empatheticapathy wrote:TheVoreEngineer wrote:The typing thing is a hard thing to choose between, and in the end, it ultimately comes down to how many abilities are included in the final product. I'd like to make it a list, but if that list consists of a bunch of clutter, is it really worth it. I will look at reducing screens for the level up in the actual game as well.
I honestly feel like even with a small number of special moves, making the players type it out will just make things feel more repetitive, which is something you usually want to avoid exacerbating in RPGs since the battling is repetitive by nature.
I could see the typing working if it added something (ie: if there were hidden moves the game doesn't tell you about; or if you can get joke responses by typing silly things, or misspelling ability names), but if it doesn't, I really think the players are just gonna wish they could be picking from a menu instead.
After much consideration, I have decided to put a capped number of abilities, with the value set at 12. Due to this amount, I'm pretty sure that I can make a list. I agree, that at the end of the day the goal is to make the product less tedious, so hopefully using a list means that should be the case, but still. I haven't even filled up all the slots yet (If anyone has suggestions, happy to hear em by the way.) so it should be more than enough. I might have to put my joke responses in with the naming screen instead.
Thank you for the feedback again however, this kinda stuff is indeed the things I want to iron out as I work on building these systems up!