Eternal Fate

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Re: Eternal Fate

Postby shironikku » Wed Oct 11, 2017 11:28 pm

i just uploaded the new version it should be fixed
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Re: Eternal Fate

Postby tgcidolfus » Sat Oct 14, 2017 2:22 am

in the new update I am unable to interact with the center crystal pylon at all
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Re: Eternal Fate

Postby shironikku » Sat Oct 14, 2017 3:00 am

i think i fixed it. I just tested it so take your save file and try it out please. New version will be up within 20 minutes
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Re: Eternal Fate

Postby shironikku » Fri Sep 28, 2018 3:05 pm

The Hiatus is over!
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Re: Eternal Fate

Postby Nouvi » Fri Sep 28, 2018 3:15 pm

Nice to see that you're getting back into it. And good luck getting new content made.
Lurked for Years!
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Re: Eternal Fate

Postby shironikku » Fri Sep 28, 2018 3:18 pm

Nouvi wrote:Nice to see that you're getting back into it. And good luck getting new content made.


Thank you so much. It's great to get back into it honestly. I did a lot and plan to keep this pace as long as possible.

Side note Arc 3 theme has already been chosen.
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Re: Eternal Fate

Postby VVV » Fri Sep 28, 2018 7:43 pm

GAME LAGGS IF YOU ARE IN BATTLE FOR MORE THEN 5 MIN AND GET WORSE EVER SECOND AND CRASHES IN ANY BATTLE IN THE DARK FOREST
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Re: Eternal Fate

Postby shironikku » Fri Sep 28, 2018 9:30 pm

VVV wrote:GAME LAGGS IF YOU ARE IN BATTLE FOR MORE THEN 5 MIN AND GET WORSE EVER SECOND AND CRASHES IN ANY BATTLE IN THE DARK FOREST


thanks for bringing this up. I'll work on trying to fix it. Someone just posted an image. I can fix it quick. if you have an email I can send the needed files to you
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Re: Eternal Fate

Postby shironikku » Fri Sep 28, 2018 9:46 pm

https://drive.google.com/open?id=1tN6s5 ... 5lxhEPIzfL

the file to fix the game crash. Just take this and add it directly into the game

open the game files/ project4/ www/ img/ battlebacks1 (copy the file here)
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Re: Eternal Fate

Postby VVV » Sat Sep 29, 2018 1:51 am

AND REALY BAD LAG IF I AM IN BATTLE FOR MORE THE 5 MIN SOME TIME MAKING AL MOST UNPLAYBLE DURING THE BATTLE
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Re: Eternal Fate

Postby shironikku » Sat Sep 29, 2018 2:47 am

VVV wrote:AND REALY BAD LAG IF I AM IN BATTLE FOR MORE THE 5 MIN SOME TIME MAKING AL MOST UNPLAYBLE DURING THE BATTLE



yes I know. You don't have to caps lock lol. It's actually less than 5. It starts to decrease after the first time the enemies attack usually. And I'm working on it. but thank you for pointing it out.
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Re: Eternal Fate

Postby shironikku » Sat Sep 29, 2018 5:16 am

Okay guys after HOURS!!! I finally think it's gone. Tested it with 9 enemies and 4 party members. No lag. So keep your fingers crossed for this.
I had to delete about 5 plugins but if the game runs 1000 times better, I'm not going to complain. also you should be able to reach the new boss in the temple.
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Re: Eternal Fate

Postby VVV » Sat Sep 29, 2018 10:04 am

sorrow for the cap cap loc on and a did not know in tell it was sent
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Re: Eternal Fate

Postby shironikku » Sat Sep 29, 2018 11:49 am

oh no worries lol. @vvv. like I said I believe it's fixed thank you for reaching out and letting me know.
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Re: Eternal Fate

Postby shironikku » Mon Oct 01, 2018 3:27 am

Version 1.1.7 is out and unless needed there will not be a new version for 1 week. I plan to get close to the end of Arc 2.
Enjoy your Eternal Fate!
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Re: Eternal Fate

Postby blaziken » Tue Oct 02, 2018 10:21 am

this is vore game?
or vore as side dish with adventure as main dish?
please enlight me of what vore contained~

haven't tried it the game yet
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Re: Eternal Fate

Postby shironikku » Tue Oct 02, 2018 12:41 pm

The game has a really unique absorption scene. But as I've said in the past. I can't make this NTR because I want to commercialize it someday. So vore as side dish sounds about right.
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Re: Eternal Fate

Postby shironikku » Wed Oct 03, 2018 11:20 pm

just wanted to let everyone know. I've been working really hard on some things. The biggest thing is a new art style. I hope to get it in the game hopefully in a few weeks if everything goes through.

A new game over screen. This was really big for me and one of the main things I wanted to change a long time ago.

Newly created enemies. For the next Arc I want to start adding new enemies to the game.

Parallax mapping? this one is a maybe from me because I need everything to work before I start messing with it.


I start on the town either tonight or tomorrow depending on how I feel. I think a lot of stuff is going to happen at this point especially if you made it to Sorrow Trail. you'll know what I'm talking about.

But the idea of the cliff roads is literally right here. I made this map well over a year ago and I'm ready to finally put it into action. Once you leave the cliff roads you have one more major place before the end of arc 2. stay tuned everyone!
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Re: Eternal Fate

Postby Scorpi » Thu Oct 11, 2018 6:45 am

I tried your game and i must be doing something wrong becouse no matter what i do i get killed. The only thing i get beat is the slime.
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Re: Eternal Fate

Postby VVV » Thu Oct 11, 2018 11:16 am

than grind the slimes in tell your strong
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