Vicyntae wrote:So, thanks for the feed back, I very much appreciate it! I know that your not going to use the mod right now, but I'm still going to explain how it works for other people.
1. The 200 capacity thing is not a hard and fast rule. Human actors have their weight generate based on: Gender (80 or 70 units), actor weight (0-100), whether or not they have a certain perk (*1.x)(only affects the initial eating, not after they're in your stomach), and the weight of all items in their inventory. For non-human actors, they have preset values that range from 1 (wisps) to 3000 (Alduin)(Please don't try to swallow Alduin, I have no idea what will happen).
You misunderstood, I wasn't questioning the weights or ranges or anything like that. i was saying that it wasn't clear without a forum search that this had to be done get even get vore to work. I have no issues going in and editting a value to get something functioning, but not KNOWING that was required, was kind of annoying.
Vicyntae wrote:2. There is an option in SCL to adjust the size multiplier for SLIF. For the next version, I'll make sure that the multiplier applies to other methods.
For tuning and bug fix sake i do want to clarify something, i know there is an SCL option to adjust multiplier, it wasn't that hard to figure out once i realized this would take a lot of tweaking. But even adjusting the scale to 1 did nothing, belly was still ginormous.
Vicyntae wrote:3. While in the stomach, prey will do a small but persistent amount of health damage to the predator based on their Resist stat. This is based on in-game time, so it is not recommended to wait while you have struggling prey. I think I'll add a perk to negate this damage.
Ah, so pretty much all the persistent damage hit at once, makes sense.
I'm curious if you have a features list planned. There are def some things i would like to see that should be easy with the node management thing.
Like storing prey in body parts that have morph abilities. Breasts, butt, balls. That would be a cool feature.