Fallout Vore Overhaul Addon: Voremersion v1.4.8

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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby DanalSalmon » Thu Jan 17, 2019 3:32 pm

Carreau wrote:Oh hey. What's this that I'm working on next??

ScreenShot207.png


ScreenShot208.png


Why, it's part of the revamped context vore! the plan here is that if you encounter a friendly NPC, you can have some dialogue options. If the NPC has never had Nuka Acid before, you can give one to them and be swallowed. Right now, it's all non-lethal stuff, and I'm still working out the whole getting you out of non-lethal vore if you decide you want to get gulped. Expect a blog post soon going in a bit more detail on this once I get more of it worked out!

Are you planning to implement lethal context vore? Getting a companion to eat you (as far as I'm aware) requires good positioning, luck, and console commands.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby Carreau » Thu Jan 17, 2019 3:50 pm

There are plans to have non-lethal preds double cross hapless prey who were lulled into dumbly climbing in an oriface.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby darthkomar » Thu Jan 17, 2019 4:44 pm

Yeah before hand enabling/disabling manual digestion worked as a work-around.

Which logs exactly did you need? I couldn't find a falloutvore log :/

EDIT: Here's a modlist while I think about it

Spoiler: show
(0) Fallout4.esm
(1) DLCRobot.esm
(2) DLCworkshop01.esm
(3) DLCCoast.esm
(4) DLCworkshop02.esm
(5) DLCworkshop03.esm
(6) DLCNukaWorld.esm
(7) SettlementKeywords.esm
(8) SpringCleaning.esm
(9) ArmorKeywords.esm
(10) Loads.esm
(11) FalloutVore.esm
(12) VulpineRace.esm
(13) Homemaker.esm
(14) MakeFoodFasterFramework.esm
(15) WorkshopFramework.esm
(16) CBBE.esp
(17) BostonFPSFixAIO.esp
(18) BostonFPSFixAutomatron.esp
(19) Build High - Expanded Settlements.esp
(20) Build High - Builder's Patch.esp
(21) BostonFPSFix-NukaWorld.esp
(22) Build High - Scrapper's Patch.esp
(23) BostonFPSFixFarHarbor.esp
(24) Death Effects.esp
(25) Follower Revive System.esp
(26) extendedLightsWS - No shadows.esp
(27) LooksMenu.esp
(28) Loot Detector.esp
(29) Move (Get Out the Way).esp
(30) Movable PA Frames - Vanilla + DLC.esp
(31) No More Fake Puddles - Nuka World 1-0.esp
(32) NegativeAffinityIsPositiveAffinity.esp
(33) AzarPonytailHairstyles.esp
(34) PA-Quick Animations.esp
(35) QuickHarvest.esp
(36) QuickTrade.esp
(37) 3dscopes-replacer.esp
(38) AdvBubbleTurretSet-RealNP.esp
(39) Better Vendor Stalls.esp
(40) SettlementMenuManager.esp
(41) WhirligigRadarStation.esp
(42) Skip DIMA memories.esp
(43) The Eyes of Beauty Looking Stranger.esp
(44) The Eyes Of Beauty.esp
(45) TheEyesOfBeauty.esp
(46) UnlimitedSettlementBudget.esp
(47) Armorsmith Extended.esp
(48) All Equipment Modifiable - Legendary Modification.esp
(49) All Equipment Modifiable.esp
(50) wasterArmor.esp
(51) Crafting Mastery.esp
(52) VendorTrunk.esp
(53) VulpinePlayer.esp
(54) DD_Wasteland_Children_done_right.esp
(55) LegendaryModification.esp
(56) LegendaryModification2LM.esp
(57) CleanSettlement Greenhouse.esp
(58) Voremersion.esp
(59) VertibirdOverhaulHackAndMark.esp
(60) PaladinBaileyRedRocket.esp
(61) CleanSkins.esp
(62) SpringCleaningCompatibilityPatch.esp
(63) Sanctuary Cleaner Roads.esp
(64) Settlers Calling.esp
(65) CheatTerminal.esp
(66) Minutemenoverhaul.esp
(67) ModifyCompanionWeapons.esp
(68) MilitarizedMinutemen.esp
(69) MakeYourOwnSynths.esp
(70) KelloggArm.esp
(71) Tactical Flashlights.esp
(72) LegendaryModification2LMAKPatch.esp
(73) LegendaryModificationMisc.esp
(74) ImmersiveScrapping_SeasonPass.esp
(75) Crafting Workbench.esp
(76) Crafting Workbenches - Ammo.esp
(77) Crafting Workbenches - Ammo Special.esp
(78) CraftableAmmo.esp
(79) CraftableAmmo_plus.esp
(80) Loads of Ammo - Leveled Lists.esp
(81) AUG-A1.esp
(82) BulkChems.esp
(83) BulkUtilityRecipes.esp
(84) CleanSettlement.esp
(85) Clean Wasteland Workshop.esp
(86) Combat_Helmet_Illumination 1.2.esp
(87) VulpinePiperCait.esp
(88) CleanSettlement Beds.esp
(89) Faster Terminal Displays (100x).esp
(90) Homemaker - Streetlights Use Passive Power.esp
(91) homemaker_workshop03_patch.esp
(92) IncreasedSettlerPopulation50.esp
(93) FO4LaserBolts.esp
(94) LooksMirror.esp
(95) MakeFoodFaster - Far Harbor.esp
(96) MakeFoodFaster.esp
(97) notShaun.esp
(98) Optimized Vanilla Textures.esp
(99) dD-Realistic Ragdoll Force.esp
(100) Sandbag Fortifications - Version 2C.esp
(101) ScrapDeadThings.esp
(102) ScrapThatMisc.esp
(103) SC_ExpandedAnimation.esp
(104) SC_ExpandedBuildings.esp
(105) SC_ExpandedConcrete.esp
(106) SC_ExpandedDirtGrass.esp
(107) SC_ExpandedHedges.esp
(108) SC_ExpandedLanterns.esp
(109) Tactical Flashlights - Settings.esp
(110) TTOutfit.esp
(111) UNnaked Power Armor.esp
(112) Nuke Screen Effect Remover.esp
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby Carreau » Thu Jan 17, 2019 5:22 pm

It’s in the user folder in the logs folder.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby PervyLesbian02 » Thu Jan 17, 2019 6:50 pm

Um... I have no clue how to activate Voremersion. I used the 7zip file thingy, but it hasn't changed anything in-game...
k thanks for reading something I said
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby Carreau » Thu Jan 17, 2019 7:15 pm

PervyLesbian02 wrote:Um... I have no clue how to activate Voremersion. I used the 7zip file thingy, but it hasn't changed anything in-game...


What do you mean used the 7zip file thingy? All you have to do is use your install mod feature of your mod manager and the included installer should take over.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby PervyLesbian02 » Thu Jan 17, 2019 7:50 pm

Carreau wrote:
PervyLesbian02 wrote:Um... I have no clue how to activate Voremersion. I used the 7zip file thingy, but it hasn't changed anything in-game...


What do you mean used the 7zip file thingy? All you have to do is use your install mod feature of your mod manager and the included installer should take over.

Ohhhhhhhhhh...
Got it! Thanks! ^^;
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby darthkomar » Thu Jan 17, 2019 10:04 pm

Carreau wrote:It’s in the user folder in the logs folder.


Yeah, it wasn't there :/
I must have set something up wrong :/

Also, I feel like I came off as rude earlier, sorry. Keep up the good work :D
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby Carreau » Thu Jan 17, 2019 11:05 pm

Logs.png


Right there. Without that log, I can't help you on what's messed up.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby darthkomar » Fri Jan 18, 2019 12:38 am

Hmm, it's not making the log for me...fookz, I'll see what I can do
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby Jadex » Fri Jan 18, 2019 12:55 am

Carreau wrote:
Logs.png


Right there. Without that log, I can't help you on what's messed up.

I gotta add I don't have those logs either maybe he's right or were both just idiots
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby RiggsEclipse » Fri Jan 18, 2019 5:10 am

Stunlocked wrote:
RiggsEclipse wrote:
Carreau wrote:There's not much that can be done for the legendary enemies unfortunately. The damage based system I moved everything to helps alleviate some of that. I found with the original system, legendaries were pretty much a no-go. They'd get trapped for forever, and then when they finally came up, they'd basically be full healed, and this would continue forever. The legendary boss that finally pissed me off enough was the stupid assaultron in the FEV lab during Virgil's side quest. Since there's a constant amount of damage done now, some legendaries will fall victim in your gastric juices since they won't heal up. But if they get coughed up, it's back on. Legendaries get a bit easier at higher vore levels since you can hold them for longer, therefore dealing more damage. The last perk for stomach strength pretty much traps them indefinitely.

I figured for digestive scrapping, it could be a perk or magazine set. I'm pretty certain i can script scrap them. But it's something I'll look into. Legendary items would be excluded since there's a keyword to test for those.

I know for a fact theres a mod that actually does add machines that allow automated weapon and armor scrapping so at the very least I know its possible to do!

The modded machine does still take out the gun and gives scrap but it doesn't involve the scrapping mechanic, so it doesn't benefit from the Scrapper perk, from what I understand

Yeah you'd be correct there but perhaps like, a script checks if you have the perks and so changes the output? Not sure as I'm no programmer of any kind lol. I AM BUT A HUMBLE CONSUMER, GROVELLING AT THE FEET OF THE MODDER OVERLORDS
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby Stunlocked » Fri Jan 18, 2019 6:06 am

RiggsEclipse wrote:Yeah you'd be correct there but perhaps like, a script checks if you have the perks and so changes the output? Not sure as I'm no programmer of any kind lol. I AM BUT A HUMBLE CONSUMER, GROVELLING AT THE FEET OF THE MODDER OVERLORDS

That would mean typing the scrapping results again for every single weapon, multiplied by the four salvager perks(counting zero)

But what do I know, maybe there's been a workaround, I'm not familiar with the game's code either, I just saw the scrapping problems mentioned once.
The "scrap everything" mod allows scrapping weapons laying on the ground via a hotkey, but I don't know if it matches the stuff you get from the perk, I should test that, be right back
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby Carreau » Fri Jan 18, 2019 8:15 am

Jadex wrote:
Carreau wrote:
Logs.png


Right there. Without that log, I can't help you on what's messed up.

I gotta add I don't have those logs either maybe he's right or were both just idiots


So long as you followed the steps in the link I provided, the game will start producing papyrus logs.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby MGVU » Fri Jan 18, 2019 1:37 pm

So what kind of updates can we expect next?
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby Carreau » Fri Jan 18, 2019 1:41 pm

I make blog updates now :)
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby Kavvanshrike » Fri Jan 18, 2019 2:56 pm

will there be charisma checks with context vore? might want to convince someone into a one way trip or likewise that you don't want out of them
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby Carreau » Fri Jan 18, 2019 3:05 pm

Right now, to prevent cheesing the system for XP, I’m rolling a chance of 50%. Every point of charisma makes it 1 point easier, and intimidate and black widow/lady killer also make it easier. I think i have it set at 3 points per perk easier
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby argdhal » Fri Jan 18, 2019 4:34 pm

I don't know if Carreau is looking for input on these sort of things, but I have some ideas for random encounters. Would they be of interest or nah?
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Re: Fallout Vore Overhaul Addon: Voremersion v1.3.2

Postby Carreau » Fri Jan 18, 2019 5:19 pm

argdhal wrote:I don't know if Carreau is looking for input on these sort of things, but I have some ideas for random encounters. Would they be of interest or nah?


Go ahead and share some of your ideas.
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