Anomaly89 wrote:
just for everyone's information, i have followed the development of this game since it was first created by theninja0 back in mid 2017, so believe me when i say that i really did enjoyed it, but that was strictly because it was the first of it's kind and the only one of it's kind. that being said, the game was nonetheless still a terribly bug filled game, yes all games have bugs but no to the level of this one, at least in TMA the developers make sure to polish it as much as they can and because of that their are barely any bugs in the game, which shows true devotion and passion, something shrinking fun truly lacked.
While there is absolutely no denying that this game was the one that inspired more games of this genre, it does in no way justify the faults it had. the main reason being the amount of bugs that made it nearly unplayable. I, of course, absolutely love the concept this game created, and i am indeed grateful for such a smart concept, but you cannot expect me to believe that this game was actually good when it came to development, hell, even both developers quit the production because it was to complicated. the art could have also used more work, yes i know it was taken from other sources just like TMA, but with TMA the art seems so well done that it can be seen as something fresh. i was indifferent to the level up system used in the game, i mean it was nice to know that the more you struggled the stronger you would get, but i felt it killed the realism of being tiny and being devoured by a woman's genital, although to be fair, realism isn't really important in a game like this, so who cares. TMA lacks the levelling up system this one had and i think it makes it feel more like you are actually tiny and struggling. overall, the main reason i believe this game is not worth it is because it's to complicated to continue, which was stated by theninja0 and i am assuming generalr also feels that way since he also dropped it, it has way to many bugs, the art needs some work, and the entire gameplay needs a complete re working. this is my two cents on the matter, and i am of course not saying that no one should continue it, but at this rate, i doubt anyone will and it's just best to leave it be and move on.
First of all, I would like to thank you for the civil and very well done rebuttal to my post.
I will have to agree that in comparison to TMA's very "polished" art and coding and their bug hunting efforts; that SF was... lacking. I am unsure of the devotion and passion part of the argument, seeing as I am not the Dev, being accurate. I believe it was more the fact that the Devs were unable to come up with a solution to fix and tame the beast that was SF's coding; now whether this was from lack of skill, time, resources, or as you suggested a lack of devotion and passion? I can not say.
As for the next part of your post, I will once again have to agree with you, while your criticisms are harsh they are objectively true, which is important. You clearly gave your reasons as to what you believed to be terrible about this game; that it is a developmental and coding nightmare, mostly the coding part. You said that you enjoyed the concept and idea of the game, so in regards to that the game was good in your opinion, it just failed in development and coding, which again is an objective truth. I will not go into too much analysis of your rebuttal but I will say this... this was a good critical review of the SF game and while harsh it was still respectful. I, unfortunately, have to agree with your sentiment that, unless you completely redo the ground work, it is better to let this game rest and serve as inspiration rather than tackle the severe coding issues. Thanks again for the rebuttal, Anomaly89