Heartless wrote:Ok that solves one part of the lockout issue, and yes I think a warning could be good, but maybe make it subtle rather then explicit. Like...i dunno, the character gets a feeling they shouldn't eat this person in one instance. Make it all subtext to provide clues as to whos a party member and who isn't. Weave it into the story.
My only other issue is, this is a fetish game, it can't exactly be played out in the open on a bus on the switch or phone, or (like in my case) when privacy is an issue until 1 AM in the morning and thus have massive time issues on when they can invest into games like this (it took me 3 days to get through the current stuff, just so I could sleep) So you can understand why the prospective of having to playthrough, whats looking to be a fairly long game, multiple times. It might take me months to see everything, and that just kinda sours the whole thing. Maybe including some kinda, recap thing at the end (after you've beaten the game) where you can view all scenes you found and their alternatives as like... a reward for beating a bonus boss or something in the game...kinda like Nyan adventures has. Which, even though its far off, at least lets people who have limited time to invest in these things get to enjoy the scenes, and also eliminates the need of saving before every decision which already led up to 40+ saves just by chapter 1's end already. RPGmaker is not save friendly.
I get the privacy, it's kinda my problem too for the development actually since I still share my room with my brother, so I can work on the game only if he's out. But the other spectrum has to be considered too, I started this game mainly because I ran out of vore games to play back 2 years ago. I started God Complex to have a big and long vore game to play, adding choices since I like the feeling of having control over the story, making it my own. I am sorry about your current predicament, but you're asking for less content in the game, which seems kinda odd. I am planning to have a sorta scenes library added some day, but making all the choices just pseudo, illusions of choosing, seems cheap and it removes immersion from the game for some people, knowing that no matter what they pick, the outcome would be the same. You can always have your own playthrough and then look up the other scenes you've missed out on if you don't have time to play through it again for alternative outcomes. I know this might not be the answer you were hoping for, but I hope you at least understand our reasons.