that a player may have gone through.


I didn't know online had a save function, that's pretty neat!

And yeah, far too many possible codes are annoying to bypass that. I'll have major ones, but not many.

Also ScreenWipe Object is included in your inventory (besides the fact that any vore transition auto wipes the screen on moving to/from an internals area), but I've included text pointing to it in the introductory text, since I hadn't before. Will go live with the next update.


Good to know on the screen wipe. And if you'd like to see an example of Gineb's save system (if you haven't before, or have seen another guest save system), shoot me a note and I'll send you 1 of the passwords I picked up. Don't know how useful it'd be to a game that doesn't have a fighting system, but I figured I should offer at least.
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby Schpadoinkle » Sat Mar 18, 2017 9:38 am

killermeow wrote:
Maenethal wrote:Are you planning on adding digestion, or will this be a strictly "endo-only" game? Will there be a toggle for digestion? Either way, this is a pretty solid game overall. Good writing any I didn't notice any major grammatical/spelling errors.

You didn't look hard enough, there's already a digestion end in the game. Go break into some apartment rooms and you'll find it.


Will we be able to digest people we eat?
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby Phietto » Sat Mar 18, 2017 4:01 pm

Maenethal wrote:Are you planning on adding digestion, or will this be a strictly "endo-only" game? Will there be a toggle for digestion? Either way, this is a pretty solid game overall. Good writing any I didn't notice any major grammatical/spelling errors.


All the digestion will be 'optional' (because people like that apparently) in that it'll at least be hinted at before it happens. Which kinda makes game overs easily avoidable, but hey. Who needs game design when you have eating people?

Also yeah, I'm going through whenever I find any small typos, but feel free to privately message me on whatever channel with anything you find
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby Phietto » Sat Mar 18, 2017 4:05 pm

Crazyman536 wrote:Good to know on the screen wipe. And if you'd like to see an example of Gineb's save system (if you haven't before, or have seen another guest save system), shoot me a note and I'll send you 1 of the passwords I picked up. Don't know how useful it'd be to a game that doesn't have a fighting system, but I figured I should offer at least.


Nah, given how a lot of people have made direct comparisons to it already, I think it's pretty clear that I'm pretty heavily inspired by (read: took 80% of my coding from) Gineb. And Gineb's save system really works by having every character type/item count/quest state etc tied to a specific variable i.e. Not encountered = 0, Encountered = 10, complete = 20, and having a mechanism to input them into the right places in the code itself. Which, once you know what they do, means you can change 'em and 'hack' your save! Yay.

And that's also why I wouldn't have something like that, because I'm evil and if you try to CHEAT or DEBUG it doesn't do anything at all, nope. :v



Schpadoinkle wrote:Will we be able to digest people we eat?


Right now? Nope.

In future? Heck yea
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby JustaLurkingPony » Sun Mar 19, 2017 3:18 am

I saw this on FA, when someone else I watch that makes Quest engine vore games linked it (Was either, the guy that makes 'The Hotel', or the one that makes 'Vore Inc'. *Shrug*)

It's great, and I await more contents :D
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby mZmm » Sun Mar 19, 2017 3:33 am

JustaLurkingPony wrote:I saw this on FA, when someone else I watch that makes Quest engine vore games linked it (Was either, the guy that makes 'The Hotel', or the one that makes 'Vore Inc'. *Shrug*)

It's great, and I await more contents :D

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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby JustaLurkingPony » Sun Mar 19, 2017 5:49 am

mZmm wrote:
JustaLurkingPony wrote:I saw this on FA, when someone else I watch that makes Quest engine vore games linked it (Was either, the guy that makes 'The Hotel', or the one that makes 'Vore Inc'. *Shrug*)

It's great, and I await more contents :D

Twas me, porn deer


Ahah, I see.

Your game is nice also.
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby vayne358 » Sun Mar 19, 2017 7:19 pm

will there be same size cock vore? if so, with futas?
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby Phietto » Mon Mar 20, 2017 6:41 am

vayne358 wrote:will there be same size cock vore? if so, with futas?


CV is in the game yes, both same size and macro/micro.

Futas are not in currently, and not outright planned right now. Anyone with boobs and a dick also tends to have a vagina too.
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Re: THETA - Taboo Hunger Experience Text Adventure - v0.1 Al

Postby Mondeur » Tue Mar 21, 2017 11:51 am

I really enjoyed it, i'm looking forward to seeing more of this.
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