Sideromelane wrote:I'd suggest Gat add a check for Hostility towards the Player like I had in my original Context vore versions to sidestep this precise 'bug' - literally right now there is no check made on whether the NPC is hostile or not, which means even friendly NPCs are targets.
You can then also reverse that Hostility check in a second swallow effect to make a non-lethal version for friendly NPCs (although I ran into some bugs when testing that and never got it off the ground, but it's worth pursuing).
Well i have never been a heavy user of the FO4 followers so i find the bugs more amusing then really annoying. Especially considering how awesome context activated Vore is. I would always choose context vore over "perfect" follower commands anyday.
I think the question/suggestion has been ignored for a reason the first time around (which is fine with me ), but just to make sure:
Do you guys think it would be possible/difficult to add the context vore option when "E" holding someone in first person? it just feels so natural to press the button when they are dangeling before your face like that.
Also for your Hostility approach. i guess that seems like a save bet. but i wonder if it would screw with the intimidation perk in the charisma tree. It was nice to keep them at gun point and then straight up swallow them while they stare you straight in the eye in fear clinging to smallest spec of hope. things tend to get so chaotic as long as they are confident in their little useless shooty thingies. But well. I guess you have to break an egg to make an omelette...