Fallout Vore Overhaul Addon: Voremersion v1.4.8

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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby YurriiTheShark » Sat Jul 13, 2019 5:06 pm

Marpatt wrote:So, I only just noticed, but it appears the vorish legendary effect disappeared, or no longer works with the legendary modification mod. For some reason, it no longer shows, and I can no longer add it to weapons. Any thoughts would be appreciated! ^^;


If you use a single or small amount of weapons you can add the effect to a weapon in like 3 steps in FO4Edit:

1. Copy the weapon you want (I suggest into a new esp for your own edits)
2. Add the Object effect (you can find it on the Devour weapon in the row "EITM - Object Effect") it should look like: 000SwallowEnchantment "Devour" [ENCH:01003D49]
3. Save

That's what I did because I hated swapping between my Atom's Judgment with the World Series Sticker and Swallow.

I also need to find the file I had that added the effect to weapon bashing although that one was a little more complicated (I just copied some mod that added knockdown to bashing with one of the perks and swapped the knockdown with swallow) although that would be nice to see as a vore perk.

If you want I can make a better guide with pictures.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Carreau » Sun Jul 14, 2019 7:25 am

My updates haven't made any changes that would impact the vorish legendary mod. Not sure what's going on there.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Polyphemus » Sun Jul 14, 2019 3:31 pm

I've been having issues with a fresh save getting the coldsteel bellies to show up. The weird thing is, when I swallow naked it works fine, if I change outfits after I swallow it works fine, but if I swallow someone while wearing armor, it gives me the gat bellies. When I change armor it even digests the coldsteel belly properly, I checked the keywords of the armor and it seems they don't have it. I used to have it so only some armors worked and others didn't in this way but after doing a fresh install and trying to get it to work none of the armors work now. I use mod organizer 2, galmars conversions and the high poly armors if that matters, but the problem is with all armors. I looked through the guide for coldsteel bellies and noticed that I can't find the Voremersion_coldsteel.esp but there is Voremersion_fullsizeASE2pac.esp.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Carreau » Mon Jul 15, 2019 9:46 am

I renamed all of the old files a while ago to make managing 10+ optional files less of a headache. I’ve also transitioned from the old keyword system to a formlist system. The old keywords are supported as a legacy thing. If you’re running the fullsize ASE woth 2 pac file, make sure all of the required armors for that file are in your load order and loaded before the optional file.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Polyphemus » Mon Jul 15, 2019 3:06 pm

Carreau wrote:I renamed all of the old files a while ago to make managing 10+ optional files less of a headache. I’ve also transitioned from the old keyword system to a formlist system. The old keywords are supported as a legacy thing. If you’re running the fullsize ASE woth 2 pac file, make sure all of the required armors for that file are in your load order and loaded before the optional file.

Ahh, I knew I was overlooking something obvious!! Thank you so much! Most of the armors I've tested work now, and the ones that don't I'm assuming don't have esp support/need to be fixed with outfit studio. I know how to do the outfit/bodyslide conversion, but what should I do if it's a basegame/DLC outfit that doesn't work, yet has the slider support?
'
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Polyphemus » Mon Jul 15, 2019 3:12 pm

Polyphemus wrote:
Carreau wrote:I renamed all of the old files a while ago to make managing 10+ optional files less of a headache. I’ve also transitioned from the old keyword system to a formlist system. The old keywords are supported as a legacy thing. If you’re running the fullsize ASE woth 2 pac file, make sure all of the required armors for that file are in your load order and loaded before the optional file.

Ahh, I knew I was overlooking something obvious!! Thank you so much! Most of the armors I've tested work now, and the ones that don't I'm assuming don't have esp support/need to be fixed with outfit studio. I know how to do the outfit/bodyslide conversion, but what should I do if it's a basegame/DLC outfit that doesn't work, yet has the slider support?
'

I realize I probably didn't word that well and have found a few outfits, I 'think' they've been rebuilt by 2pac or by CooldSteelj yet don't work, they have the slider support and I didn't convert them myself. It seems arbitrary which ones do and don't work.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby YurriiTheShark » Tue Jul 16, 2019 5:48 pm

Any plans for some new perks with 3.0? I had 2/3 ideas that I sort of use right now (and some bad names):

Bash and Grab: Doing a gun bash triggers (or has a chance, better at higher perk levels) a swallow.

Melee Muncher: All melee weapons trigger (or has a chance, better at higher perk levels) a swallow.

Reversal: A (successful?) block triggers (or has a chance, better at higher perk levels) a swallow. This on I'm less sure about because I haven't done it this way but some legionaries exist that freeze or disarm on block so maybe.

I'm almost done setting up my new modded environment I was looking up some mods to change up my play through a bit and found one that looks fun, it turns a super sledge into a halo gravity hammer but it's quite broken (as in the explosion triggers all the time even for grenades) but I can't figure out how to tame it. I though it might work as a high level upgrade if the effect only triggered on like power attacks or crits maybe but it's beyond my skill so I guess I'll give up on it for now. as long as I don't find any new mods I only really have a bit of Outfit studio tweaks and 3 holstered weapon meshs to make (2 of which come from base game weapons).
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Carreau » Tue Jul 16, 2019 8:18 pm

Polyphemus wrote:
Polyphemus wrote:
Carreau wrote:I renamed all of the old files a while ago to make managing 10+ optional files less of a headache. I’ve also transitioned from the old keyword system to a formlist system. The old keywords are supported as a legacy thing. If you’re running the fullsize ASE woth 2 pac file, make sure all of the required armors for that file are in your load order and loaded before the optional file.

Ahh, I knew I was overlooking something obvious!! Thank you so much! Most of the armors I've tested work now, and the ones that don't I'm assuming don't have esp support/need to be fixed with outfit studio. I know how to do the outfit/bodyslide conversion, but what should I do if it's a basegame/DLC outfit that doesn't work, yet has the slider support?
'

I realize I probably didn't word that well and have found a few outfits, I 'think' they've been rebuilt by 2pac or by CooldSteelj yet don't work, they have the slider support and I didn't convert them myself. It seems arbitrary which ones do and don't work.


If it's 2pac stuff, it's very hit or miss. I tried to include all of the ones that Cold had converted in his main download as of 1.4 or so. Cold didn't convert all of the 2Pac armors.

Here's the full list I have supported
[Imgur](https://imgur.com/yiMWsbj)

[Imgur](https://imgur.com/2IzJpv0)

YurriiTheShark wrote:Any plans for some new perks with 3.0? I had 2/3 ideas that I sort of use right now (and some bad names):

Bash and Grab: Doing a gun bash triggers (or has a chance, better at higher perk levels) a swallow.

Melee Muncher: All melee weapons trigger (or has a chance, better at higher perk levels) a swallow.

Reversal: A (successful?) block triggers (or has a chance, better at higher perk levels) a swallow. This on I'm less sure about because I haven't done it this way but some legionaries exist that freeze or disarm on block so maybe.

I'm almost done setting up my new modded environment I was looking up some mods to change up my play through a bit and found one that looks fun, it turns a super sledge into a halo gravity hammer but it's quite broken (as in the explosion triggers all the time even for grenades) but I can't figure out how to tame it. I though it might work as a high level upgrade if the effect only triggered on like power attacks or crits maybe but it's beyond my skill so I guess I'll give up on it for now. as long as I don't find any new mods I only really have a bit of Outfit studio tweaks and 3 holstered weapon meshs to make (2 of which come from base game weapons).


I've been discussing perks on the discord because I plan on fleshing out the prey mechanics by adding in a new leveling mechanism for prey oriented players.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Marpatt » Tue Jul 16, 2019 8:46 pm

Carreau wrote:I've been discussing perks on the discord because I plan on fleshing out the prey mechanics by adding in a new leveling mechanism for prey oriented players.

I was thinking about suggesting some type of prey levels, but I guess thats already in the works (which is exciting!) :-D
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Carreau » Tue Jul 16, 2019 9:08 pm

So, here’s my working idea:

All actions generate some form of vore XP. Escape a pred’s gut? XP. Successfully convince someone in contrxt? XP. Digest someone? XP. You get the idea.

Players who have had nuka acid will be given an option on level up: apply that level to pred or prey attributes. Players who haven’t had nuka acid will automatically go up in prey levels.

Prey levels will primarily be the resistance atyle of perks as well as some new ones. I want to add a reformation perk set in as well as things like “successfully eacaping regenerates health”. A pacification type of perk where you convince a pred to help you after you become their prey could be cool too.

But you get the idea.

I’m also planning on removing the devour weapons for the player and moving swallow to a hotkey. Upgrades would be serums you make. It could also let me expand the perk choices a bit I think.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Marpatt » Tue Jul 16, 2019 10:25 pm

Carreau wrote:So, here’s my working idea:

All actions generate some form of vore XP. Escape a pred’s gut? XP. Successfully convince someone in contrxt? XP. Digest someone? XP. You get the idea.

Players who have had nuka acid will be given an option on level up: apply that level to pred or prey attributes. Players who haven’t had nuka acid will automatically go up in prey levels.

Prey levels will primarily be the resistance atyle of perks as well as some new ones. I want to add a reformation perk set in as well as things like “successfully eacaping regenerates health”. A pacification type of perk where you convince a pred to help you after you become their prey could be cool too.

But you get the idea.

I’m also planning on removing the devour weapons for the player and moving swallow to a hotkey. Upgrades would be serums you make. It could also let me expand the perk choices a bit I think.


This sounds really exciting! There are so many things that are possible perk wise as well (like maybe a slowtime effect on escape, or frenzy, etc.) that I cannot wait for this to go live :D (even if it might be, like, months in the future)
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby alegalaxy123 » Wed Jul 17, 2019 7:21 am

Delt, I need help from you because when I installed the add on of the vorish creatures and built the morphs, I tested the gulper, and when it swallowed me, the belly didn't appear. Can you explain to me how to make the bellies appear step by step, pls?
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Carreau » Wed Jul 17, 2019 7:25 am

It’s a ways off. I want to teach myself how to make f4se plugins so I can ditch the MCM driven perk screen.

It would be genuinely cool if I could have enough perk variety to have meaningful builds. That would add quite a bit of replayability if you ask me.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Dunn2183 » Wed Jul 17, 2019 2:20 pm

alegalaxy123 wrote:Delt, I need help from you because when I installed the add on of the vorish creatures and built the morphs, I tested the gulper, and when it swallowed me, the belly didn't appear. Can you explain to me how to make the bellies appear step by step, pls?


Did you enable the option for males to use coldsteel meshes when possible? Most creatures still have a gender and by default they're male.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby CodeX » Wed Jul 17, 2019 4:41 pm

What are the top reasons Coldsteel Bellies wouldn't be applying?
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby ImSocialist » Wed Jul 17, 2019 9:13 pm

I need some help with that mod. Any changes i do in Mod Config ( For example Clothing Ripping Toggle off ) are not saving. Thic vore is not even turning on ( I mean Its toggling to On, but after closing and opening Mod Config window again Thic vore settings are not saving ). Someone help me pls.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Carreau » Thu Jul 18, 2019 8:42 am

CodeX wrote:What are the top reasons Coldsteel Bellies wouldn't be applying?


Option isn’t toggled, plug in is incorrectly ordered, plug in is missing dependencies, f4se is having issues, the outfot wasn’t built correctly in bodyslide. Those are typicaly the major reasons

ImSocialist wrote:I need some help with that mod. Any changes i do in Mod Config ( For example Clothing Ripping Toggle off ) are not saving. Thic vore is not even turning on ( I mean Its toggling to On, but after closing and opening Mod Config window again Thic vore settings are not saving ). Someone help me pls.


Reinstall F4SE
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby alegalaxy123 » Thu Jul 18, 2019 9:57 am

Dunn2183 wrote:
alegalaxy123 wrote:Delt, I need help from you because when I installed the add on of the vorish creatures and built the morphs, I tested the gulper, and when it swallowed me, the belly didn't appear. Can you explain to me how to make the bellies appear step by step, pls?


Did you enable the option for males to use coldsteel meshes when possible? Most creatures still have a gender and by default they're male.


yes, I did, but the thing I need to know is how to build the custom male models
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby jrogelio1 » Thu Jul 18, 2019 4:43 pm

dumb question, this mod add pred/prey dialogues like devourment do?
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby jellman » Fri Jul 19, 2019 6:51 am

yes, but only companions have unique dialogue, all npcs use the same lines, and there is currently one random encounter with raiders for a bridge toll
there is also unique dialogue lines that companions will say when either you or they vore an enemy. its still being worked on from what i understand
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