Generations of Vore: Development and Suggestions

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How should enemies be encountered?

Enemies should be encountered in distinct areas separated by floors with bosses separating each floor.
55
53%
The floor level should dictate what enemies will spawn.
28
27%
All enemies should be encounterable from the start.
21
20%
 
Total votes : 104

Re: Generations of Vore: Development and Suggestions

Postby b5n » Mon Aug 07, 2017 9:11 am

roger roger
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Re: Generations of Vore: Development and Suggestions

Postby xmarkx » Mon Dec 18, 2017 4:17 pm

If you are still taking suggestion for enemies then I suggest you add a giant ogre that can CV and/or eat you. With disposal for both options if you die inside him
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Re: Generations of Vore: Development and Suggestions

Postby Datstrudel » Mon Dec 18, 2017 10:12 pm

This project sounds interesting
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Re: Generations of Vore: Development and Suggestions

Postby DarkPinkie » Fri Jan 12, 2018 2:55 pm

So this is essentially a try to make a text and vore based version of Rogue Legacy.

I'm okay with this.
I'm the current lead dev for Lurking Lizard Studios currently developing Predator's Coliseum.
Now with a tipjar!
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