Fallout Vore Overhaul Addon: Voremersion v1.1

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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Tue May 15, 2018 7:26 pm

Do you have a loose script in your script folder called NukaAcid.pex?

Edit: 1000th post to the thread! Woo!
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Farfanuggen » Tue May 15, 2018 9:17 pm

No, it always says that before you actually eat your first prey. I found that out as well while upgrading and cleaning my save.

So go nom something and digest it.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby RakeVuri » Tue May 15, 2018 11:15 pm

A friend had a similar problem, actually. The first time you drink Nuka Acid it's supposed to spawn a whole bunch of items in your inventory, that's Fallout Vore's work, not Voremersion.
If it's not working for you, you might have to reinstall F4SE. Try downloading the loose files and moving them into your Fallout 4 folder instead of using the installer.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Farfanuggen » Tue May 15, 2018 11:28 pm

Carr, I noticed that Bria never levels Iron Fist anymore....is that intentional?
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Znonymous » Wed May 16, 2018 12:37 am

Haveing an odd issue with the options i picked not sticking in MCM menu, so THICC and other things keep shutting themselves off.

It's a touch annoying.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby RakeVuri » Wed May 16, 2018 1:03 am

Znonymous wrote:Haveing an odd issue with the options i picked not sticking in MCM menu, so THICC and other things keep shutting themselves off.

It's a touch annoying.


Are you using Mod Organizer 2? Make sure you have the most up to date version of it.
Beyond that, make sure MCM is up to date too.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby apec23 » Wed May 16, 2018 1:16 am

Well I'm happy with the version of fallout vore I have. Everything works smooth and delightful. I have been mass uploading pics on deviantart under username yota92 if anyone wants to take a peak!
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby gazpig » Wed May 16, 2018 2:09 am

sturg1222 wrote:Just downloaded the mod. When ever i drink the nuka acid nothing happens. I know this because everytime i check vore stat distendix its says cant check this you are not a pred. Can someone help me?

did you got Devour(weapon)? Just eat someone and become a pred.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Wed May 16, 2018 4:33 am

Farfanuggen wrote:Carr, I noticed that Bria never levels Iron Fist anymore....is that intentional?


That is intentional.

Znonymous wrote:Haveing an odd issue with the options i picked not sticking in MCM menu, so THICC and other things keep shutting themselves off.

It's a touch annoying.


If you had the standalone of Thicc installed, make sure the data\MCM\Config\Voremersion_thicc folder was deleted. A reinstall of F4SE usually clears up that issue.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Farfanuggen » Wed May 16, 2018 6:52 am

Anyone else having a weird issue suddenly pop up of LooksMenu constantly disabling itself everytime you start the game? I have no idea what's causing it. Never happened with the older version....may revert back to it.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Sideromelane » Wed May 16, 2018 7:10 am

Set your plugins.txt to be readonly, it's not a devourment problem, it's something bethesda did.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Wed May 16, 2018 7:18 am

Farfanuggen wrote:Anyone else having a weird issue suddenly pop up of LooksMenu constantly disabling itself everytime you start the game? I have no idea what's causing it. Never happened with the older version....may revert back to it.


Follow what side said. The issue is that looksmenu.esp is an empty file. It exists only to force the game to load its archive. Bethesda set up the game to unload any mod that is empty, so dummy esps don’t work anymore. I swapped to mod organizer specifically because it doesn’t do that. But the side effect is that it locks down write permissions for just about everything.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Znonymous » Wed May 16, 2018 10:01 am

Im using NMM with updated MCM, is something funny going on?
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Wed May 16, 2018 10:54 am

Carreau wrote:If you had the standalone of Thicc installed, make sure the data\MCM\Config\Voremersion_thicc folder was deleted. A reinstall of F4SE usually clears up that issue.


If you’ve done that and are still having problems, I’ll need a script log.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Znonymous » Wed May 16, 2018 12:17 pm

It's a fresh install, there's no thicc folder. Where do i find the script log?

Edit: Found it, i could send you the intire thing. But checking the MCM log shows a long line of.

Registered for input events.
Warning: Property WeightModEnabled does not exist on script Quest
Warning: Property MFRatio does not exist on script Quest

covering just about ever thing. Need a differnt file?
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Wed May 16, 2018 12:35 pm

Reinstall your F4SE. Something happened to its version of the vanilla scripts.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Znonymous » Wed May 16, 2018 12:43 pm

Didn't help at all, =\ not sure why the changes won't stick. Normal nom's operations seem to work just fine. its the THICC setting that won't stay on.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Wed May 16, 2018 12:57 pm

Upload the script log and let me take a look at it.

https://www.creationkit.com/fallout4/in ... ug_Logging

The MCm log is somethi g generated by f4se, and it’s not very complete. The script log goes deeper.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Znonymous » Wed May 16, 2018 2:02 pm

Thanks for the help so far. I loged in tried to set thicc options. Took a couple steps, doubled checked they where all off again. Logged out.

Got the log now, and damn there's a lot going bad. Didn't think i f'ed up the install.. there's like 100 less mods then normal this time.

https://drive.google.com/open?id=1fSbP- ... C4_hzUpxvi
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby opew12 » Wed May 16, 2018 2:23 pm

First of thank you for making this mod!

I currently have the mod functional (as in the vore works) but I would like to use the coldsteel morphs for it. I tried following the guides both provided in the download zip and here on this board. But both mention a 'voremersion_colsteel.esp' file witch I'm unable to find anywhere. Could you please provide or link to where to download it, or is it no longer required?

I have currently reached the point after the MC where I created the ESP and I'll have to deep copy the created armors, but like I said, I miss the esp to open it in fo4edit
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