Shrinking Fun v0.50 >>Updated: 11/19/2017<<
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
olgith thank you so much that means i have some more stuff to do in the game as it is now. honestly i cant wait for the next update. aside from the random ai and black screen on the first girl you'll probably interact with i've had little problems so far
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neversurrender21 - Heavy user
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
The events after you escape from Alice when she caught you were a surprise, I hope see something similar with the others girls in the future
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Seption - New to the forum
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
Note on the black screen: While you can't see, the game is still running. If you can find your way to another girl, you can restore the game to normal.
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Shadowlyger - Advanced Vorarephile
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
You ever put work off until you're absolutely sure it has to be done because you're dreading it? I've been making that excuse with the Oral Vore Game because I wanted to get the content ready for this first beta.
Turns out it was pretty simple to code up and it's 40% of the way there - the game works, just needs some situational variance and some flavor (pun intended) to make it pop. If you're clever, you can escape, if you panic you get swallowed - it does what I wanted it to.
My next update is planned for around November 15th. I'd like to do an every-other-month updating schedule so that I can do more thorough bug testing. As past systems get reworked and debugged, new systems also need debugging. I'd also like to be able to provide more substantial updates, not just small one off events. Nothing gives me worse blue-balls than an update that only fixes one problem and adds ONE feature in ONE place with promises of making it more universal or just tacking on a single scene to the existing build and calling it an update. I'll give myself a pass on this update that I posted because it's my entry into the development cycle.
I also received a fantastic donation of art from a user here for the Alice event and already tossed it into the game. I won't make promises on anything, but I will not shy away from utilizing other people's work to make this come together. Look for that in the credits of the next update.
Turns out it was pretty simple to code up and it's 40% of the way there - the game works, just needs some situational variance and some flavor (pun intended) to make it pop. If you're clever, you can escape, if you panic you get swallowed - it does what I wanted it to.
My next update is planned for around November 15th. I'd like to do an every-other-month updating schedule so that I can do more thorough bug testing. As past systems get reworked and debugged, new systems also need debugging. I'd also like to be able to provide more substantial updates, not just small one off events. Nothing gives me worse blue-balls than an update that only fixes one problem and adds ONE feature in ONE place with promises of making it more universal or just tacking on a single scene to the existing build and calling it an update. I'll give myself a pass on this update that I posted because it's my entry into the development cycle.
I also received a fantastic donation of art from a user here for the Alice event and already tossed it into the game. I won't make promises on anything, but I will not shy away from utilizing other people's work to make this come together. Look for that in the credits of the next update.
- generalr
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
generalr wrote:You ever put work off until you're absolutely sure it has to be done because you're dreading it? I've been making that excuse with the Oral Vore Game because I wanted to get the content ready for this first beta.
Turns out it was pretty simple to code up and it's 40% of the way there - the game works, just needs some situational variance and some flavor (pun intended) to make it pop. If you're clever, you can escape, if you panic you get swallowed - it does what I wanted it to.
My next update is planned for around November 15th. I'd like to do an every-other-month updating schedule so that I can do more thorough bug testing. As past systems get reworked and debugged, new systems also need debugging. I'd also like to be able to provide more substantial updates, not just small one off events. Nothing gives me worse blue-balls than an update that only fixes one problem and adds ONE feature in ONE place with promises of making it more universal or just tacking on a single scene to the existing build and calling it an update. I'll give myself a pass on this update that I posted because it's my entry into the development cycle.
I also received a fantastic donation of art from a user here for the Alice event and already tossed it into the game. I won't make promises on anything, but I will not shy away from utilizing other people's work to make this come together. Look for that in the credits of the next update.
No worries, would rather see you take your time and make slow and steady progress than a flurry of progress followed by you being burnt out.
and to quote a programmer:
99 little bugs in the code.
99 little bugs.
Take one down, patch it around.
127 little bugs in the code...
99 lines of code
- tgcidolfus
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
ugh november.. q.q thats fine.. god this game is so much fun compared to like 99% of other games on this site..
personally if its gona be that long of a wait on an update i'd really like to suggest figuring out a time advance girl coz i kept trying to shrink really small and it seemed maria would interact with me but i could never get her to move.
personally if its gona be that long of a wait on an update i'd really like to suggest figuring out a time advance girl coz i kept trying to shrink really small and it seemed maria would interact with me but i could never get her to move.
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GrimOXIII - New to the forum
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
is there any other areas beside the vents and the 3 hallways to explore?
- tanker1992
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
generalr wrote:You ever put work off until you're absolutely sure it has to be done because you're dreading it? I've been making that excuse with the Oral Vore Game because I wanted to get the content ready for this first beta.
Turns out it was pretty simple to code up and it's 40% of the way there - the game works, just needs some situational variance and some flavor (pun intended) to make it pop. If you're clever, you can escape, if you panic you get swallowed - it does what I wanted it to.
My next update is planned for around November 15th. I'd like to do an every-other-month updating schedule so that I can do more thorough bug testing. As past systems get reworked and debugged, new systems also need debugging. I'd also like to be able to provide more substantial updates, not just small one off events. Nothing gives me worse blue-balls than an update that only fixes one problem and adds ONE feature in ONE place with promises of making it more universal or just tacking on a single scene to the existing build and calling it an update. I'll give myself a pass on this update that I posted because it's my entry into the development cycle.
I also received a fantastic donation of art from a user here for the Alice event and already tossed it into the game. I won't make promises on anything, but I will not shy away from utilizing other people's work to make this come together. Look for that in the credits of the next update.
This is the right way of doing things. Thank you for all your hard work keeping this project alive. On the notion of only updating every other month, the little fan inside me would argue that this gap of time would be too wide. But the logical side of me sees the reasoning. You want to give us enjoyable and content filled updates that really impact the game, you want the time to work on it and give it a proper tuning. I agree that this is the correct course of action, it may upset some of the supporters here on eka's, but it is for the best.
- olgith
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
olgith wrote:generalr wrote:You ever put work off until you're absolutely sure it has to be done because you're dreading it? I've been making that excuse with the Oral Vore Game because I wanted to get the content ready for this first beta.
Turns out it was pretty simple to code up and it's 40% of the way there - the game works, just needs some situational variance and some flavor (pun intended) to make it pop. If you're clever, you can escape, if you panic you get swallowed - it does what I wanted it to.
My next update is planned for around November 15th. I'd like to do an every-other-month updating schedule so that I can do more thorough bug testing. As past systems get reworked and debugged, new systems also need debugging. I'd also like to be able to provide more substantial updates, not just small one off events. Nothing gives me worse blue-balls than an update that only fixes one problem and adds ONE feature in ONE place with promises of making it more universal or just tacking on a single scene to the existing build and calling it an update. I'll give myself a pass on this update that I posted because it's my entry into the development cycle.
I also received a fantastic donation of art from a user here for the Alice event and already tossed it into the game. I won't make promises on anything, but I will not shy away from utilizing other people's work to make this come together. Look for that in the credits of the next update.
This is the right way of doing things. Thank you for all your hard work keeping this project alive. On the notion of only updating every other month, the little fan inside me would argue that this gap of time would be too wide. But the logical side of me sees the reasoning. You want to give us enjoyable and content filled updates that really impact the game, you want the time to work on it and give it a proper tuning. I agree that this is the correct course of action, it may upset some of the supporters here on eka's, but it is for the best.
I have to agree as well with this as well.
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Date Masamune - Participator
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
Love the new update, amazing work man! The only downside is the game is way too easy now, once ive beaten the futa (first girl) ive been able to beat any girls next on first shot and I now really struggle to have the minimum stamina require to activate the last girl (166 I think?). The thing is I beat all girls so easy that I don't get any bonus after the fight :/ I think some people thought it was too hard before (I did like it hard ^^) but now its too easy.
My suggestion to make everyone happy would just add another difficulty lvl, so we could choose between normal and hard something like that. I'm not a experience programmer, but I don,t think it would require such hard work, you just change the variables like it was before.
But eh, thats just a suggestion, the game is awesome anyway and thx a lot man
My suggestion to make everyone happy would just add another difficulty lvl, so we could choose between normal and hard something like that. I'm not a experience programmer, but I don,t think it would require such hard work, you just change the variables like it was before.
But eh, thats just a suggestion, the game is awesome anyway and thx a lot man
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dude93931 - Been posting for a bit
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
dude93931 wrote:Love the new update, amazing work man! The only downside is the game is way too easy now, once ive beaten the futa (first girl) ive been able to beat any girls next on first shot and I now really struggle to have the minimum stamina require to activate the last girl (166 I think?). The thing is I beat all girls so easy that I don't get any bonus after the fight :/ I think some people thought it was too hard before (I did like it hard ^^) but now its too easy.
My suggestion to make everyone happy would just add another difficulty lvl, so we could choose between normal and hard something like that. I'm not a experience programmer, but I don,t think it would require such hard work, you just change the variables like it was before.
But eh, thats just a suggestion, the game is awesome anyway and thx a lot man
you don't gain stats for "winning" you gain stats for time played, and it calculates off of your own stats vs theirs (too high means no gains)
Just spend a couple minutes fighting with a girl, letting her pull you in some while you rest, fight your way out some, spam curl up, pleasure for fun. I got to 200 stamina in less than 40 minutes.
- olgith
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
dude93931 wrote:Love the new update, amazing work man! The only downside is the game is way too easy now, once ive beaten the futa (first girl) ive been able to beat any girls next on first shot and I now really struggle to have the minimum stamina require to activate the last girl (166 I think?). The thing is I beat all girls so easy that I don't get any bonus after the fight :/ I think some people thought it was too hard before (I did like it hard ^^) but now its too easy.
My suggestion to make everyone happy would just add another difficulty lvl, so we could choose between normal and hard something like that. I'm not a experience programmer, but I don,t think it would require such hard work, you just change the variables like it was before.
But eh, thats just a suggestion, the game is awesome anyway and thx a lot man
Well, I didn't touch Vanessa, Marisa, or Anya's fights, so I don't know how they got any easier for you. Maybe you just got better at the game? Once you understand the tactics, most of the game plays itself up to this point. My job is to make sure that new experiences change the way you play the game. I don't intend to have a hard or an easy mode, if I did, it would have more to do with time limits or permadeath than with ratcheting variable numbers up.
- generalr
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
Great update for the game, it's good to see the project still being continued, this game is surprisingly addicting (and a 6 hour save game doesn't lie).
My curiosity got the better of me, and long story short, I found some new scenes with Alice (the white haired teacher). Description in spoiler below.
Also somethings that I found when you're shrunk
Also i did a bit of data mining , and found some images that I haven't seen in the game, just wanted to make sure if there was a way to get them, or if they're just something not added in the game yet.
Also "Anya is busy burning breakfast," guess she's not a good cook then .
My curiosity got the better of me, and long story short, I found some new scenes with Alice (the white haired teacher). Description in spoiler below.
Spoiler: show
Also somethings that I found when you're shrunk
Spoiler: show
Also i did a bit of data mining , and found some images that I haven't seen in the game, just wanted to make sure if there was a way to get them, or if they're just something not added in the game yet.
Spoiler: show
Also "Anya is busy burning breakfast," guess she's not a good cook then .
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eatme1234 - Participator
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
what are all the command keys
- tanker1992
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
How do i get the event when you escape Alice, I escaped from her multiple times butt she never locks me in the cage.
- eMIN
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
You have to escape on the first time you encounter her.
- generalr
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
generalr wrote:You have to escape on the first time you encounter her.
Thank you but now i dont knw how to wait. All i can do is interact with the cage and that gets me out of the cage.
Actually, it didnt work because it was night time.
Last edited by eMIN on Tue Sep 19, 2017 9:41 am, edited 1 time in total.
- eMIN
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
eMIN wrote:generalr wrote:You have to escape on the first time you encounter her.
Thank you but now i dont knw how to wait. All i can do is interact with the cage and that gets me out of the cage.
Keep interacting with the cage and something will happen.
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DevS098 - Participator
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
There is a sweet spot on the cage, you can interact with it from the outside. Just face north on the bottom right end of the cage (the corner) and press enter, it should begin the interaction scenes, also used to progress them when you're brought back to the room.
- olgith
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Re: Shrinking Fun v0.2 >>Updated: 9/14/2017<<
eatme1234 wrote:
Also "Anya is busy burning breakfast," guess she's not a good cook then .
Got it. I loves those little events.
Spoiler: show
- conkikhon
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