Post your grounded/failed vore game ideas
Posted: Sat Mar 18, 2017 11:33 pm
First of all, I'm drunk so slap me if this is a waste of everyones time!
I was looking through some old folders of stuff I had started and thought it might be interesting for people to read about and post vore games they have thought of or began work on and stopped. Who knows, someone might get inspired and run with it
My projects:
1. https://aryion.com/forum/viewtopic.php?f=79&t=24191 My first and only project shared here, was a demo of DOOM-like 3d movement with 2d sprites. It was never intended to be a game but every once in a long while, I get the thought to start working on an actual game like this. There were lots of issues with RAM usage back then, maybe with most recent computers it wouldn't be such a problem nowadays?
2. Hungry Games RPG. I, liekly along with countless otheres, thought a great vore game could be made with a similar setting as the hunger games. I have a semi detailed document with world/plot/character details that I wanted to do with plenty of monster girls and some plot twists. Of course, as with many other games with a large scope and no manpower, it never made it past the setup stage.
3. Maze of Vore. I love the idea of Alts of the Worlds Maze of Vore. I imagined a visual novel type of engine to run it, like ryanshowseason3s game. I didn't do much work on this other than trying to get an encounter random generator to work.
4. Digger-type game. After playing the game "Dig Out" on my phone and seeing a snake enemy vore game over, I decided I had to try something. It seemed like a simple enough project but after quite a few hours in Gamemaker, I barely had boulders falling properly so I threw in the towel.
What I've learned from these is game making is VERY time consuming so I have the greatest respect for those that make vore games pro bono for all of us. Thank you!
I was looking through some old folders of stuff I had started and thought it might be interesting for people to read about and post vore games they have thought of or began work on and stopped. Who knows, someone might get inspired and run with it
My projects:
1. https://aryion.com/forum/viewtopic.php?f=79&t=24191 My first and only project shared here, was a demo of DOOM-like 3d movement with 2d sprites. It was never intended to be a game but every once in a long while, I get the thought to start working on an actual game like this. There were lots of issues with RAM usage back then, maybe with most recent computers it wouldn't be such a problem nowadays?
2. Hungry Games RPG. I, liekly along with countless otheres, thought a great vore game could be made with a similar setting as the hunger games. I have a semi detailed document with world/plot/character details that I wanted to do with plenty of monster girls and some plot twists. Of course, as with many other games with a large scope and no manpower, it never made it past the setup stage.
3. Maze of Vore. I love the idea of Alts of the Worlds Maze of Vore. I imagined a visual novel type of engine to run it, like ryanshowseason3s game. I didn't do much work on this other than trying to get an encounter random generator to work.
4. Digger-type game. After playing the game "Dig Out" on my phone and seeing a snake enemy vore game over, I decided I had to try something. It seemed like a simple enough project but after quite a few hours in Gamemaker, I barely had boulders falling properly so I threw in the towel.
What I've learned from these is game making is VERY time consuming so I have the greatest respect for those that make vore games pro bono for all of us. Thank you!