By the way, press space while in the shop to purchase an upgrade. (Shop will be changed in the future, being that a majority of you do not enjoy it at the moment)
Congrats, out of curiosity, where do you get your motivation from to program?
Yuki-onna's all the motivation I need to program Don't ask me where I got my motivation from before she was scripted though...
@eatme1234, curious to know, why the move? Asking only because I'm a heavy GameMaker user and have found it easy to solve memory leak issues, and it's generally incredibly fast to prototype and design in (especially with the new level editor). I tried unity a few years back and found it clunky at the time--maybe it's changed? Big move, though! Were you dissatisfied with GMS2?
While Game Maker is much easier and less complicated to use, it pays for it in terms of customization and its limitation. Game Maker is not entirely made for large projects and as projects get larger, they end up starting to fail. Every time I wanted to play test the game I'd have to wait up to 5 minutes for the game to compile, regardless of how many files I changed. I could change just one file (heck even on line of code), and everything would have to recompile. The price tag on it is also not worth it, unity comes free and has many more features, and any features that it doesn't have you can find on their asset store. Game Maker was the main reason why I was going to give up on this project, any why I was too afraid to say so on this forum because I didn't wish to disappoint any people (even though I guess I did disappoint many people by not responding for so many months (guess I didn't think that one through ). Tritrium is really the person to thank that this project is continuing, as he was the one who told me to try out unity. At first it was complicated, but as I knew and understood things, I was able to see how it was actually similar code wise. Sure in game maker you can just do:
xspeed = 5
but in unity you have todo
GetComponent<Rigidbody2d>().velocity = new Vector3(5,0,0)
but game maker ends up lacking, and unity takes the cake (free cake mind you).