b12481632 wrote:Finished playing through the game. Missed the Ancient Collar. Just where was it?
The hilt is in the volcano, the shreds in the Myniros Catacombs, The collar in the basement of SandCastle, the anklets in crystal caverns under Caplann Castle, and the wristbands in the Sky Palace.
Undead Slavers seem to have way too much def. Bridget's Focus Strike seemed to perform better than any other attack, with anyone else's holy strikes doing very little. Aura stones were the only sensible option.
I meant them to be very tough to damage physically, but elemental attacks and weapons didn't seem to do as much extra damage as they were supposed to. Something that I should be able to correct in SlaveGirls Rising, as one has much better control over things with RPGMaker VX Ace.
Poking around in the editor shows Onyx is supposed to have some kind of fumble/surrender skill, but it doesn't show up in-game.
It represented too much extra coding / added text entries for me at the time. I saw burnout coming and decided to remove the skills instead of adding it throughout the entire game. Only the first few areas had the use of those skills coded into the battles.
Bugs:
Great Snake deals no digestion damage. Looks like the script is checking the wrong status effect.
Carniflower in the nymph forest gives constant "spit up bones" messages every turn. Looks like Bridget's message is checking Bartette's status.
The result of copy-pasting things. I don't know that I will bother ever releasing another bugfixed version now.
Worm-slaying weapon animation slows down the game.
A deliberately slowed down animation for the "SuperPierce" weapons. Probably overdid it.
Some of the Caplann patrol doesn't seem to disappear when defeated. I stepped in the path of one "taking up the rear" and had to reset due to endless battles.
Snake Charmer can get re-swallowed while she's already digesting.
Somehow, 4 snakes ended up swallowing 3 party members. Also, the Snake Charmer continued to digest the party in place of her snakes.
I think I had a burnout/brain fail thing going during that section. I decided to leave things in the area as they were and move on, but never came back to fix them.
Some kind of issue with one of the girls you rescue from the undead inn. Checked the door as a ghoul, said it was locked. Came back as human, nobody's there. She's at the fisher hut with no reward (or dialog, IIRC.)
It depends how far you got before trying to get in. If you've pieced together enough information to know you can get a net at the fisher hut, the girl on the second floor will have escaped on her own.
Jarvess steals your equipment near the end of the game. Belmont Whip would've come in handy, but she took it with her. Wasn't paying attention if Zeena or Brenda do also.
Guess I missed that. I was pretty good about stripping the girls when they left the party but may have missed some spots.
Thanks for playing, for the interest, and for the feedback. Again, however, this game is considered "done" and I am not really working on it anymore. I may yet release another bugfixed version at some point, though; we'll see. If that's the case I will likely look into all of these. Thanks!
-KavenBach