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New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Thu Oct 19, 2017 11:11 pm
by nobody321
It was suggested I upload these edits here to see what the people here think of them.

download link is at the bottom of the page. The .txt is included in the download link with a demo video of the favs and candids.


New Sprites and More

Each update adds new sprites, animations, states and sounds. The ones marked as favorites are the ones that feature new sprites. Candidates might receive new sprites in the future with rest just being edited to endo characters. It should be Noted that these characters do not function in the typical way the vore edits work as various actions are binded to commands rather than timers to give the player more control . To see some of the new sprite animations skip to 5:33 (gardevoir) 10:30 (lucario) 11:32 (mewtwo).

Example of 1 of the 3 seen in the video:
Gardevoirfull.gif
An example of one of the many sprites added in this update. This is Gardeovir's Large Character Finisher it is based on an artpiece by OrganicGranite. The sprite itself is done by someone who wished not to be credited.
Gardevoirfull.gif (39.07 KiB) Viewed 17553 times


WHAT IS THIS?

This the mugen endo project or MEP for short it's a collection of edits for mugen that turns characters that would otherwise be vore characters into non-fatal vore or Endo characters. Most of these are Pokemon but there are a few characters here to. This was Orginally something started in October of Last Year and received 3 updates since then.

Download link: https://www.mediafire.com/file/xqxpptk967jk1fv/MEP3.1.zip

Instruction Video: https://www.youtube.com/watch?v=UvZ92LjFC0E

Feedback is Appreciated and Please do not hesitate to could possibly be in the next update if you have an idea or art piece of what to add to a character please comment and link a picture (if there's an art piece) down below. If your going to link an art piece please do not have it show people under the age 18, do not have it contain scat or genitals either please.

possible things to do in next update (MEP4)
Spoiler: show
Definately (Will happen)

Animate the stomach for Moku Lucario (in step 2)
Rayquaza (Jetgoshi's version) (in step 4)
Cheep-Chomp respriting (in step 4)

Candidates for MEP:

Rotom (N/A)
PorygonZ (N/A)

Release: expected release date for MEP4 is December to January

Steps to implementing the character edit(s):

step 1: art reference - find an art piece that is somewhat SFW and base the first sprite of that.

step 2: single sprite - using the features of the character and the art piece at hand A single frame or basic animated mockup is made of which to base all the other sprites off of.

step 3: Animation - have the rest of the sprites drawn for the animation.

Step 4: Coding - Write the statedefs, animations etc. in FF.

step 5: Bug test - Self explanatory, See if there are any bugs if none are encountered with in a certain period of time the character is released in the next update.

This is under spoilers so it doesn't take up the bottom of the page.

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Fri Oct 20, 2017 3:50 am
by 0Anesthetic4u
Thats pretty great.

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Fri Oct 20, 2017 11:30 am
by ShinySpiritSeer
Heeeeey! it's me again! How's things going?
I've been testing your characters through and through, with each update it seems to get better and better!

I enjoyed the thing with one of the Lucario and 'Little' Prey. Would love to see more of that if possible!

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Fri Oct 20, 2017 5:03 pm
by nobody321
ShinySpiritSeer wrote:Heeeeey! it's me again! How's things going?
I've been testing your characters through and through, with each update it seems to get better and better!

I enjoyed the thing with one of the Lucario and 'Little' Prey. Would love to see more of that if possible!



Yes I was planning on actually having the belly animated for Moku Lucario in the next update and maybe scrapping the other lucario cause they'd be actually kind of same-ish

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Fri Oct 20, 2017 8:46 pm
by ladre
going to edit gengar?

be ready to face zackwolf bad engrish skill at accusing you of stealing

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Fri Oct 20, 2017 9:05 pm
by nobody321
ladre wrote:going to edit gengar?

be ready to face zackwolf bad engrish skill at accusing you of stealing


Well if Zack is going to be editing Gengar then I won't bother making sprites for Gengar then guess I'll take it off the list that's IF he makes it.

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Fri Oct 20, 2017 9:13 pm
by Chaosganonbowser
How many endo edits do you plan on making?

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Fri Oct 20, 2017 9:17 pm
by nobody321
Chaosganonbowser wrote:How many endo edits do you plan on making?

There's only a few high res pokemon characters in mugen with a few more medium-high res so probably around a 5th update an MEP 5 if you will.

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Sat Oct 21, 2017 6:40 pm
by ladre
there is a new breloom edit on f.a that is based on dylanus idea for oral vore

here
http://www.furaffinity.net/view/21000624/

however....well..is a gif

any chance to add?

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Sun Oct 22, 2017 12:53 am
by nobody321
ladre wrote:there is a new breloom edit on f.a that is based on dylanus idea for oral vore

here
http://www.furaffinity.net/view/21000624/

however....well..is a gif

any chance to add?


yes there is actually a chance i could add this. However with each new update about 30 to 50 new frames are added overall. I could either A add it now with Dylanius's permission of course write the statedefs, animations etc. and have it out within a week thus essentially make a MEP 3.2 or B make separate sprites and have it only only be a 10 to 15 sprite edit like you see with lucario at 8:16 and have it included with MEP 4 in January. What do you suggest?

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Sun Oct 22, 2017 9:21 am
by ladre
permission is important but take yer time and don`t rush it

A

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Sun Oct 22, 2017 1:23 pm
by nobody321
ladre wrote:permission is important but take yer time and don`t rush it

A

Yeah while it was orginally Dylanius's idea to do the breloom vore. allantw2002 did the sprites apparently theres 189 frames i'd need to convert the tiff files from the gif to something excepted by fighter factory like a png file. Then there's the matter of applying a palette to each frame and that's if I get permission. If the answers No or I get no response after say a week or so the whole thing would probably be a bust.

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Sun Oct 22, 2017 5:57 pm
by ladre
ah yes theres that too

if is suppose to happen it will happen, if not......thats no problem

btw have you considered doing these as collabs with other editors :?:

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Sun Oct 22, 2017 6:17 pm
by nobody321
ladre wrote:ah yes theres that too

if is suppose to happen it will happen, if not......thats no problem

btw have you considered doing these as collabs with other editors :?:


Yeah I did one with dr. police for the 2nd update (MEP 2) in mid-July. For gardevoir in which it could fit 2 prey in it's stomach instead of the usual 1. I did majority of the coding, he did majority of the sprites.

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Mon Oct 23, 2017 9:43 am
by Orbstuffed
ACHOOO!
Sorry, I must have been mentioned somewhere in this thread.
What exactly is going on here, anyway?

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Mon Oct 23, 2017 12:45 pm
by ladre
talked aboot oral vore breloom

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Mon Oct 23, 2017 1:20 pm
by ShinySpiritSeer
nobody321 wrote:
ShinySpiritSeer wrote:Heeeeey! it's me again! How's things going?
I've been testing your characters through and through, with each update it seems to get better and better!

I enjoyed the thing with one of the Lucario and 'Little' Prey. Would love to see more of that if possible!



Yes I was planning on actually having the belly animated for Moku Lucario in the next update and maybe scrapping the other lucario cause they'd be actually kind of same-ish


I agree with you there, they are practically the same, so i don't blame you if you do drop Dshiznetz's Lucario (I'm actually making a Non-vore edit of that one, that's how i know the author name.)
But yeah i'd love to see more from that (maybe more than just insta-lose for the other character? maybe.)

Also if you need any coding help I'm happy to give any advice/help!

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Mon Oct 23, 2017 1:29 pm
by Orbstuffed
ladre wrote:talked aboot oral vore breloom


I noticed the whole Breloom thing.
Problem is, I lost the files in a computer crash about a year or so ago.

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Mon Oct 23, 2017 1:32 pm
by ShinySpiritSeer
DylaniusTheKirby wrote:
ladre wrote:talked aboot oral vore breloom


I noticed the whole Breloom thing.
Problem is, I lost the files in a computer crash about a year or so ago.


That's tough, sorry to hear...
I had that happen with some of my work myself.

Re: New Mugen Pokemon Vore Sprites (MEP 3.1)

PostPosted: Mon Oct 23, 2017 2:14 pm
by Orbstuffed
Anyway...I have several questions to ask, but for now, I just wanna comment on that filesize.
608 MB? Jesus, that's alot! What did you even put into the file, anyway?