Carreau wrote:The values per tick are hard coded to 1% per tick of the timer for excess gain, and 2.5% for timer changes of +/- from the fullness bar. I found that anything bigger than that makes the effect choppy. I gave the slider control for the timers themselves as a way for everyone to dial in their preference for change over time. I could decouple the time sliders. I'm really leaning on making it just generate less fat when you go over 100. I introduced the VEV reductions as a balance change, and it definitely adds a flavor of random difficulty to maintaining thicc levels.
Play with the lower fullness numbers, and tell me how you feel it plays out. Maybe I need to default the timers to something quicker and change up the fullness increases.
Now, the thing with how the timers work behind the scenes is multiplicative. So, the default slider values you see are if nothing is modifying them. Combat halves the timer values. But, everytime you add to your hunger (the arrows), it decreases the time it takes for the fullness meter to update. So, like one arrow is half the time, and two arrows is a third of the time, etc. When the fullness meter depletes, it decreases time between the body updates. So, it should begin at 70 and half the time. 50 is a third, 30 is a a quarter, and at 10 it should be a fifth of the time. Having higher hunger also causes the body to update quicker too. So for every three hunger, it reduces the time by another factor like the fullness bar does. So, if you have hunger at max -7, and let the fullness bar tick to below 10, your body should be updating in the thinning direction at 1/7 the rate you set in MCM.
There's always room for improvement, and I want the mod to be fun. I don't want it to feel like everyone's been penalized by stopping to play with the settlement system. Right now, I'm thinking rebalancing the excess generated system coupled with a reduction in the fullness additions per prey. Low level preds should have a difficult time staying thicc, but high level preds should have no problem. Obviously, the more prey you can eat, the easier it is, and with less indigestion occurring, a pred won't lose the excess they generate.
so i found a bug while messing around
my char was at the max weight and almost full when i decided that i didn't like how she looked like
i opened looksmenu and loaded preset i had previously saved there that had a slim body
result was that my fullness got stuck and when i tried to eat a raider her belly also got stuck to the biggest size
EDIT: forgot to mention that she didn't gain weight at all after that
gonna try to play with lower fullness tomorrow because the previously mentioned bug messed up my saves and im too tired to make new one right now