InverseTacquito wrote:Came back to try out the new build, see if any of the insistence for balancing was followed. Aaand it was summarily ignored; passed over semi-mockingly with notion of an "easy mode" at that. Look, people are still telling you, balance the game. No, it's not lowering the difficulty, it's making the difficulty not artificial. There's no consistency to being spotted and not, the amount of dead end traps is terrible, and while the game is well-written and I love when the endo dungeon crawls are a thing, getting eaten by the same neko for the seventh time because I literally didn't have enough sprint to escape its field of view because it can see you from offscreen and inevitably was sandwiched between another infuriating arbitrary dead end or another enemy with no means of avoiding both, there's just no appeal left.
This seriously has gotta stop, too many people have said it already. At the very least, bare minimum basic comprehension of working game design, make the initiating of pursuit properly by line of sight, and not from offscreen. Obstacles between the player and enemy should also prevent being spotted; that's just common sense. Being able to see the enemy on screen before they can see you is a player privilege, not an NPC one. It encourages pause and thinking about how you're going to navigate the problem, not having to make a sudden mad dash in a random direction and rely on luck to not run into a dead end because being anywhere remotely near the enemy's entire area of movement means you're going to be spotted and chased even if there's a wall of hedges between you and them. A player should never be subjected to an obstacle they literally are unable to see nor prepare for in any extent.
And no, the brief flash of the area map, that you only see once, does not show you the entirety of nor gives you a fair idea for the enemy's range of movement before aggro, absolutely does not mitigate that.
And seriously, you gonna stop throwing so much shit on my game. You think there is a team of dozen or more people behind this wall, ready to realize anything that wish? Well, guess what? NO!
It's just
me, adding tons and tons of stuffs on
my first ever public game project, having be so lucky that my efforts on this game have convinced some
marvelous guys to help me
for free to make this game even better!
Instead of coming here
for the third time to just say that you are not satisfied by my enormous efforts, you could actually think how hard is for me to make this game in the first place!
If you think that seeing you spitting out loud like that that I'm not good to balance this game is gonna help, you're dead wrong. And if I have to come here to just see you attacking me so deliberately, well.. that's the door!