Fallout Vore Overhaul Addon: Voremersion v1.4.8

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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Katria » Wed Sep 05, 2018 9:48 pm

So, two questions, does your extension of fallout vore allow for NPC's to dump/regurgitate prey loot? That's my biggest complaint with vanilla, that all loot is gone when your companions eat anything.

And two, any possibility of a compatibility patch with this? https://www.nexusmods.com/fallout4/mods/34387?tab=files
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Slayerhero90 » Wed Sep 05, 2018 10:47 pm

i'd thought that gat had made it so that companions that ate things dumped those items into the player's stomach container
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Katria » Wed Sep 05, 2018 11:32 pm

Slayerhero90 wrote:i'd thought that gat had made it so that companions that ate things dumped those items into the player's stomach container


Not in my experience, at least. Then again, it's hard to know exactly what a mob had before ending up in Cait's (or anyone else's) gut. :P
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby SubZero156 » Thu Sep 06, 2018 1:22 am

i need help with cold's bellies they don't work they only show with nudity armor on i have the cold file (op 8)
when i eat with armor no belly when no armor i eat belly shows odd the WG works
Last edited by SubZero156 on Thu Sep 06, 2018 4:54 am, edited 1 time in total.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Carreau » Thu Sep 06, 2018 4:50 am

QuinD wrote:had some more ideas,

vore based dialogue, comments about you being a pred, comments about "missing people" or "feeling hungry", vore threats if you have the intimidation perk

vore settlement objects, toilet/pit, a prey collection station or something, a waste powered generator


We're working on dialogue right now. It's only for companions reacting to seeing you do things, but I'm planning on expanding it in the future. Toilets have been asked before, and it's not usually high on my priority list. But it is there.

Katria wrote:So, two questions, does your extension of fallout vore allow for NPC's to dump/regurgitate prey loot? That's my biggest complaint with vanilla, that all loot is gone when your companions eat anything.

And two, any possibility of a compatibility patch with this? https://www.nexusmods.com/fallout4/mods/34387?tab=files


All companions and workshop NPCs currently send their loot to the player's belly stash. The new update will have a toggle where current companions will drop a scat pile with their loot in it.

What exactly do you need for the vulpine race to be compatible? Someone else posted pictures of it working. I personally don't use it, so I have 0 clue as to what the issue could be.

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SubZero156 wrote:i need help with cold's bellies they don't work
i use galmar armors mostly


Galmar's armors require you make your own ESP to force the bellies to work. viewtopic.php?f=79&t=52059&start=880#p2688300 You can either make a separate ESP from mine if you're not near the 255 mod limit (or whatever it is), which is infinitely easier, or you can add it to whatever version of Voremersion Coldsteel.esp you're using, which I go over in that link.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby SubZero156 » Thu Sep 06, 2018 8:13 am

SubZero156 wrote:i need help with cold's bellies they don't work
i use galmar armors mostly


Galmar's armors require you make your own ESP to force the bellies to work. viewtopic.php?f=79&t=52059&start=880#p2688300 You can either make a separate ESP from mine if you're not near the 255 mod limit (or whatever it is), which is infinitely easier, or you can add it to whatever version of Voremersion Coldsteel.esp you're using, which I go over in that link.


what do you mean by like make a separate ESP like copy paste or what as you tell i ain't the best with fallout 4 coding
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Rasati » Thu Sep 06, 2018 11:14 am

SubZero156 wrote:
SubZero156 wrote:i need help with cold's bellies they don't work
i use galmar armors mostly


Galmar's armors require you make your own ESP to force the bellies to work.


what do you mean by like make a separate ESP like copy paste or what as you tell i ain't the best with fallout 4 coding


The Post Carreau linked you to has the perfect step by step description. Use it. (viewtopic.php?f=79&t=52059&start=880#p2688300)
Though i must say if you have no clue what you are doing you should just use armors that are already included in the ColdsteeJ Weightgain mod and stick to it. In fact you should make sure that the coldsteel bellies work on your naked avatar before you dig any deeper. (Don´t forget to click the checkbox for "Build morphs" in Bodyslide, its a common mistake). Saying "coldstgeel bellies don´t work" is a pretty broad statement. Better make sure you have the basics down.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby SubZero156 » Thu Sep 06, 2018 11:39 am

Rasati wrote:
SubZero156 wrote:
SubZero156 wrote:i need help with cold's bellies they don't work
i use galmar armors mostly


Galmar's armors require you make your own ESP to force the bellies to work.


what do you mean by like make a separate ESP like copy paste or what as you tell i ain't the best with fallout 4 coding

The Post Carreau linked you to has the perfect step by step description. Use it. (viewtopic.php?f=79&t=52059&start=880#p2688300)
Though i must say if you have no clue what you are doing you should just use armors that are already included in the ColdsteeJ Weightgain mod and stick to it. In fact you should make sure that the coldsteel bellies work on your naked avatar before you dig any deeper. (Don´t forget to click the checkbox for "Build morphs" in Bodyslide, its a common mistake). Saying "coldstgeel bellies don´t work" is a pretty broad statement. Better make sure you have the basics down.


ok i will give it a try by myself i will be back to report any problems ok see you soon
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Katria » Thu Sep 06, 2018 4:27 pm

Carreau wrote:What exactly do you need for the vulpine race to be compatible? Someone else posted pictures of it working. I personally don't use it, so I have 0 clue as to what the issue could be.


From experimenting with the standard vore mod, the belly model still uses human skin file, so you end up with a mismatched belly to the furred looking two-toned skin for the vulpines.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Carreau » Thu Sep 06, 2018 4:51 pm

Katria wrote:
Carreau wrote:What exactly do you need for the vulpine race to be compatible? Someone else posted pictures of it working. I personally don't use it, so I have 0 clue as to what the issue could be.


From experimenting with the standard vore mod, the belly model still uses human skin file, so you end up with a mismatched belly to the furred looking two-toned skin for the vulpines.


I'm a bit busy to make a whole set of texture packs. Maybe if someone else is kind enough to help on that end >_>
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby adog421 » Thu Sep 06, 2018 9:12 pm

Is there a certain amount of people you need to eat before you can use disposal?
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Carreau » Thu Sep 06, 2018 9:16 pm

No.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby adog421 » Thu Sep 06, 2018 10:06 pm

Every time I go to use disposal after eating someone it’s says I’m not ready to use it
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Carreau » Fri Sep 07, 2018 4:17 am

I honestly don’t know, dude. You’ve had a bunch of problems, all stemming around the use of consumables. I posted a link for script logging a few posts back. You could try posting a log and maybe i can see if there’s an install error through that? I honestly don’t know what your root cause could be other than install error
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby adog421 » Fri Sep 07, 2018 5:13 pm

Yea I didn’t mean to bug you about all these problems. It just seems odd that they occur when they do
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Katria » Sat Sep 08, 2018 8:26 am

I just cannot for the life of me figure out why the belly clothing items will not show in my game. I had fallout vore working in the past, with the same group of mods too. But no matter what I do, nada. I've made sure they are being equipped, and they are, but the models just don't show up at all in game. I'm utterly stumped on what to do. I asked in the other thread, but literally got nothing of any use, just the typical 'check your load order' and 'verify your game' I tried that, I tried process of elimination in disabling mods, still nothing.

If it helps at all, this is my load order:
Spoiler: show
GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCWorkshop03.esm=1
DLCNukaWorld.esm=1
DLCUltraHighResolution.esm=1
CBBE.esp=1
VulpineRace.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
SettlementKeywords.esm=1
Damage Threshold.esm=1
CROSS_CosmeticFramework.esm=1
FalloutVore.esm=1
CROSS_CryoLance.esp=1
LooksMenu.esp=1
Voremersion.esp=1
SOTS.esp=1
AWKCR - Mod Power Armor Engine Glitch Fix.esp=1
SPECIAL-049.esp=1
Loot Detector.esp=1
You Talk Too Much.esp=1
Danse GTFO Power Armor.esp=1
HC_InstituteFastTravelDLC.esp=1
Faster Terminal Displays (20x).esp=1
Settler Sandbox Overhaul.esp=1
SettlementAttacksBeyond.esp=1
Better Settlement Defence.esp=1
PA-Quick Animations.esp=1
CompanionAccuracy.esp=1
Companion Infinite Ammo and Unbreakable Power Armour.esp=1
FS_NukaWorldTramFastTravel.esp=1
keyNuker.esp=1
Strong Back - Improved -- Far Harbor.esp=1
AutoDoors.esp=1
ShelteredBeds.esp=1
IncreasedSettlerPopulation50.esp=1
Scavver's Toolbox.esp=1
TheMobileMechanic.esp=1
SkjAlert_All_DLC.esp=1
mso_sms.esp=1
CVSNWA.esp=1
BuyPaInstitute.esp=1
Larger Shipments.esp=1
Fixed Trading Prices.esp=1
aesscroungerexpandeddlc.esp=1
RadlessNukaCola.esp=1
DD_Perk_Reset_WIZURD_HAIRRYY.esp=1
Crafting Workbench.esp=1
Crafting Workbenches - Ammo.esp=0
44silenced.esp=1
GunmetalWeaponSkins.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModification - DLC Far Harbor.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationGroknak.esp=1
LegendaryModification - DLC Far Harbor (2LM).esp=1
LegendaryModification2LMAKPatch.esp=1
Armorsmith Extended.esp=1
Armorsmith All DLCs Patch.esp=1
SOTS_AWKCR_AS_Patch.esp=1
Combat_Helmet_Illumination 1.2.esp=1
MarineHelmetTweaks.esp=0
Craftable Armor Size.esp=1
Craftable Armor Size - Fix Material Requirements.esp=1
EndorsCustomCombatArmor.esp=1
EndorsCustomCombatArmor_AE.esp=1
EndorsCustomCombatArmor_CAS_CCA_Cost.esp=1
EndorsCustomCombatArmor_VaultSuitDLC_AE.esp=1
GhoulsCombatDogs.esp=1
EndorsCustomCombatArmor_CADog.esp=1
WAH.esp=1
BOSHood61.esp=1
FV20_SleekBallisticMask.esp=1
CROSS_Techmask.esp=1
ChineseStealthSuit.esp=1
CROSS_CourserStrigidae.esp=1
DogmeatVaultSuit.esp=1
Customizable Vault Suits.esp=1
MarineArmorNeckCoverAWKCR.esp=1
Helmless Hazmat.esp=1
rpampas.esp=1
HN66Fo4_EasyGirl_BS.esp=1
SuperMutantClothes.esp=1
PipBoy 88 is SPECIAL.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
EAMR.esp=1
AS_Institute_Workstations.esp=1
AS_PowerArmorStation.esp=1
AS_CraftableInstituteStations.esp=1
AS_Food_Synth.esp=1
KSHairdos.esp=1
Crimsomrider's Illusive Man's Eyes.esp=1
ZellaHairDye.esp=1
CX.esp=1
Impervious Power Armour.esp=1
Impervious Power Armour - Automatron.esp=1
More Power Armour Mods.esp=1
More Power Armour Mods - Automatron.esp=1
InstitutePowerArmor.esp=1
EnclaveX02.esp=1
Hellfirenew.esp=1
Institute-MPAM.esp=1
MPAM-Fixed-X-02.esp=1
Hellfirenew - MPAM Compatibility.esp=1
Hellfirenew - Impervious Compatibility.esp=1
PAStealthMods.esp=1
X03Factions.esp=1
Midwest Power Armor Evolution.esp=1
Liberty_PA.esp=1
Liberty Power Armor -MPAM.esp=1
IP4APA.esp=1
PowerArmorDelivery.esp=1
Molerat_Disease_Immunity_PA_Hazmat.esp=1
UNnaked Power Armor.esp=1
HPA.esp=1
CMPA +300.esp=0
DB_NoPowerArmorStrengthCap+10.esp=1
PowerArmorStorageSystem.esp=1
Jetpack Overhaul.esp=1
Jetpack Overhaul - Armorsmith Extended.esp=1
Laser Silencer BeamFocuserABsounds.esp=1
556 Combat Rifle SA-FA.esp=1
More Weapon Receivers.esp=1
MWR - 50 Cal Minigun.esp=1
Classic_Handmade.esp=1
NukaWorldRifleClassicStock.esp=1
HandmadeRifleRenamed.esp=1
N-E BCB.esp=1
N-E BCB - Better Broadsider.esp=1
GKX Sticky Flamer.esp=1
BetterBlade.esp=1
Super_Blade_1.1.esp=1
BetterSynthRelayGrenadesNoSquads.esp=1
Institute Heavy Weaponry.esp=1
PlasmaCarbine.esp=1
GreaseGunSMG.esp=1
10mmSMG.esp=1
ASVektor.esp=1
G3.esp=1
BullpupBozar.esp=1
WattzLaserGun.esp=1
PlasmaSword.esp=1
PlasmaSword_LL.esp=1
DOOMMAC11.esp=1
MP-412.esp=1
P220.esp=1
Quad_Technetronic.esp=1
Quad_Accelerator.esp=1
Plasma Cycler.esp=1
CBJ-MS PDW.esp=1
DOOMCatalyst.esp=1
ClassicSniper.esp=1
M2045MagnumRevolverRifle.esp=1
MTs255.esp=1
RSh-12.esp=1
HuntingShotgun.esp=1
TrenchShotgun.esp=1
Jackhammer.esp=1
InstituteTurboplasmaRifle.esp=1
9x39Project.esp=1
AQUILA.esp=1
ReconPack.esp=1
HaxAUG.esp=1
Workshop_Ammobox.esp=1
Vendor_Registers.esp=1
ZIR_VendorCounters.esp=1
WorkingNCMachine.esp=1
TheFridgeWireless.esp=1
IceColdNukaMixing.esp=1
dinomore.esp=1
Thematic and Practical.esp=1
OCDecorator.esp=1
OCDispenser.esp=1
OCDecoratorDLC.esp=1
TurretStands.esp=1
OctaviusSentibar_Labels.esp=1
Guard Rug - D6.esp=1
Craftable BOS Barricade.esp=1
DecontaminationBooth.esp=1
VerticalConduits.esp=1
Vault-Tec Food Solutions.esp=1
Snappable Covenant Walls.esp=1
Ground_Vanilla.esp=1
WorkshopWallFillers.esp=1
MoreVaultRooms.esp=1
VaultPlus.esp=1
VaultPlus_MVR.esp=1
VaultPlus_Railings.esp=1
VltElevatorDLC.esp=1
WWE.esp=1
Glazing.esp=1
SolarPower.esp=1
Happiness Tweaks.esp=1
ManufacturingExtended.esp=1
ManufacturingExtendedFH.esp=1
DLC items to manufacturing.esp=1
BrighterSettlementLights_LongAndSoft.esp=1
Vault111Settlement.esp=1
Realistic Sanctuary Pre-War Bunker 1.3.esp=1
FinishedBasement.esp=1
BasementLiving.esp=1
[777] Sanctuary - Reworked Roads.esp=1
SanctFixedBridge.esp=1
WiredReflexes.esp=1
Vault88-EntranceLightFix.esp=1
V88-Light_And_Tunnel_Mod.esp=1
Vault88BetterExits.esp=1
SDIShutters.esp=1
RRShuttersAndDoors.esp=1
LR_APCTransport.esp=1
LR_APCNukaWorldExspansion.esp=1
NeutralVertibirds.esp=1
NeutralVertibirdsNoSchematics.esp=1
Tougher Vertibirds.esp=1
Vertibird Faction Paint Schemes.esp=1
Crimsomrider's Likable Strong.esp=1
FaceMaxson.esp=1
SaveAcadiaFromBoS.esp=1
Institute-AltEnding.esp=1
Spare Railroad as Institute.esp=1
ModdableBuddy.esp=1
MrHandyPlasmaGun.esp=1
Automatron Special Defense Assembly.esp=1
Automatron Protectrons Expanded.esp=1
3in1.esp=1
autoweapons.esp=1
AutomatronPrewarPaints.esp=1
ModdableRobotSettlers.esp=1
ModdableDeezer.esp=1
ChemistMysteriousSerum.esp=1
HelmetHide.esp=1
EveryonesBestFriend.esp=1
EFF.esp=1
DoorsNotWalls.esp=1
HZS NavMesh Fixer.esp=1
Minutekeep.esp=1
The Castle.esp=1
LaserTargeter.esp=1
Better Artillery Flares (vanilla weight version).esp=1
Scrap Everything - Ultimate Edition.esp=1
MakeYourOwnSynths.esp=1
Damage Threshold - Fools Fight Futilely.esp=1
WSB.esp=1
GOT.esp=1
Marine Armor Minuteman paintjob.esp=1
VulpinePlayer.esp=1


I am on fallout version 1.10/98.0, with all appropriate other versions of mods.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Carreau » Sat Sep 08, 2018 8:34 am

I wouldn't have pointed at load order for an invisible belly. So let me get this right, the Gat bellies aren't showing up, but you've verified that they actually are equipped such as through console commands? One other way to verify is if you go to the vore basement and get the bellies from the dresser that you can just equip like normal armor and see if they are invisible as well. If they show up invisible, that means you need to build the bellies in Bodyslide again.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Katria » Sat Sep 08, 2018 11:39 am

I even went in and modified the armours so I could see them in inventory, and make sure they are equipped, used console to add the cosmetic ones and tried those too. All invisible, and I've tried building them over and over, no effect. The only one that did work was the 3 prey one, now not even that one works.

Should there be a directory in the meshes for the gat .nifs? Because looking it over, for whatever reason, it is missing even after building the bellies, and only the three prey one shows up. (like before)
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Carreau » Sat Sep 08, 2018 12:51 pm

Yeah. All of the gat armor models should be in Data\Meshes\Gat\

More than likely, your bodyslide is dumping all of the models into the wrong folder when they're built
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Re: Fallout Vore Overhaul Addon: Voremersion v1.2

Postby Katria » Sat Sep 08, 2018 3:54 pm

Hmm, I guess I will have to go on an adventure in my 3 or so harddrives to find where and correct it.

Edit:
Figured it out, bodyslide isn't even exporting, for reasons I can't figure out. It says successfully exported, but cant' seem to write to the fallout directory, even when run as admin. I managed to work around it and get it to export to the desktop though, then manually place the mesh files. I really dunno what's going on with fallout some days.
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