Custom Vore Game Engine

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Custom Vore Game Engine

Postby fieldmousse » Sun Jun 04, 2017 4:40 pm

Just out of curiosity, has anyone built a Vore game using their own engine?
Most games I've seen use RPGmaker and the likes.
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Re: Custom Vore Game Engine

Postby darkevilme » Sun Jun 04, 2017 4:45 pm

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Re: Custom Vore Game Engine

Postby Shortpig » Sun Jun 04, 2017 5:24 pm

Very few have, though the most advanced system I've seen created is the one made for Among the Deranged by Cyaroo, (https://www.furaffinity.net/view/22038150/) though the game itself is quite incomplete and hasn't seen any updates in half a year.
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Re: Custom Vore Game Engine

Postby Journeyman » Sun Jun 04, 2017 7:28 pm

Ultimate Blackjack was built entirely on my own code
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Re: Custom Vore Game Engine

Postby Thisismyusername » Sun Jun 04, 2017 7:44 pm

Wasn't Krishna3ca's VGame made of his own code? And the new one he's working on as well?
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Re: Custom Vore Game Engine

Postby empatheticapathy » Sun Jun 04, 2017 8:24 pm

I think Duamutef's games are all custom-engine too.
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Re: Custom Vore Game Engine

Postby Thisismyusername » Sun Jun 04, 2017 9:02 pm

I suppose you could probably count Excel Warrior Vore RPG to this list, Deli De Micro, Flying Unbirth Ninja, and would RAADD count or no? There's plenty of work on here done outside the normal RPG software just need to look.
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Re: Custom Vore Game Engine

Postby Indighost » Sun Jun 04, 2017 9:44 pm

I think for anyone who really wanted to make the best possible vore game, they should probably use something like the Unity engine, since it's basically all the rudimentary stuff like maps, player, mobs, movement, stats, scripts etc all set up for you already and then you just add the details and the vore stuff.


I'm working on my Vore RPG 2 making it from scratch in Python, partly because its fun, partly because i like controlling everything exactly, and partly to practice and get better at coding.
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