Hansony wrote:So it seems pretty obvious you at the very least got inspired and maybe even copied a bit (not sure so not an accusation or anything) from the shrinking fun originally by TheNinja0 now continued by generalr. Not that it is a problem as long as it is done in a new and interesting way
Yes deffinitly got inspired, as I replied to someone else, I started making the game as a pixel animation for like 2h and then I found shrinking fun which made me change my mind because I liked it that much^^
I wouldn't say I'm copying anything exept for the Idea how CG's work, and I think even if it would be a copy I wouldn't mind because their are so many vore games with the same style, the same gameplay, and often a similar story.
But the way this game works it takes me like 4 hours of making a CG without programming them in the game (at least thats somewhere between how long I took for each of the 4 Scenes I have finished by now , it depents much from how complicated it is to render the "Pred", adding all emotions and positions of the prey or if I have to change something in general on her).
So with only that I would say it's pretty ok to copy something because it still goes in much time & work.
(Also I'm not trying to justify me or something like that, just to let you know my point of view so you can decide on your own if you think it's a copy or a inspiration )
Hansony wrote:I know I sometimes assume if nothing happen when I interact from one place other areas are likely no different so I just move on.
Yes I know what you mean but I'm more of a person who likes to search for events instead of getting them shown as obvious as possible^^
But of course that is already changed, so I'm not going to be a complete troll and for exemple let a event start when you ask someone from the left but not if you talk to it from behind^^