Fallout Vore Beta 2.0

Forum for the Vore games, and other downloads
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Re: Fallout Vore Beta 2.0

Postby Stuffmeintoyourguts » Mon Sep 11, 2017 4:54 pm

can someone make a Youtube vid of this to showcase it please, It would greatly helo those of us wanting to download it
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Re: Fallout Vore Beta 2.0

Postby LunarCataphract » Mon Sep 11, 2017 5:44 pm

Stuffmeintoyourguts wrote:can someone make a Youtube vid of this to showcase it please, It would greatly helo those of us wanting to download it


Paperairplaneclip's videos would be your best bet.
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Re: Fallout Vore Beta 2.0

Postby gazpig » Fri Sep 15, 2017 6:46 am

coldsteelj wrote:Guys, I wanted to change this awesome mod a little to add new belly meshes which character wear when I vore more than 3 preys, but I can't understand how the game actually understand which model it need to equip. Can someone help me with that or maybe there is a mod already which do this?

it would be nice, ask Gat about it
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Re: Fallout Vore Beta 2.0

Postby NekoYuki » Fri Sep 15, 2017 11:48 pm

Will we be possibly seeing some dialogue options added in for talking to preds/prey like the vore queens.
Like with Ryanshow's devourment mod. Find a cute girl. Talk to her take a bath in her acid~
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Re: Fallout Vore Beta 2.0

Postby EnderDracolich » Sat Sep 16, 2017 2:23 am

LunarCataphract wrote:
Stuffmeintoyourguts wrote:can someone make a Youtube vid of this to showcase it please, It would greatly helo those of us wanting to download it


Paperairplaneclip's videos would be your best bet.


I think that Lunar is asking for a more technical and in-depth mod review; they are pretty common in the modding community, and many people have come to rely on them as their main source of information about a mod they want to use. Think of something like what GophersVids or MxR might do if they covered the mod on their channel.
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Re: Fallout Vore Beta 2.0

Postby Stuffmeintoyourguts » Sat Sep 16, 2017 10:04 am

LunarCataphract wrote:
Stuffmeintoyourguts wrote:can someone make a Youtube vid of this to showcase it please, It would greatly helo those of us wanting to download it


Paperairplaneclip's videos would be your best bet.


is there a link to those clips?
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Re: Fallout Vore Beta 2.0

Postby paperairplaneclip » Sat Sep 16, 2017 10:09 am

Stuffmeintoyourguts wrote:
LunarCataphract wrote:Paperairplaneclip's videos would be your best bet.


is there a link to those clips?


https://www.patreon.com/Paperairplaneclip
Yes it's a Patreon link, no you don't have to pay, certain vids are only available in HD to patrons due to reports on YT when they were made widely available
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Re: Fallout Vore Beta 2.0

Postby LunarCataphract » Sat Sep 16, 2017 5:01 pm

EnderDracolich wrote:
LunarCataphract wrote:
Stuffmeintoyourguts wrote:can someone make a Youtube vid of this to showcase it please, It would greatly helo those of us wanting to download it


Paperairplaneclip's videos would be your best bet.


I think that Lunar is asking for a more technical and in-depth mod review; they are pretty common in the modding community, and many people have come to rely on them as their main source of information about a mod they want to use. Think of something like what GophersVids or MxR might do if they covered the mod on their channel.


Oh I didn't ask for anything XD I suggested he try Paper's videos.
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Re: Fallout Vore Beta 2.0

Postby EnderDracolich » Sat Sep 16, 2017 5:14 pm

My bad! I got you and the person you were responding too mixed up. I am not quite used to Eka's forum layout yet, I thought you were the one ASKING for more showcase videos, not the one replying. What I meant to say was that "Stuffmeintoyourguts" was probably asking for a mod review video, rather than a more artistic/pornographic showcase like the ones that Paperairplaneclip usually makes.
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Re: Fallout Vore Beta 2.0

Postby Stuffmeintoyourguts » Sun Sep 17, 2017 3:40 pm

Yes, precisely
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Re: Fallout Vore Beta 2.0

Postby NekoYuki » Sun Sep 17, 2017 9:23 pm

Is there any way to make the camera track the predator if the player is eaten, similar to how devournent did? And to show the shrinking belly, after death, even if disposal is not possible?

Just curious since I only got a pc able to run 4 this week and I've been enjoying this mod.
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Re: Fallout Vore Beta 2.0

Postby EnderDracolich » Mon Sep 18, 2017 1:48 am

Are there any plans to add Survival mode support? For hunger/dark cravings? It's a *bit* odd to eat whole people without getting a single calorie.
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Re: Fallout Vore Beta 2.0

Postby Znonymous » Wed Sep 20, 2017 12:03 am

Having some good fun with this and a stealthy nomer. Ya shame it doesn't help with Survival.
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Re: Fallout Vore Beta 2.0

Postby magix2529 » Sat Sep 23, 2017 6:29 pm

Why there's no new update of this mod ?
Why there's no new vid from Paperairplaneclip ?
Where is Gat ?
What's going on ?
...
Sorry ... >.>
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Re: Fallout Vore Beta 2.0

Postby paperairplaneclip » Sun Sep 24, 2017 3:26 pm

magix2529 wrote:Why there's no new update of this mod ?
Why there's no new vid from Paperairplaneclip ?
Where is Gat ?
What's going on ?
...
Sorry ... >.>

Can't speak for the others, but for me, here's from one of my posts:
Paperairplaneclip's Patreon wrote:Hardware issues, money issues, relationship issues, school issues, job issues, just mildly depressed right now.

Will probably start posting again soon, but in the meantime, that's that for me.

Sorry, I really enjoy making videos and everything, especially streaming, but I just haven't been able to find the motivation to do so recently
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Re: Fallout Vore Beta 2.0

Postby Eva047 » Mon Sep 25, 2017 10:57 am

If your continue working on this mod I think you'd like to know that the MCM was just adapted to Fo4.
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Re: Fallout Vore Beta 2.0

Postby ChristopherAldalta » Wed Sep 27, 2017 6:36 pm

Okay, I'm probably being an utter mong here, but I can't seem to get this working.

I've done as the instructions have said, but I don't have the holotape in my inventory and the basement in Concord isn't there either; the mod (along with Clear Skins) simply won't activate according to LOOT.

Any help?
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Re: Fallout Vore Beta 2.0

Postby ChristopherAldalta » Thu Sep 28, 2017 4:04 am

ChristopherAldalta wrote:Okay, I'm probably being an utter mong here, but I can't seem to get this working.

I've done as the instructions have said, but I don't have the holotape in my inventory and the basement in Concord isn't there either; the mod (along with Clear Skins) simply won't activate according to LOOT.

Any help?

Haha okay
False alarm
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Re: Fallout Vore Beta 2.0

Postby ChristopherAldalta » Thu Sep 28, 2017 6:11 am

Although now the game hasn't restocked me with the disposal or stat items, and won't let me spawn them in using the console, it just gives me:

"Item '000VoreStatpotion' not found for parameter ObjectID

Compiled script not saved!"
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Re: Fallout Vore Beta 2.0

Postby GrayLotus » Thu Sep 28, 2017 8:01 am

ChristopherAldalta wrote:Although now the game hasn't restocked me with the disposal or stat items, and won't let me spawn them in using the console, it just gives me:

"Item '000VoreStatpotion' not found for parameter ObjectID

Compiled script not saved!"


Alright, let me see if I can help:

First off, to my knowledge, Fallout 4 doesn't accept names of items for the player.additem command, so you need to get the objectID for a given item. You can use the help "insert item name here" 0 command to get the objectID for all things in the game's database that contain the exact phrase within the quotation marks of the help command. See the wiki page here for more details http://fallout.wikia.com/wiki/Fallout_4_console_commands.

So, IIRC, you should have five items from this mod, and I'll include the category for each for reference (4 letters on the left for the help results): Digest (ALCH); Disposal (ALCH); Regurgitate (ALCH); Vore stat distendix (ALCH); Fallout vore settings (NOTE). Search for each of these items to get their objectID's (the first 2 digits are dependent on where in your load order this mod is, so I can't just give them to you), and use those in player.additem InsertObjectID 1.

Fingers crossed, that will enable you to start using the mod properly. Hope that helps, and if anyone noticed I missed something, please point it out.
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