Carreau wrote:I’m surprised player.set would work. Set is a global variable command, so it’s not supposed to be attached to an actor. 000PerkPoints is a global, so it should just be ‘Set 000PerkPoints to #’
You can always confirm that perk points were set correctly with ‘Show 000PerkPoints’
I’ll look into the belly stuff for super mutants. More than likely, I’ll include it as a separate belly and have it be rebuilt by players like gat’s bellies.
It works. It's just weird weather or not Its going to decide to. And when It will decide. I just played for a few minutes without touching it, decided to check to see if it worked, and yeah, it did at that point.
Now for the feedback portion of this comment.
1 Speeding up the Tickrate for digesting defeated preys has the added Bonus of VASTLY reducing the negative effects of Indigestion. As if you max out your tick rate speed then your belly is gone in a matter of seconds and with it all negative effects of indigestion.
2 Doing this also INFINITELY speeds up gaing vore levels, as you are capable of charging around devouring an opponent if it kills them out right, then your belly is gone in like 5 secconds and it's on to your next prey. Rinse repeate, you can scarf down a whole fortres of enemies in mere minutes, without even being able to eat more then one enemy at a time.
The speed of Digestion should really be probably tied to the leveling system.
3 Lastly yes, getting eaten doesn't always result in a crash, but I tested it 9 times, and 6 out of the 9 resulted in a crash. A 2/3rds crash rate, is NO Bueno. What ever you did to the camera... it wasn't really a problem the way it had been up to that point, and I honestly never Once had a crash from that in all the time I'd been playing up untill now, but with this change the Crashes are real and prolific. Probably best to put that back the way it was...