ikazuchi wrote:Date Masamune wrote:tgcidolfus wrote:I would suggest, that if you do take over the project, make a new thread about it so you can have control over updating the threads titles to help prevent confusion down the line. Especially if you plan to follow the trend of putting the update version as the title as you release updates.
I second that!
Checked all my hard disks, no copy left.
Basically i have no problem with starting it again from scratch, but the problem is i am not a creative type of person.
I could rebuild what is already there, but for new content i would need help.
for the shrinking challenge part many current games have i would suggest a debug window so people can help you fixing bugs that might happen during those games, since you need exact value's to replicate it. just like the game has currently. {this makes those minigames a bit more easy}
but yeah it can be a challenge to make a game that is both enjoyable and good to play.
for example shrink exp has a quest guide item but with each version this gets updated and if you have the oudated one you cant see everything in it, which could be solved by having a NPC sell it to you for 1G and he buys it for the same amount, so nobody can get more money if its not usable/needed for the game.
this way people have a option to reset the quest guide item.
you can always look into what others made and the comments of people regarding those games.
but i would suggest making
what i would suggest is first replicating the scenes that are currently in the game with a "scene replay room"
so you can find out the triggers that it uses, then build a easier system around it.
{having Key items that change time or size, for easier testing} {that way people can change their size at any time so bugtesting is more easy, and people cannot get trapped during this} {for special area's have a escape NPC that teleports you back to the base if there is a insta-death scene, which did not trigger}
{just a few suggestions you could use in the rebooted version you want to make}