JrLoken's Fallout Vore Addons thread

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Re: JrLoken's Fallout Vore Addons thread

Postby NekoYuki » Thu Nov 02, 2017 9:43 pm

Only mods i was running was the vore mod and the required Textures, plus yours.
Ask to see my various OC and world setting
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Fri Nov 03, 2017 3:21 am

NekoYuki wrote:Only mods i was running was the vore mod and the required Textures, plus yours.

Huh.
Welp i'm out of ideas.
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby TheDoctorIsIn » Thu Jan 18, 2018 6:12 pm

Hey, I was wondering if for an addition to this mod, you could make Deathclaws available as preds?
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Thu Jan 18, 2018 6:26 pm

TheDoctorIsIn wrote:Hey, I was wondering if for an addition to this mod, you could make Deathclaws available as preds?

Yes, quite easily. In fact I've already made a file that lets Deathclaws vore.
Gimme a second to find it...
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Thu Jan 18, 2018 6:45 pm

jrloken wrote:
TheDoctorIsIn wrote:Hey, I was wondering if for an addition to this mod, you could make Deathclaws available as preds?

Yes, quite easily. In fact I've already made a file that lets Deathclaws vore.
Gimme a second to find it...

There we go, I just added a separate file that allows Deathclaws to vore.
It's nothing fancy, in fact it's very bare bones as Deathclaws don't have belly meshes (yet) and I don't know how to add perks to races/every deathclaw.
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby TheDoctorIsIn » Thu Jan 18, 2018 9:41 pm

jrloken wrote:
jrloken wrote:
TheDoctorIsIn wrote:Hey, I was wondering if for an addition to this mod, you could make Deathclaws available as preds?

Yes, quite easily. In fact I've already made a file that lets Deathclaws vore.
Gimme a second to find it...

There we go, I just added a separate file that allows Deathclaws to vore.
It's nothing fancy, in fact it's very bare bones as Deathclaws don't have belly meshes (yet) and I don't know how to add perks to races/every deathclaw.

Awesome, thank you! I figure the Deathclaws can't eat me if I eat them first 8)
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Thu Jan 18, 2018 9:45 pm

TheDoctorIsIn wrote:Awesome, thank you! I figure the Deathclaws can't eat me if I eat them first 8)

Good plan!
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby EnderDracolich » Sat Jan 20, 2018 1:11 pm

"If you have anything simple you'd like see in this mod then request it below.
Also while this thread is for my mod there's nothing stopping you from fulfilling a request that was made here. Especially if it's too complex for me."

Well, actually, a version of this without the raider preds would be great. The rest of this stuff sounds *really* appealing, but I don't like the idea of preds being common, and prefer to be the only one. "Vore worlds" and such just don't appeal to me, I prefer Vore to be an anomalous/unusual thing.

So, a version with the grenades, mines, dogmeat, etc. but without raiders preds would be greatly appreciated!
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Sat Jan 20, 2018 1:27 pm

EnderDracolich wrote:"If you have anything simple you'd like see in this mod then request it below.
Also while this thread is for my mod there's nothing stopping you from fulfilling a request that was made here. Especially if it's too complex for me."

Well, actually, a version of this without the raider preds would be great. The rest of this stuff sounds *really* appealing, but I don't like the idea of preds being common, and prefer to be the only one. "Vore worlds" and such just don't appeal to me, I prefer Vore to be an anomalous/unusual thing.

So, a version with the grenades, mines, dogmeat, etc. but without raiders preds would be greatly appreciated!


Okay! I'll do that soon.
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Sat Jan 20, 2018 2:34 pm

jrloken wrote:
EnderDracolich wrote:"If you have anything simple you'd like see in this mod then request it below.
Also while this thread is for my mod there's nothing stopping you from fulfilling a request that was made here. Especially if it's too complex for me."

Well, actually, a version of this without the raider preds would be great. The rest of this stuff sounds *really* appealing, but I don't like the idea of preds being common, and prefer to be the only one. "Vore worlds" and such just don't appeal to me, I prefer Vore to be an anomalous/unusual thing.

So, a version with the grenades, mines, dogmeat, etc. but without raiders preds would be greatly appreciated!


Okay! I'll do that soon.


I just uploaded a new version without the raider preds in it, you can find it alongside all the other files in the spoiler.
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby EnderDracolich » Tue Jan 23, 2018 12:35 am

jrloken wrote:
jrloken wrote:
EnderDracolich wrote:"If you have anything simple you'd like see in this mod then request it below.
Also while this thread is for my mod there's nothing stopping you from fulfilling a request that was made here. Especially if it's too complex for me."

Well, actually, a version of this without the raider preds would be great. The rest of this stuff sounds *really* appealing, but I don't like the idea of preds being common, and prefer to be the only one. "Vore worlds" and such just don't appeal to me, I prefer Vore to be an anomalous/unusual thing.

So, a version with the grenades, mines, dogmeat, etc. but without raiders preds would be greatly appreciated!


Okay! I'll do that soon.


I just uploaded a new version without the raider preds in it, you can find it alongside all the other files in the spoiler.


Thank you!
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Re: JrLoken's Fallout Vore Addons thread

Postby Crash » Tue Jan 23, 2018 3:28 am

I've been having problems getting the main mod to work, by chance is this an easier one to install?
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Tue Jan 23, 2018 3:59 am

Crash wrote:I've been having problems getting the main mod to work, by chance is this an easier one to install?

Yep! Just drop all relevant files into the data folder.
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby Carreau » Sun Feb 04, 2018 12:00 pm

I was doing some script clean up on some of my mods, and I noticed this error during load

[02/04/2018 - 11:31:02AM] error: Property WeaponName on script WeaponLLInject attached to 000VoreRaiders (1F001732) cannot be bound because <nullptr form> (1F00E473) is not the right type

I run with the no dogmeat .esp, and the LL injection script for weapons does have a null pointer attached instead of an NPC devour. This may explain why some people were having issues getting the vore raiders to work.

My download is from sometime in December and the .esp is dated 10 Oct 17.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Sun Feb 04, 2018 12:35 pm

Carreau wrote:I was doing some script clean up on some of my mods, and I noticed this error during load

[02/04/2018 - 11:31:02AM] error: Property WeaponName on script WeaponLLInject attached to 000VoreRaiders (1F001732) cannot be bound because <nullptr form> (1F00E473) is not the right type

I run with the no dogmeat .esp, and the LL injection script for weapons does have a null pointer attached instead of an NPC devour. This may explain why some people were having issues getting the vore raiders to work.

My download is from sometime in December and the .esp is dated 10 Oct 17.

Putting this in English for all the non-techy types and non-modders that come across this.
What happened was I forgot to transfer the weapon for the vore raiders from the regular esp to the no dogmeat vore esp.

I've updated the no dogmeat version to properly include vore raiders. Apologies for the inconvenience.
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby Carreau » Sun Feb 04, 2018 12:39 pm

I added it on my end and all is good. Sorry for the mod speak ^_^
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Sun Feb 04, 2018 12:43 pm

Carreau wrote:Sorry for the mod speak ^_^

It's chill!
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby Kazamov » Sun Feb 18, 2018 2:36 am

Could you add vore gunners just like the raiders?
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Re: JrLoken's Fallout Vore Addons thread

Postby jrloken » Sun Feb 18, 2018 3:00 am

Kazamov wrote:Could you add vore gunners just like the raiders?

JrLoken wrote:"Gunners don't spawn with vore weapons as I feel having Vore Gunners would very out of character for them."

Or to paraphrase HL2:EP2:
"Oh so, when you're out in the field, you're gonna be punching deathclaws?"
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: JrLoken's Fallout Vore Addons thread

Postby Kazamov » Sun Feb 18, 2018 3:11 am

jrloken wrote:
Kazamov wrote:Could you add vore gunners just like the raiders?

JrLoken wrote:"Gunners don't spawn with vore weapons as I feel having Vore Gunners would very out of character for them."

Or to paraphrase HL2:EP2:
"Oh so, when you're out in the field, you're gonna be punching deathclaws?"


I didn't see that post, my bad. Thanks anyway.
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