JrLoken's Fallout Vore Addons thread

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Re: JrLoken's Fallout Vore Addons thread

Postby Urielzael2 » Thu Sep 27, 2018 4:30 pm

I have a question ... does your mod work correct with voremension ... I tried it but somehow it was working partially ... meaning though even my pred was maxed it became awfully weak. Thank you in advance for answers.
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Thu Sep 27, 2018 4:40 pm

Urielzael2 wrote:I have a question ... does your mod work correct with voremension ... I tried it but somehow it was working partially ... meaning though even my pred was maxed it became awfully weak. Thank you in advance for answers.

Yep, it should work fine with voremersion.
Both me and the creator of voremersion (Carreau) use our mods alongside each other with little to no issue.
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby Urielzael2 » Thu Sep 27, 2018 4:50 pm

jrloken wrote:
Urielzael2 wrote:I have a question ... does your mod work correct with voremension ... I tried it but somehow it was working partially ... meaning though even my pred was maxed it became awfully weak. Thank you in advance for answers.

Yep, it should work fine with voremersion.
Both me and the creator of voremersion (Carreau) use our mods alongside each other with little to no issue.


Thank you ... I also notice that no vore raider version does not have scripts - isn't this a problem?
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Thu Sep 27, 2018 5:05 pm

Urielzael2 wrote:
jrloken wrote:
Urielzael2 wrote:I have a question ... does your mod work correct with voremension ... I tried it but somehow it was working partially ... meaning though even my pred was maxed it became awfully weak. Thank you in advance for answers.

Yep, it should work fine with voremersion.
Both me and the creator of voremersion (Carreau) use our mods alongside each other with little to no issue.


Thank you ... I also notice that no vore raider version does not have scripts - isn't this a problem?

Not at all! Those are simply the levelled lists that give the vore raiders the devour weapon.
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby Urielzael2 » Thu Sep 27, 2018 7:00 pm

jrloken wrote:Not at all! Those are simply the levelled lists that give the vore raiders the devour weapon.

Thanks.
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Fri Sep 28, 2018 4:35 am

Urielzael2 wrote:
jrloken wrote:Not at all! Those are simply the levelled lists that give the vore raiders the devour weapon.

Thanks.

No problem!
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby Urielzael2 » Fri Oct 05, 2018 2:38 pm

Hello, I wanted to inform you that your mods works together with https://www.nexusmods.com/fallout4/mods/18417 and https://www.nexusmods.com/fallout4/mods/25358?tab=files
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Fri Oct 05, 2018 3:02 pm

Urielzael2 wrote:Hello, I wanted to inform you that your mods works together with https://www.nexusmods.com/fallout4/mods/18417 and https://www.nexusmods.com/fallout4/mods/25358?tab=files

What do you mean exactly?
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby Urielzael2 » Fri Oct 05, 2018 5:04 pm

Meaning that all seems fine from very swallowing to all sequence of belly stage appearing.
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Fri Oct 05, 2018 10:36 pm

Urielzael2 wrote:Meaning that all seems fine from very swallowing to all sequence of belly stage appearing.

Uh... okay.
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby Slayerhero90 » Mon Oct 08, 2018 5:44 pm

Hey is this helpful to anyone? I'm having an interesting conundrum where my Athena as a servitron will not strike people even though she's equipped with vore gloves unless I seize her by the console and force her to. I have my doubts that this would fix my issue but it might be worth something to some of y'all here.
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Re: JrLoken's Fallout Vore Addons thread

Postby Stunlocked » Sun Jan 20, 2019 8:06 am

I once placed stomach teleporter mines all around Diamond City and hid on the rooftops, you can probably guess the results.

Also, I have a bug report of sorts, when you use Pickpocket 2+ to place a live Stomach Teleporter Mine/Grenade on someone's inventory , they just die and won't get teleported
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Sun Jan 20, 2019 8:14 am

Stunlocked wrote:I once placed stomach teleporter mines all around Diamond City and hid on the rooftops, you can probably guess the results.

Also, I have a bug report of sorts, when you use Pickpocket 2+ to place a live Stomach Teleporter Mine/Grenade on someone's inventory , they just die and won't get teleported

Tasty!
But yeah, I think that's because they eat themselves since the grenade/mine is in their inventory, thus it's their weapon, thus they get teleported into their own stomach, thus creating a paradox which the universe prevents by simply erasing them before it can occur.
Seriously though, I think fixing that bug is outside of my modding capabilities, and probably always will be since i've mostly lost interest in Fallout 4.
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby Stunlocked » Sun Jan 20, 2019 1:06 pm

jrloken wrote:
Stunlocked wrote:I once placed stomach teleporter mines all around Diamond City and hid on the rooftops, you can probably guess the results.

Also, I have a bug report of sorts, when you use Pickpocket 2+ to place a live Stomach Teleporter Mine/Grenade on someone's inventory , they just die and won't get teleported

Tasty!
But yeah, I think that's because they eat themselves since the grenade/mine is in their inventory, thus it's their weapon, thus they get teleported into their own stomach, thus creating a paradox which the universe prevents by simply erasing them before it can occur.
Seriously though, I think fixing that bug is outside of my modding capabilities, and probably always will be since i've mostly lost interest in Fallout 4.

Fair enough.
Oh and also THIS is the mod where the Vorish legendary effect came from, it's been fun to use on various weapons by applying it to them.
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Re: JrLoken's Fallout Vore Addons thread

Postby windtraveler » Wed Jan 23, 2019 3:42 am

wonderful
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Re: JrLoken's Fallout Vore Addons thread

Postby Wollffett » Sat Mar 30, 2019 4:48 pm

are there creature belly meshes? for fallout vore
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Sat Mar 30, 2019 4:56 pm

Wollffett wrote:are there creature belly meshes? for fallout vore

No you'll have to look elsewhere for those. Someone on the voremersion thread made creature vore w/ working, if low poly, belly meshes.
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby KutakeSukato » Sat Apr 06, 2019 8:57 pm

jrloken wrote:Hey all!

I made an addon mod for Fallout Vore 2.0.2, and i'm making a separate thread here so people can see all of what it offers.

My mod adds:
Stomach Teleporter Explosives
Hunger Gas Mines
A crafting recipe for Hunger Gas Grenades
The vorish legendary effect from R56's old addon mod
Vorish Raiders and Vorish Dogmeat** (Both of these are optional)
More immersive Nuka Acids

Fixes:
Spelling, grammar and lore mistakes
Male bellies***

Downloads in the spoiler:
Spoiler: show
Full mod:
https://goo.gl/TCBRoR
This version will let you toggle Dogmeat vore:
https://goo.gl/umqsqs
This version has no Vore Raiders:
https://goo.gl/5e9QeM
This is a separate file that allows Deathclaws to act as preds:
https://goo.gl/Fam9oD
This will allow assaultrons to act as preds too:
https://goo.gl/NQsKsB
These will never be part of the main mod as Deathclaws and Assaultrons are already very difficult enemies to fight and using this mod allows them to one-shot almost everything, thus having it as part and parcel to your main game will make fighting these two quite frustrating.


If you have anything simple* you'd like see in this mod then please request it below.
Also while this thread is for my mod there's nothing stopping you from fulfilling a request that was made here. Especially if it's too complex for me.
Spoiler: show
*Please note that when I say "simple" what I mean is that I could make it in the creation kit without the need for any other software, save for a mod manager and maybe archive2.
**Please note that dogmeat has no belly meshes yet, but will be getting some soon
***The lumpy bellies do not sit flush with male bodies


I'm... having an issue with the addon... "missing masters" "missing FalloutVore.ESM"
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Mon Apr 08, 2019 12:10 am

KutakeSukato wrote:I'm... having an issue with the addon... "missing masters" "missing FalloutVore.ESM"

You might want to change your load order, it also sounds like you didn't download the base mod so you'll wanna do that too.
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby BillNyeSpy » Tue Apr 09, 2019 11:36 pm

Hey JrLoken, does this mod work with the latest version of voremersion (1.4.1)? As a side note, I have never gotten this mod to work, I build morphs, I have FalloutVore.esm, but I've never been vored by any of the compatible creatures. The stomach meshes however do work.

if its possible that a mod conflict is involved, I'll send a log or something.
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