Fallout Vore Overhaul Addon: Voremersion v1.4.8

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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby SubZero156 » Tue Jul 17, 2018 12:29 pm

hey me again i was looking around in FO4E and i see some armor in red should i try to fix it
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Tue Jul 17, 2018 9:44 pm

SubZero156 wrote:hey me again i was looking around in FO4E and i see some armor in red should i try to fix it


If you understand xedit/fo4edit, you can do whatever you want. There should be no conflicts of the records with how I ship the files, but that’s not to say it doesn’t conflict with every mod out there. I’m not as well versed in fo4edit as some, so I won’t be able to offer advice.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Marpatt » Wed Jul 18, 2018 9:19 pm

Hey so, not really a important question, but what does formula V do? or is it from fallout vore and not voremersion?
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Wed Jul 18, 2018 9:28 pm

It’s a slimming drink for thicc vore
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby wafflemunch » Thu Jul 19, 2018 10:09 am

Is there any chance you could upload your own fallout four files? I'd love to get the game looking just like the video you posted.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Thu Jul 19, 2018 11:20 am

Are you asking for my mod list?
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby wafflemunch » Thu Jul 19, 2018 11:23 am

Yeah, that.

It would be great if you COULD just actually upload your data folder somewhere for us to download, but I'm fairly certain it doesn't work that way.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Thu Jul 19, 2018 11:33 am

That would be resharing other modders’ work, but I don’t mind sharing my mod list. I’ll throw something together, with some download links when I get home tonight.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby wafflemunch » Thu Jul 19, 2018 11:38 am

I'd vastly appreciate it. I'm awestruck by how friendly and helpful you've been in this thread. I wish I could do something in return, honestly.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby PastaBoi » Thu Jul 19, 2018 12:04 pm

How big can the belly get? ( would like to see pics if there are any)
And is there a Max digestion limit? (Is there a certain size that you can only get too?)
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Thu Jul 19, 2018 12:20 pm

wafflemunch wrote:I'd vastly appreciate it. I'm awestruck by how friendly and helpful you've been in this thread. I wish I could do something in return, honestly.


I just like knowing people are enjoying the mod ^_^ If anything, I wish I could make the whole install process easier on ya’ll. I don’t want to get in the way of the fun, ya know?

PastaBoi wrote:How big can the belly get? ( would like to see pics if there are any)
And is there a Max digestion limit? (Is there a certain size that you can only get too?)


Well, I have the belly limited to roughly the same size as Gat’s equippable bellies. I played with the idea of pushing Cold’s bellies further, but they get too cumbersome at sizes larger than what you see in the mod now. If you watch my video where I clear out the Riptide, my belly is at max size. You’ll hit that size with three human sized prey. Currently, there are two max capacities. 6 is the standard max capacity, but if you toggle on two prey, you can go up to 12 human sized prey. It’s possoble to get a few more in there before the scripting begins to have issues, but I ultimately felt it was best to maintain the limits I have it set to. I have a couple of pred factions in the pipeline, and every active pred gets a slice of the max capacity the script can handle (128 total pred and prey in case you were curious)
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Galmar1313 » Thu Jul 19, 2018 2:43 pm

http://www.mediafire.com/file/nxa337iyk ... 1.jpg/file
Here is a pic of Dogmeat with a belly i managed to get working in bodyslide. Just thougth id show it in case someone would be interested in making it work with this mod.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby jrloken » Thu Jul 19, 2018 3:39 pm

Galmar1313 wrote:http://www.mediafire.com/file/nxa337iyk7yi84c/20180719213913_1.jpg/file
Here is a pic of Dogmeat with a belly i managed to get working in bodyslide. Just thougth id show it in case someone would be interested in making it work with this mod.

This is of interest to me...
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby VLover552 » Thu Jul 19, 2018 4:01 pm

Quick question for anyone who knows how to help in any way, so I have been trying to get everything working for the thicc mod and stuff and I managed to narrow my problems down to me getting the weight gain mod itself to work properly in that I have followed everything to the T in the installation instructions of the mod (link here) https://www.deviantart.com/coldsteelj/a ... -730902010 and when I load up the game my character is this giant monster with massive everything even though I have not done anything weight gain related. Idk if it's something I did wrong with the sliders but if anyone has had this problem and knows how to fix it that would be awesome, thanks in advance!
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Thu Jul 19, 2018 4:41 pm

VLover552 wrote:Quick question for anyone who knows how to help in any way, so I have been trying to get everything working for the thicc mod and stuff and I managed to narrow my problems down to me getting the weight gain mod itself to work properly in that I have followed everything to the T in the installation instructions of the mod (link here) https://www.deviantart.com/coldsteelj/a ... -730902010 and when I load up the game my character is this giant monster with massive everything even though I have not done anything weight gain related. Idk if it's something I did wrong with the sliders but if anyone has had this problem and knows how to fix it that would be awesome, thanks in advance!


You don't need to install ColdSteelJ's weight gain mod if you plan to use Thicc Vore. You only need the bodyslide files. His mod and Thicc Vore don't work very well together from what I've heard.

Now, what I'm very certain about is that you didn't set the sliders for Cold's additional features to 0.

Cheese130 posted a picture two pages back showing the sliders to be set to 0. viewtopic.php?f=79&t=52059&start=1400#p2701094 I'll be adding this problem to the "common problems" for my mod documents.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Thu Jul 19, 2018 8:12 pm

wafflemunch wrote:I'd vastly appreciate it. I'm awestruck by how friendly and helpful you've been in this thread. I wish I could do something in return, honestly.


Alright, here's my complete mod list:
Spoiler: show
# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
AltStartClothes.esp (this is something I made to give the player different clothes in Vault 111 and the pre-war sequence)
ANiceOakTree Hairs.esp https://www.nexusmods.com/fallout4/mods/25536/
Animu Hair.esp https://www.loverslab.com/topic/66502-a ... -hair-mod/
ArmorKeywords.esm https://www.nexusmods.com/fallout4/mods/6091/
AtomicBeauty.esp https://www.nexusmods.com/fallout4/mods/12406
AzarPonytailHairstyles.esp https://www.nexusmods.com/fallout4/mods/8126
BobbleGirl.esp https://www.nexusmods.com/fallout4/mods/32044
CBBE.esp https://www.nexusmods.com/fallout4/mods/15
ClassicSuperSledge.esl https://www.nexusmods.com/fallout4/mods/28217
ConcealedArmor.esp https://www.nexusmods.com/fallout4/mods/6434
CROSS_CourserStrigidae.esp https://www.nexusmods.com/fallout4/mods/28009
DanLi_VaultExplorer.esp https://www.nexusmods.com/fallout4/mods/16887
DavesPoses.esp https://www.nexusmods.com/fallout4/mods/16800
Docile Radstags.esp https://www.nexusmods.com/fallout4/mods/3208
FalloutVore.esm
HUDFramework.esm https://www.nexusmods.com/fallout4/mods/20309
JrLoken's Fallout Vore Addons - no Dogmeat vore.esp
KSHairdos.esp https://www.nexusmods.com/fallout4/mods/11402
LMBTOverlays.esp https://www.nexusmods.com/fallout4/mods/25000
MCM_Demo.esp (comes with MCM)
MODGirlyAnimation.esp (Link may be gone)
QueenSettlers.esp
SimSettlements.esm https://www.nexusmods.com/fallout4/mods/21872
slootyVaultSuit.esp https://www.nexusmods.com/fallout4/mods/8233
The Eyes Of Beauty.esp https://www.nexusmods.com/fallout4/mods/133
TrueStormsFO4.esm https://www.nexusmods.com/fallout4/mods/4472
wasterArmor.esp https://www.nexusmods.com/fallout4/mods/22256

Mods that don't need an ESP
Looksmenu https://www.nexusmods.com/fallout4/mods/12631
F4SE
MCM https://www.nexusmods.com/fallout4/mods/21497
Pipboy tabs https://www.nexusmods.com/fallout4/mods/29568
LevelUpMenuEX https://www.nexusmods.com/fallout4/mods/28822/


The ones without links are vore related and can be found here on Eka's.

Galmar1313 wrote:http://www.mediafire.com/file/nxa337iyk7yi84c/20180719213913_1.jpg/file
Here is a pic of Dogmeat with a belly i managed to get working in bodyslide. Just thougth id show it in case someone would be interested in making it work with this mod.


I saw this earlier and this is awesome! JR has a good Dogmeat mod, so I'm sure he'll love putting this to use! If not, I've got no problem adding the feature to my mod.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby jrloken » Thu Jul 19, 2018 8:39 pm

Carreau wrote:
Galmar1313 wrote:http://www.mediafire.com/file/nxa337iyk7yi84c/20180719213913_1.jpg/file
Here is a pic of Dogmeat with a belly i managed to get working in bodyslide. Just thougth id show it in case someone would be interested in making it work with this mod.


I saw this earlier and this is awesome! JR has a good Dogmeat mod, so I'm sure he'll love putting this to use! If not, I've got no problem adding the feature to my mod.

I have no idea how to actually add something like this to my mod. But this would make a nice bit of cross compatibility between our mods!
Check out my addon mod for Fallout Vore:
https://aryion.com/forum/viewtopic.php?f=79&t=50784
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Thu Jul 19, 2018 8:56 pm

jrloken wrote:
Carreau wrote:
Galmar1313 wrote:http://www.mediafire.com/file/nxa337iyk7yi84c/20180719213913_1.jpg/file
Here is a pic of Dogmeat with a belly i managed to get working in bodyslide. Just thougth id show it in case someone would be interested in making it work with this mod.


I saw this earlier and this is awesome! JR has a good Dogmeat mod, so I'm sure he'll love putting this to use! If not, I've got no problem adding the feature to my mod.

I have no idea how to actually add something like this to my mod. But this would make a nice bit of cross compatibility between our mods!

Sounds like a plan!
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Anesthetic » Thu Jul 19, 2018 9:08 pm

So how are things going? I check in every day in a lurking capacity, but the only new information I've been getting is that people need help using this mod, not what's been going on with the progression of it.

Very excited for whats just down the pipe.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.1

Postby Carreau » Thu Jul 19, 2018 9:13 pm

Anesthetic wrote:So how are things going? I check in every day in a lurking capacity, but the only new information I've been getting is that people need help using this mod, not what's been going on with the progression of it.

Very excited for whats just down the pipe.



I’ve got the update in testing right now. LunarCataphract and Rasati are being huge helps. Some tweaks and bug fixes have been suggested, and I’ve got round two of testing started. Things are looking pretty good and the whole quest is coming together nicely.
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