UniversalLover wrote:Black Catgirls in the Caves biome have a weird thing with their animations whereby they do the "digestion" animation the instant they swallow you. Wut?
They shrink you when they swallow you. I'm pretty sure it was intentional.
UniversalLover wrote:Black Catgirls in the Caves biome have a weird thing with their animations whereby they do the "digestion" animation the instant they swallow you. Wut?
Krono wrote:UniversalLover wrote:Black Catgirls in the Caves biome have a weird thing with their animations whereby they do the "digestion" animation the instant they swallow you. Wut?
They shrink you when they swallow you. I'm pretty sure it was intentional.
vayne358 wrote:So i have a bit of a peeve. I recall, i think srry if im wrong, that when a maid first eats you there was like a special RP thing. Now it doesnt happen anymore and i kinda wanted to see it again anyways i cant refresh my game data so i cant do that now so maybe it's a bug that the button in Stats doesnt work or is there another way to do it?
DevS098 wrote:I've a bug report that happened with the ghost girl ( I don't know if it may also happen with other enemies):
When I arrived at the end of the caves biome, the ghost girl suddenly re-appeared (after disappearing before) and captured me. But instead of going to the struggle scene, the biome ended. When the new biome appeared (magical forest to be more accurate) I was completely invisible, untouchable and the biome kept scrolling like there was a some sort of spectator mode. I had to close the game to stop this because even ending the current biome didn't fixed the bug.
And another thing: the magical forest as it is now it isn't a biome, it's a death sentence. Way too much fairies shoot shrinking projectiles at you and once you're shrunk they even start to following you, leaving as your only option a slow death: you can struggle out of them with not too much efforts ok, but it's futile because once the temporary invincibility ends, at 100% chance there's another one (if not even more), fairy that's ready to catch you; and if that doesn't happen there're still the other enemies of the biome, especially these one-hit-kill pitch girl plants ( I saw it was fixed but seems to be not, maybe the version I'm using, windows 32 bit, is outdated?).
DevS098 wrote:A couple of suggestions:
- Please remove those pits at the ground levels. I understand that this is a platformer but you could just leave some holes for the higher levels and a line of "safe" ground at the bottom. Not considering how much you should be skilled or lucky at the moment to dodge every single enemy of the biome, falling in these pits is only terribly frustrating, especially if it's not your fault: for example when you're holding the left button to go right because you're confused and the rng decides to end it just when you are about to cross a pit, turning your direction to left and making you fall into said pit. Or even more hilarious, when a maid with suicidal instincts decides to capture you and to offer herself to unknown predators with a single leap..
Battalia wrote:DevS098 wrote:A couple of suggestions:
- Please remove those pits at the ground levels. I understand that this is a platformer but you could just leave some holes for the higher levels and a line of "safe" ground at the bottom. Not considering how much you should be skilled or lucky at the moment to dodge every single enemy of the biome, falling in these pits is only terribly frustrating, especially if it's not your fault: for example when you're holding the left button to go right because you're confused and the rng decides to end it just when you are about to cross a pit, turning your direction to left and making you fall into said pit. Or even more hilarious, when a maid with suicidal instincts decides to capture you and to offer herself to unknown predators with a single leap..
Hello there! No RNG involved with the confusion, you can watch the counter at the bottom left of your screen. Hope that helps with the pits! The Miku can be a little hard, especially for the first biome, but once you get to know them, they aren't terrible mimics
As for the maids, just a reminder to everyone, if you get dragged off the screen by an enemy, grab a screen shot so I can fix it for the next runner. Hard to tell what maid is just slightly too close or too high to a pit sometimes, and a pic helps narrow that down drastically. Thanks!
By the way, the alraunes that don't do a ranged flower attack have a hard time attacking the player. I could be standing rightn ext to them, or right in their animation's hit zone, and still not be hit.
In addition, the witch girl has a hard time with her AI, and when you're shrunken, she can sometimes fly off screen and never come back, or just come back from underneath the world and grab you through the floor as she tries to fly back to the top of the screen to re-do her rotation. She can also grab you as your character's body starts un-shrinking without the shrink debuff.
Hopefully if we get enough relationship with the garden girls, we can feed ourselves to them or something. (or if we get bad reputation with certain ones.)
blassimg1 wrote:how do i spawn the mermaid and vampire?
DraconicsInc wrote:blassimg1 wrote:how do i spawn the mermaid and vampire?
In the options on the top right is a text box.
Thanks to my m4d h4xxing ski11z notepad.exe I found these cheat codes:
Just input a code and press enter. The codes that modify spawn rate and biome length are in effect until you manually modify the sliders for them or restart the game.
There is no code to directly spawn bosses, but with the extra short biomes code you get them within a minute
bob8boy8 wrote:really neat sidescroller, I like all the different enemies! my question is, do you think a male protagonist will ever get implemented? because f/m is my jam