Slayerhero90 wrote:i think the question was how to find the naga in the salamoun's party
Oh, next week she'll be above the pool
Slayerhero90 wrote:i think the question was how to find the naga in the salamoun's party
salamoun wrote:Slayerhero90 wrote:i think the question was how to find the naga in the salamoun's party
Oh, next week she'll be above the pool
salamoun wrote:Kharla definitely is, she will be cook in mansion and her first appearance will be in Syrnes lake, whenever we get to adding that.
Slayerhero90 wrote:I know it's a bit late in the development cycle, but do there happen to be plans for enabling the player who's eaten Mila to eat the bully fairies that one currently needs to have Mila around to eat?
VVV wrote:all the side stuff and go to the igloo but nothing realy storey reaty yet or at least main storie
Archangel64 wrote:salamoun wrote:Slayerhero90 wrote:i think the question was how to find the naga in the salamoun's party
Oh, next week she'll be above the pool
means that the update will come next Saturday???
Slayerhero90 wrote:I know it's a bit late in the development cycle, but do there happen to be plans for enabling the player who's eaten Mila to eat the bully fairies that one currently needs to have Mila around to eat?
Awolfest wrote:is there anything to do after the beast is defeated?
Slayerhero90 wrote:VVV wrote:all the side stuff and go to the igloo but nothing realy storey reaty yet or at least main storie
when you say igloo are you talking bout the succubus tent?
also, another thing i'm curious about: any chance the meeting-sasson segment will get broken into chunks? it's a pain to get through, especially if, in trying to skip through the dialogue, you take the wrong dialogue option
EngilbertSig3 wrote:This has probably been answered already, but since the update is like.. 2 days away now from release, I'd like to ask right before it's released:
In the next update that's airing this Saturday, will it be possible to have your companions/followers swallow you in a friendly manner? That would be amazing, and even better if they could swallow you and other companions in a friendly manner as well; just an idea of mine though.
Slayerhero90 wrote:- can't find the passives screen. ate the inn girl to test that feature and look at the health boost but it's nowhere
Slayerhero90 wrote:- the fairy bread quest starts when you pick up bread, even if you haven't been to the cave yet. i haven't left the starting town
Slayerhero90 wrote:- heading west in the lost woods after heading north does not play the move sound
Slayerhero90 wrote:- i see there's diale redemption dialogue now, though i feel like the base post-naga encounter is structured such that a prey-only character can accidentally end up eating diale simply because the player chose an innocuous little dialogue option. i think the player should be able to spare diale after blocking diale's attempt on the player, even if diale still tries again the next time the player chooses that dialogue route
Slayerhero90 wrote:- the baisling mountain could do with at least one more tile of space to the north so that the eleren and summit aren't hugging the top of the screen. it'd cinematically look a lot better
Slayerhero90 wrote:- the fairy bread quest also does not fail or complete if you eat the fairy, so it stays in the log forever
Slayerhero90 wrote:- still wondering what there is to do in the shaman tent
Slayerhero90 wrote:- the earth spirit's blessing move has a typo. instead of "player is blessed" it's "playeris blessed"
Slayerhero90 wrote:- as to breaking up the carmen-to-sasson scene, i recommend giving the player a break after entering the shelter so that the player can save in case of accidentally picking the wrong option with carmen. the scene can continue with carmen explaining things when the player talks to carmen
Slayerhero90 wrote:- elise will mention eating the player's followers even if the player has none. if it matters, i strayed from the sequence and went straight to her tower before even meeting sasson since i ate carmen
Slayerhero90 wrote:- in the nature spirit fight, plant a is on the right and plant b is on the left. the fight would be a touch easier to read if their positions were swapped
Slayerhero90 wrote:- at the forest pool, a lot of the water foliage can be stepped on which iirc is a result of the b-e layer tile being passable even though the a layer is not. you might benefit from placing block events on top of them so the player can't step on those flimsy weeds
Slayerhero90 wrote:- a lot of the new dialogue for the honey bee goes off the text panel
Slayerhero90 wrote:- there's a couple miniquests which i feel like might belong in the quest log. i don't know how this quest plugin works, so i don't know if it's designed to accommodate alternate objectives, but, for instance, the maid quest in ruvkus would be improved a bit if the game suggested you bring your own lunch along or the wasp quest explained your options
Slayerhero90 wrote:- there are a couple weird invisible walls in the centipede forest which are not events. i think they're tileset issues. the two i am aware of are at 024,066 (a couple spaces north of the entrance) and 025,006 (at the top of the map, at the topmost tall grass tile to the left of the enclosed area of short grass in the clearing)
Slayerhero90 wrote:- the centipede quest does not end if you talk to her and bring her to the cabin intact. the first stage where you have to talk to the centipede doesn't even advance
Slayerhero90 wrote:- the hunters' cabin clears out completely even if you ate the hunters and the centipede, resulting in only the bed actually getting removed from the room. this could be explained by the protagonist deciding to test her new acid by eating all of the furniture in the room
Slayerhero90 wrote:- the ship's slaves persist in the world even if you ate them. moreover, though they have dialogue set up, they cannot be spoken to because of the door bars. might be better to make it so that interacting with any segment of the cell prompts both their dialogue, one after the other
Slayerhero90 wrote:- mila makes no comment if you eat the redhead in the pirate inn head-first. dunno if that's intentional
Slayerhero90 wrote:- if you walk around the flark fishman trigger, split with solomoun, and then return to fight the fish, salamoun comes back unannounced to help with the fight. this could be fixed by forcing the player to walk over the fishman trigger
Slayerhero90 wrote:- the hurricane, hidden by a secret, seems underpowered compared to the kulger's edge gained by just talking to somebody
Slayerhero90 wrote:- another impassable tiling issue in flark 2 at 013,023 (right below and to the left of the monster event)
Slayerhero90 wrote:- all of the chests in the grandhol in say that 0 gold was gained instead of that the chest was empty. might wanna copy one of the ruvkus empty chests, change the graphic to the grandhol chest, and go through replacing them
Slayerhero90 wrote:- the option to cube the witch at the tree appears even if you don't have a cube
Slayerhero90 wrote:- acid spit option doesn't have any use text. it just displays that damage was dealt. i notice that you have another skill called corrosive spit which does. did i get the wrong version of the skill from eating the centipede the wrong way?
Slayerhero90 wrote:- just wanna make sure that it's intentional that you get permanently drunk from eating the stalker
Slayerhero90 wrote:- talking to sira appears to start the grandhol school of magic quest instead of her relevant quest
Slayerhero90 wrote:bigger suggestions:
- maybe this is my hyperpred instinct going but i think it a shame ya can't eat the spirits who bestow blessings
- so i chose to waste several turns fighting the chasy bandit so i could eat & digest both the bandit and chasy. it strikes me as odd that there is no dialogue for intentionally digesting chasy on the road. perhaps the protagonist could make a decision at the pool to see if she can bait the mermaid's keepers or anyone else who might be interested into adding to the meal by taking her sweet time walking the road. this way you don't have to waste so many turns when you get to the bandit fight as well. when the protagonist gets to sirnes, she doesn't mope about chasy, because she meant to digest her after she was done using her as bait. this idea might need some adjustments to make sense, but it validates my method of eating as many people as conceivably possible
- though there are already lots of options for the beehive quest, i'd love to see a route where the player takes on the wasp and also the queen and her guards. the course of events could be: fight and eat wasp, begin this path through option to fight and eat the guard up front on the basis of usurping the throne yourself and simplifying matters, go in and talk to queen, she questions why you came in without the door guard alerting her first, you declare your intent to usurp, she pits her guards against you and joins the fight as well to keep things simple, you eat her and her guards seated atop the throne, burp up the topaz, and you become the queen... except the bees don't listen to you because the queen had a successor lined up and they will not tell you where they're keeping her. since you're only the provisional queen, the most you can get out of them is a honey discount and their dialogues switch to nervous instead of the default jovial or wasp queen angry
- curious when if/when that idea to restore the dryad's power and then, with sufficient power, resist and eat her for a larger bonus might be implemented
- an option to plead with sasson to let you have the loose-lipped seadame anyways after she spares her at the pub would be lovely
WhyAmIHere wrote:A few things regarding the new update:
the dancer sometimes blocks the dryad from coming over to the naga when you're trying to eat
the player isn't able to pass through the chairs so it's kind of a hassle to go from the bath to the main area over and over
love the scene where the goddess eats your entire party, scenes like those are always great where the enemy actually acknowledges you're not alone
runeguden wrote:Suggestion:
The ability to feed yourself to the sleeping girls, OV or UB
Slayerhero90 wrote:- you said you were seeing about the stalker when i suggested to be able to eat the swabbie. was that a typo on your end?
- i edited the first post but i wasn't quick enough. i suggested an option to gush bel when you ub her instead of letting her out, getting her ate without having to call her ugly. if this is bad for the balance, my apologies
- there appear to be other bugs i listed not addressed in your response. i'm guessing you were in the middle of responding when i posted them
- elise tells you to eat no more than four of her dishes at first but only lets you eat three
- elise's dialogue runs over the text box a little at points
- elise's image stays on the screen after she rejects your proposition to eat her
- feeding elise the cake to the north has the cake to the south disappear. feeding elise the cake to the south has the player walk east and never actually reach elise, though the scene still functions