Carreau wrote:Zombiese and I have been discussing the xp curve. We both agree that it is way too grindy in the early levels. Expect a nee rebalance to it in the next update. I’m batting exponentional curves around that will allow quicker leveling at low levels but won’t become trivial when belly capacities grow absurd. I’m also going to take a note from vanilla and let companions add to the player xp bar as well. As a non-pred player, would you want the xp to apply to non-preds to gain access to the resistance perks?
Also, I think I’ve sold myself on canning companion progression and just straight up tying the level to the player. That way you won’t have to start with a weak pred companion in late game when enemies can easily outlast their digestive juices.
And I really like that power armor. I’ll look into the feasability of it, but it’ll be a while if I add it (i’m definitelyngoing to download and play with it though. Hehehe)
I've just gotten to level 43 in this current playthrough and only been eaten by a vore raider once so, anecdotally, I don't think it's that much of a problem. Tying it to the player level does make sense though, as I'm finding it nearly impossible to level Curie this late in the game.
Just out of curiosity, was there a technological reason for not allowing vore in power armor? If not, a late game torso mod might be nice since I find running around without armor leads to a lot of deaths.
Outside of mechanics talk, I would kinda like to see more player as prey options but the mod is still excellent as is