Wow, cool that this game got it's update, haven't hear anything here for a while so I thought it would be next abandoned project - thanks for proving me wrong.
Now a little feedback:
You have to fix some objects like walls, mountains, skeletons as they do not work as obstacles - they are passable.
I think that from devouring spider girl our heroine should obtain something like venomous jab or using spider web silk spell itself - you know something like spider(vore)woman: like paralyzing target or greatly reducing it's physical atributes (after all enemy is covered in spider silk so enemy cannot move, atack or defend itself properly).
Good idea with some quests - especially maid daughter one.
I like bounty idea, how about putting some fake bounty like you know monster is crazed with vegance as e.g. someone kill it's child and when you encounter it you got choice to kill evildoer human or still kill monster and leave true one alive. Just fix the bounty list in the city as it is not working currently.
I've notice in RPGmaker that there is log for 10x more powerfull slime. Is it something connected to the accidentally broken jar. Sorry if it was secret - I'm learning rpgmaker myself and couldn't help to not peak a bit.
I think you should add our heroine costs to abillities - posionous jab should cost 10/15 tp. I found 12tp or 13tp cost being perect as it deals more dmg than regular strike - depending on enemy defence from twice more dmg to no more dmg (but we won't rather meet such high level monster early with such huge defence) + have 30% for poison. About nuke - how about giving her nuke abillity that cost like 50 TP and call it like Goddess wrath - you know something like uncontrolled power when you are loosing
There is still bug, after you do whatever you want with bandit girl - escape and return to location there would be note - same as only should appear when eating both bandit girl and her prey.
Nice play with putting youself in game. Guess you like idea of being god, guide, prey and who knows what else in your own game but I think it is good.
Little suggestion - since our character can become devouring beast I think she should obtain - on certain level skills like abasorb hp - you know like soul rip, soul drain, soul syphon, soul swallow (skill names just my imagination but you can use them). And it leads to the point I want to talk about I think it would be clever to put in some point test and depending on answer you would obtain different skills E.G. "Question: You have defeated a dragon, what would you do afterwards: a) Spare it, b) Befriend it, c) Devour it" and depending on answer you gain different skill.