Slayerhero90 wrote:man idk what you did but your original post here looks fuckin weird
I have no idea what I did either. I might just scrap 90% percent of it and move all the info to the Github. Baffling.
kongpow wrote:Pilum wrote:Very admirable work. You've done what so many have wanted for years in making animations a possibility.
Ya agreed, vore animations is a feature I don't think I'd be able to pass on using. I'll be keeping an eye on this project now. Big ups Vicyntae.
Also, as they are on your wish list and if you still need help with them, I can probably do some sfx work for you.
One of the things that's always bugged me about devourment is how limited the scope of it's audio is regardless of what samples are being used. There's only a handful sound clips devourment uses and it could be fleshed out more to make the whole experience more immersive.
For example, something simple like say a small folder of pred gender specific urps and hiccups that occasionally play while the pc is digesting, or giving corpses their own specific prey audio so you don't end up with a dead body making live prey sounds.
I would love to have working animal prey with belly sizes according to the animal, and I would be happy to do the sfx work for that. It would mostly just be resourcing farm and stock skyrim animal sfx, and then putting together a small sequence for each animal coupled with some ambient gurgle/groan sfx sequence used as background.
If you're interested feel free to send me a pm and we can discuss it more.
Cheers!
Oh my, I would love that! I already have some spaces for sound effects and other kinds of effects in the code, I just have to impliment them. I'll PM you in a couple of days, I need to look over my code and see what I need and what can be done.
Slayerhero90 wrote:two things i'm encountering:
1. the context menu now takes anywhere from a second or two to ten seconds to actually pop up, where before it took maybe a second tops
2. so i forgot to run fnis before launching. while eating food, my belly grew. then i ran fnis and now my belly grows no more
The context menu tends to lag for some reason that I'm not aware, but I think it lags when something is happening behind the scenes (usually an update). JContainers dosen't allow multiple scripts to edit the same value at the same time, so it probably waiting on that.
FNIS should't really have an effect on anything really. I'll look and see if I crossed a wire somewhere
Pilum wrote:I'd like to add some observations as well.
1. The context menu itself opens immediately for me, but navigating through it can take some time.
2. No idea what requirements are necessary for which perks, or what some of them do. Had a lot of trouble trying to take perks, it could do nothing and tell me the perk was unlocked, or not show up certain options only some of the time.
3. I would recommend different implementation of textures on the dynamic equipment bellies. At all sizes they still respond to lighting as if they were thin. Though I'm sure you already know, it's a new feature that isn't complete and I understand that it's not refined.
4. I'm also not sure where a lot of documentation or tutorials are. I see your footnotes on the first post, but I still feel left in the dark for a lot of mechanics and perks.
Cheers. Progress is wonderful so far.
1. The most expensive thing right now is the Perks menu, which has to run canTakePerk, a rather expensive function. I need it to hide perks that are unable to be taken. However, I just got an idea for how to handle these perks.
2. Perk requirements can be checked by clicking on perks in the MCM menu. I just realized that this function dosen't work in the context menu, so that will be fixed as well with the above.
3. Honestly, that was my first time making an armor, espcially a skin armor. I might need someone to make new ones for me.
4. I'll be adding documentation to the Github wiki in the coming weeks. There's already a tutorial for adding animations up, though.
Slayerhero90 wrote:forgot to mention that i don't really see how to train my anal capacity
more things:
1. i can't adjust perks in the mcm menu at all, even on debug mode, which means i have to wait the half a minute between hitting the show perks button in the context button and the perks menu actually opening, then another half minute for the game to reopen the perks menu, then the couple seconds to go back to the context menu, and then i'm free
2. switched to nioverride and got my belly back. however, after i set the max belly size to about 50 to reduce the torpedo effect, my current fullness stopped tracking properly, the number staying the same as i ate and digested things. likewise, i had many things in my tum with 0s on the counters
3. i would regularly reach the point of puking, but i wouldn't actually expel any stomach contents it didn't seem
4. when i got to being extremely bloated, at or near the puke point, my magic effects menu would get crowded with bloated effects and my speed would suddenly be crazy fast
i super adore all this mod stands for but in its current condition i think i gotta just wait for the kinks to be hammered out
1. Another oddity. Do the perks actually appear in the MCM menu, or do they just appear as question marks? What happens when you click on them?
2. I think I know what is happening, but I'm not sure why it's happening.
3. Vomiting is now handled by a timer. I think it's set to 5 minutes before you'll be forced to vomit again (it's actually the debuff effect, check the applied effects menu).
4. I saw that too. I wonder if getting your Speedmult AV to negative numbers causes you to accellerate instead? I'll see if I can rearrange the spells in the CK to prevent them from being applied multiple times.
Thank you guys so much for testing this for me! I'll work on fixing the bugs soon. You can track them in the issues tab on the Github.