Re: Skyrim Capacity Vore: SCV 0.3 Beta
Posted: Thu May 31, 2018 9:43 pm
so what do you propose the testing procedure ought to be? create yet another stunning orc dame, debug-grab a mountain of room for mores, console-artifice 200 potatoes, and stuff them in my face? i can do that, sure, but i'm currently figuring out how to fix an issue which i know for a fact is most likely unrelated to scl/scv (though it only popped up once i downloaded the may 30 nightly), wherein normal saving works fine but auto-/quicksaves cheat me out of a minute of my life
anyways yeah i'll do that when i conveniently can but while i'm here i have some questions/observations from the may 30 nightly now i've toyed w/ it for a day (as i always does):
1. oranges/lemons still have no item model though white mountain flowers do
2. what happened to hitting O (or in my case V) on an item to be prompted with where to stuff it
3. what happened to the perk which increases one's digestion speed of food independent of others' digestion speeds
EDIT: alright well, couldn't reproduce the results after eating 200 potatoes and 400 vegetable soups, as well as numerous other items. i did make the nioverride belly look like a fucking dumb torpedo though. not sure if it's respecting mins and maxes for belly size like it should
things i noticed while in debug mode:
1. stalker's description/requirements system is broken. won't say what it does because i think the requirements have been dropped where the description is meant to go
2. pit of souls lists no requirements
3. colon capacity does not appear to improve with stomach capacity like it implies, meaning the colon still cannot be used for anal vore (legitimately at least). it does however improve when increasing the max number of items to stow, which is a stat that seemingly cannot be adjusted by any perk
4. anally voring people with the target container being the colon produces no sound and displays no first-person message, the former of which seems like it might be intentional on account of not having a sound asset for that (i would suggest the sound that plays when you open something wet like a spider egg cluster). it also seems to both skip the struggle phase and halt at the breaking down phase. anyone i eat orally while trying to digest someone in my colon will never leave the struggle stage
5. anally voring someone with the target container being the stomach still plays a gulping sound and gives first person messages indicating oral vore. digestion works perfectly fine
6. sticking an item in one's colon requires one to enable waste functions in order to actually get it out, as it cannot be puked out or in the case of food, switched to a digesting mode
7. there's a couple-second period between reaching out to grab someone and the actual eating animation playing
questions/concerns from my debug mode exploits:
1. why is the max number of items one can store in one's belly limited to, as i understand it, five before the perks run out, and why is that system based on a finite number of items rather than work as, say, a percentage of the container's capacity?
2. why do the room for more perks stop around 60 max capacity (with the default 1.5 stretch factored in) which, iirc, falls well short of the average human body's volume? if there must be a limit on the number of levels each perk has, i feel this perk could either have many, many more levels. alternatively it could be scrapped and a smoother mechanic for increasing base belly capacity could be added, increasing belly capacity automatically and theoretically infinitely as one eats-- perhaps the perk could be replaced by a perk which moderates gains from every pound digested
3. what does the gluttony stat actually do mechanically?
4. one perk, if i understand its description correctly, mandates that one assassinate the emperor (round 2: for real this time). this sorta mandates one always side with the brotherhood, doesn't it? i'd be barred from taking this perk legitimately if i wanted to stomp the brotherhood out with the aid of the sticks in the mud who don't cotton to contract killing, wouldn't i? perhaps this makes sense for what the perk is but i have no idea what the perk in question does because again, its description is never listed
5. i cannot ever stealthily swallow or butt-stuff someone unless sending them to my colon. i do not know if this is a bug caused by the long time between the cast and the animation or if this is intentional and has something to do with the stalker perk whose utility i have no way of knowing
anyways, that's all i have to report in that department for the time being, as i am done with skyrim for the day. i wanna make a suggestion, however. or, rather, many suggestions surrounding one concept. i got lots of other suggestions for this mod, but i'll save those until you ask for them. this suggestion-series pertains to a design issue you've already mentioned:
i suggest that instead of tying different styles of vore to different standing stones, you create a proprietary area on the map with its own standing stones or what-have-you for giving the player their means of consumption. i recommend sitting this down near the cave in which you eat the arkay priest, since, assuming you stick with the player needing to eat that man before you can eat anyone else (bit weird that you absolutely have to join up with the namira cult when every man and woman in skyrim other than you can legitimately be made a predator, but it makes thematic sense), it'll be convenient and thematically appropriate for pretty much everyone who uses this mod (i have no idea who would grab this mod and not intend to use it for eating people)
such a location could also house things like books explaining (in in-character terminology) the mechanics of the mod (hmu if you need a writer or editor) and less menu-based systems for taking perks, possibly even ways to skirt quest requirements if you meet alternate criteria
only issue i see is that this would eliminate the current challenge/prereq to becoming a pred, which is finding and surviving the appropriate standing stone. i reckon instead unlocking routes of vore could be easily replaced with another perk w/ requirement deal, however
i hope you weren't typing up a response to the unedited version of this comment
anyways yeah i'll do that when i conveniently can but while i'm here i have some questions/observations from the may 30 nightly now i've toyed w/ it for a day (as i always does):
1. oranges/lemons still have no item model though white mountain flowers do
2. what happened to hitting O (or in my case V) on an item to be prompted with where to stuff it
3. what happened to the perk which increases one's digestion speed of food independent of others' digestion speeds
EDIT: alright well, couldn't reproduce the results after eating 200 potatoes and 400 vegetable soups, as well as numerous other items. i did make the nioverride belly look like a fucking dumb torpedo though. not sure if it's respecting mins and maxes for belly size like it should
things i noticed while in debug mode:
1. stalker's description/requirements system is broken. won't say what it does because i think the requirements have been dropped where the description is meant to go
2. pit of souls lists no requirements
3. colon capacity does not appear to improve with stomach capacity like it implies, meaning the colon still cannot be used for anal vore (legitimately at least). it does however improve when increasing the max number of items to stow, which is a stat that seemingly cannot be adjusted by any perk
4. anally voring people with the target container being the colon produces no sound and displays no first-person message, the former of which seems like it might be intentional on account of not having a sound asset for that (i would suggest the sound that plays when you open something wet like a spider egg cluster). it also seems to both skip the struggle phase and halt at the breaking down phase. anyone i eat orally while trying to digest someone in my colon will never leave the struggle stage
5. anally voring someone with the target container being the stomach still plays a gulping sound and gives first person messages indicating oral vore. digestion works perfectly fine
6. sticking an item in one's colon requires one to enable waste functions in order to actually get it out, as it cannot be puked out or in the case of food, switched to a digesting mode
7. there's a couple-second period between reaching out to grab someone and the actual eating animation playing
questions/concerns from my debug mode exploits:
1. why is the max number of items one can store in one's belly limited to, as i understand it, five before the perks run out, and why is that system based on a finite number of items rather than work as, say, a percentage of the container's capacity?
2. why do the room for more perks stop around 60 max capacity (with the default 1.5 stretch factored in) which, iirc, falls well short of the average human body's volume? if there must be a limit on the number of levels each perk has, i feel this perk could either have many, many more levels. alternatively it could be scrapped and a smoother mechanic for increasing base belly capacity could be added, increasing belly capacity automatically and theoretically infinitely as one eats-- perhaps the perk could be replaced by a perk which moderates gains from every pound digested
3. what does the gluttony stat actually do mechanically?
4. one perk, if i understand its description correctly, mandates that one assassinate the emperor (round 2: for real this time). this sorta mandates one always side with the brotherhood, doesn't it? i'd be barred from taking this perk legitimately if i wanted to stomp the brotherhood out with the aid of the sticks in the mud who don't cotton to contract killing, wouldn't i? perhaps this makes sense for what the perk is but i have no idea what the perk in question does because again, its description is never listed
5. i cannot ever stealthily swallow or butt-stuff someone unless sending them to my colon. i do not know if this is a bug caused by the long time between the cast and the animation or if this is intentional and has something to do with the stalker perk whose utility i have no way of knowing
anyways, that's all i have to report in that department for the time being, as i am done with skyrim for the day. i wanna make a suggestion, however. or, rather, many suggestions surrounding one concept. i got lots of other suggestions for this mod, but i'll save those until you ask for them. this suggestion-series pertains to a design issue you've already mentioned:
i suggest that instead of tying different styles of vore to different standing stones, you create a proprietary area on the map with its own standing stones or what-have-you for giving the player their means of consumption. i recommend sitting this down near the cave in which you eat the arkay priest, since, assuming you stick with the player needing to eat that man before you can eat anyone else (bit weird that you absolutely have to join up with the namira cult when every man and woman in skyrim other than you can legitimately be made a predator, but it makes thematic sense), it'll be convenient and thematically appropriate for pretty much everyone who uses this mod (i have no idea who would grab this mod and not intend to use it for eating people)
such a location could also house things like books explaining (in in-character terminology) the mechanics of the mod (hmu if you need a writer or editor) and less menu-based systems for taking perks, possibly even ways to skirt quest requirements if you meet alternate criteria
only issue i see is that this would eliminate the current challenge/prereq to becoming a pred, which is finding and surviving the appropriate standing stone. i reckon instead unlocking routes of vore could be easily replaced with another perk w/ requirement deal, however
i hope you weren't typing up a response to the unedited version of this comment