by nanakra » Wed Aug 16, 2017 11:13 pm
This was a tun of fun!
A very polished demo.
Things that I liked...
- A game with fairies? Check. A game with vore? Check, Check. A game with digestion and poo? Priceless!
- That the tutorials don't feel tacked on and are actually a part of the game play.
- The fact that the pallet swap was not superficial. It really is skin deep! That was hot!
- That you have a risk reward system in the stomachs where you can nab half digested items!
- That there were "meal leftovers" in the neko's large intestines!
- Good pacing and a good hook to engage me into the plot.
- The map previews with title. A very nice touch!
- The little checkpoint puddles when the pred "lets you back out"
- The switch puzzles. They were super fun! Especially that button one on the last level where you had to have the preds trigger them. I had the boss neko chasing me over to the last one on the right. You can imagine my face when I found out that I was trapped. She downed me. I had no okra leaves. Made it half way through her large intestines before death. Awesome!
- Lots of internal noises!
- That there are a lot of things happening in the stomach.
- The zoom in on the preds belly when grabbed and eaten.
Things that I didn't like... (More on these in suggestions below)
- The music was too loud as well as some sound effects with no way to adjust the levels like you can in Rpg Maker MV. There may be a script for that though.
- It can get a little tedious and felt like a rouge lite game due to the rng at times.
- Game Overs. I don't like being punished for playing games where I want to "lose" in order to "win". For games like these, losing is winning and winning can be tedious and frustrating.
- No rewards for getting the stomach items! Sad fairy is sad.
- Not enough healing items.
- Invincible companions. Nexie should digest too! Naughty fairy is naughty!
- No poo / fart noises. Could be optional content for those, like me, who want that stuff.
- Its really a rouge lite game with no rewards.
- The red flashing when taking damage. It's not really needed since there is an HP gauge shown and is visually annoying.
- TOO SHORT!!!!!! Not really a bad thing, but I wants more! Needy fairy is needful!
Suggestions, things I'd like to see...
Okay, so I'm loving this game so far. It's very polished for a demo and has great potential if you keep at it with the level of detail that you've added.
You may be using RPG Maker, but the game is feeling like a rouge lite game and it really works well for the setup and genre you are going for.
I think more vore games should take this route as if done well it can be very fun both in RPG Maker and platformer formats.
However there are some short comings that do need to be addressed.
First, I don't like being punished for playing a fetish game.
Lets face reality here, we all are playing the game to "lose" first, because the point is to "feed" our fetish. Doing so results in a game over. A punishment for engaging in vore which should be a reward.
After all, being eaten and digested is what I'm looking to do.
This punishment is even more frustrating with the slime girls which are basically an insta-kill. I'd like it if there were a mechanic to escape the slime girls. I get what you are trying to do, but it makes the game frustrating.
My suggestion here would be to eliminate the game overs, like Halycon did in The Adventures of Nee, and have the player dumped to a checkpoint, like the puddle.
Add in some rouge lite rewards to it as well. Maybe if you get digested in the stomach you re-spawn with some okra leaves. You could explain it by having Nexie or Marty comment on how the leaves appear to be "Used", or "a little brown" if a naughty option is turned on.
Could even turn it into collecting those items to make it like a point system that you can cash in when you die.
Also with the risk / reward in the stomach. Those items currently are useless. At least I haven't found a use for them. Would be nice if the reward for making it out of the pred still "intact" was that you have a chance to get a bunch of healing or other useful items from that preds insides.
The pacing of the game and difficulty level feel spot on. I like that it's not just another hack and slash vore game. Save points feel well spaced as well.
Something else I'd like to see is the extension of the losing scene. If the pred digests me, I'd like to see a short scene where the pred enjoys thier meal, even disposing of it as an option for those like me who enjoy that sort of thing.
I'm reminded of the old game by XjWarrior (VoreSkeeter) called Rina's journey. When Rina gets eaten, she gets to explore the pred's body, however as she digests, moving along the intestines, there are events where the pred reacts, events that knock her down, force her along, even prevent her from going back.
Ultimately, Rina starts fading, loosing opacity and becoming transparent as she is reaching the transition to the large intestines.
XJW was into scat and so, when the map changed to the large intestines, Rina was now a series of brown balls, being rolled along, pushed, squeezed, and compacted into more balls. Even the character picture was "brown noise" to show what she was.
Would love to see that if you get digested.
On the same note, I'd love to see a swallowing scene. Maybe a mini game to escape a pred before they swallow. You could have the same kind of risk / reward system here that you do in the stomach.
For example, The pred's tongue is knocking you about randomly at random intervals.
If you touch / land on the teeth you get some crush dmg, maybe lose one or two hp.
Also, the pred closes her mouth and swallows at random intervals and if you are too far back, that sends you into a short throat scene where you see the player, some items, and random bits of chewed up food being pushed along down the throat.
Back in the mouth, items appear randomly and can be grabbed near the back of the mouth, but as above the risk is that you might get swallowed.
Not to mention that if you are too far back and the pred's tongue knocks you into the throat, it triggers the swallow action.
This would be hot. Might be tedious for normal baddies, but perfect for the bosses.
I'd also like to see different / random stomachs for the preds.
For instance, have a pool of five different stomachs that get chosen at random.
There's random loot and random "fullness".
Fullness would be how much junk / food / chewed up stuff / half digested things / items / obstacles there are in the stomach.
Could even make it so there is a random level of stomach acid too.
If you have bad luck, the stomach could even be completely empty with the digestion dmg raised higher, after all an empty stomach is a hungry stomach!
On invincible companions, it would be nice if your team mates digested along side of you.
In Rina's journey, there was a scene where Rina convinces a bunny girl to swallow her. Rina's companion Hilda finds out and is furious. Hilda, being a mage, shrinks herself and forces the bunny girl to swallow her.
She ends up chasing Rina through the small intestines, catches her, and tries to teleport away only to end up at the start of the bunny girls small intestines.
The bunny girl feels it and assumes that Hilda found Rina and had teleported away, however her small intestine gurgles, pulling Rina deeper. Hilda, as the player character, follows and runs through some events that push and pull her along, separating her from Rina.
We watch as Rina fades away at the transition to the large intestine and then witness the same happening to Hilda.
A short cut scene and we see the large intestine map when two brown balls appear, embedded with Rina's clothing. A short moment later is another two balls with Hildas clothing. the balls move along as two more nondescript brown balls appear.
The balls move along, Rina's pushing into the balls in front of her, with Hilda's pushing into Rina's. Finally, the last two balls push into and cover up the clothing from both Rina and Hilda.
A short cut scene shows our bunny girl relieving herself in an inns toilet, not seeing the clothing on her toilet paper.
Another cool idea is being able to sacrifice companions, like in vore night where you can feed an ally to a boss.
This could be done with mercenaries for hire in a town, or could be done with NPCs that re-spawn, like Nexie, where you would have to follow the pred that ate them and then "retrieve" them once the pred has "let them out"
At any rate these are just some of my thoughts.
Thanks for making this game!
Again, it's a ton of fun as is!