Fallout Vore Overhaul Addon: Voremersion v1.4.8
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Use Looking for master thread when you are not posting about an existing game.
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
Version 1.4.8 is up. Here are the cliff notes.
-Share your INI settings. In Thicc Vore, you can save your slider settings to Voremersion.ini in MCM. Enable debug to access the function. This will allow you to find a setting you like and share it to your other saves, or even to your friends.
-Fixed a bug that was causing lumpy bellies to occasionally not show
-Unlocked upper limits on Coldsteel bellies! A new setting in MCM allows you to determine how many slots you're willing to let your belly grow. Default is 6, go as big or as small as you'd like.
-NPCs that are given nuka acid to be turned into preds will now have their vore levels set appropriately.
-Share your INI settings. In Thicc Vore, you can save your slider settings to Voremersion.ini in MCM. Enable debug to access the function. This will allow you to find a setting you like and share it to your other saves, or even to your friends.
-Fixed a bug that was causing lumpy bellies to occasionally not show
-Unlocked upper limits on Coldsteel bellies! A new setting in MCM allows you to determine how many slots you're willing to let your belly grow. Default is 6, go as big or as small as you'd like.
-NPCs that are given nuka acid to be turned into preds will now have their vore levels set appropriately.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
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Carreau - ---
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
Hey! I wanted to ask a question since I have a lot of trouble installing the mods and all. I'm getting closer and closer to my goal, it start working xP
My question is more a general thing. The weight gain mod said that it need the DLC, do it mean I absolutely need to download the DLCs to make it work or I will have to play without it?
My question is more a general thing. The weight gain mod said that it need the DLC, do it mean I absolutely need to download the DLCs to make it work or I will have to play without it?
- Dreamstars
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
I'm having a problem with the mod, tried looking to fix it myself.
I got the normal fallout vore to work and when I added the plug in with all the other necessary things, but I can't swallow people anymore? I tried the has had nuka acid and spawned in one and drank it, but it still won't let me eat anyone. not sure if anyone else had the same problem... :/
I got the normal fallout vore to work and when I added the plug in with all the other necessary things, but I can't swallow people anymore? I tried the has had nuka acid and spawned in one and drank it, but it still won't let me eat anyone. not sure if anyone else had the same problem... :/
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Dementrex - New to the forum
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
Got an issue with 1.4.8: I can't enable Thicc Vore because it says "you are not a pred". I drank the Nuka Acid.
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VVVx - Participator
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
Eat someone
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
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Carreau - ---
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
Okay so I'm not exactly the smartest but I thought I followed the way to connect Vormersion and SSBBW Mods and well now every woman in the game is like really morbidly obese and I don't know what I did wrong.
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WobblyWolfess - Been posting for a bit
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
You didn't set all of the sliders to 0 from Coldsteel's bodies.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
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Carreau - ---
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
Carreau wrote:You didn't set all of the sliders to 0 from Coldsteel's bodies.
I'll check, could've sworn I did x3x
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WobblyWolfess - Been posting for a bit
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
Got around to updating and I got a few issues.
1. My coldsteel belly is acting up. Not updating when swallowing, but stays the same size when loading a save with some prey, then going away after a rest and full digestion. I also goes fairly large (larger than I think it should be) if I sleep and a prey escapes. I am just copying over my previous coldsteel.esp that I added the unique player body to. I went to add it to a separate esp that I am now keeping all my personal edits in and the structure seems way different (based of the waster armor), has it been changed?
2. I don't think I was using a version before that had the fullness meter but in the most recent update mine is not showing up. Is there some setting to enable or reset it or is there a log I can look at to see why it failed to load. I am on a 21:9 monitor but my HUD for sim settlements shows up.
Hopefully there is something I can do besides a clean install even though that's what I need to do. I wonder if there is some way to easily have two environments for the game so I can start on that without losing everything.
1. My coldsteel belly is acting up. Not updating when swallowing, but stays the same size when loading a save with some prey, then going away after a rest and full digestion. I also goes fairly large (larger than I think it should be) if I sleep and a prey escapes. I am just copying over my previous coldsteel.esp that I added the unique player body to. I went to add it to a separate esp that I am now keeping all my personal edits in and the structure seems way different (based of the waster armor), has it been changed?
2. I don't think I was using a version before that had the fullness meter but in the most recent update mine is not showing up. Is there some setting to enable or reset it or is there a log I can look at to see why it failed to load. I am on a 21:9 monitor but my HUD for sim settlements shows up.
Hopefully there is something I can do besides a clean install even though that's what I need to do. I wonder if there is some way to easily have two environments for the game so I can start on that without losing everything.
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YurriiTheShark - Somewhat familiar
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
1 - Coldsteel stuff changed drastically in v1.4 I put up a huge blog entry about how to make the ESP with the new setup. The old method is still supported, just not preferred.
2 - I was actually wondering how things would work on a 21:9 monitor earlier today. The scripting for the HUD places it near the edge of a standard monitor, so it should in theory be closer to the middle of the screen. The way to fix it currently would be to change the scripted X and Y coords inside VM_ThiccHudScript. I've TRIED to make it so the widget can be repositioned, but HUD framework refuses to move the widget. You can check within f4se.log in your My Games\Fallout 4\F4SE folder. you just need to enable logging for F4SE first. https://www.creationkit.com/fallout4/in ... egory:F4SE
I've been working on an XP widget the past couple of days as a little project, and I've discovered that if actionscripts within the flash file are named the same with the same filepath as another widget, the HUD will throw an error, and basically prevent the HUD from working. If you have the old HUD still in your Data\Interface folder, delete it. I reworked some scripts, but reused some of the script names. It's possible that the old widget is being loaded and this is causing the new widget to error out. My update with the new HUD should have unregistered the HUD making it safe to uninstall, but on the off chance here's what you do.
a - load the game. Enable debug mode (Set VM_VoreDebugEnabled to 1) and go to the Thicc Vore page. There should be a button labeled "Uninstall HUD"
b - click it and then save and exit
c - go into your data\interface folder and delete voremersion_thicc.swf
d - reload the save. The new HUD should re-register and load up
Since you have a 21:9 monitor, once we get the HUD working, I'd like to work with you a bit to figure out where an ideal placement for the HUD should be.
2 - I was actually wondering how things would work on a 21:9 monitor earlier today. The scripting for the HUD places it near the edge of a standard monitor, so it should in theory be closer to the middle of the screen. The way to fix it currently would be to change the scripted X and Y coords inside VM_ThiccHudScript. I've TRIED to make it so the widget can be repositioned, but HUD framework refuses to move the widget. You can check within f4se.log in your My Games\Fallout 4\F4SE folder. you just need to enable logging for F4SE first. https://www.creationkit.com/fallout4/in ... egory:F4SE
I've been working on an XP widget the past couple of days as a little project, and I've discovered that if actionscripts within the flash file are named the same with the same filepath as another widget, the HUD will throw an error, and basically prevent the HUD from working. If you have the old HUD still in your Data\Interface folder, delete it. I reworked some scripts, but reused some of the script names. It's possible that the old widget is being loaded and this is causing the new widget to error out. My update with the new HUD should have unregistered the HUD making it safe to uninstall, but on the off chance here's what you do.
a - load the game. Enable debug mode (Set VM_VoreDebugEnabled to 1) and go to the Thicc Vore page. There should be a button labeled "Uninstall HUD"
b - click it and then save and exit
c - go into your data\interface folder and delete voremersion_thicc.swf
d - reload the save. The new HUD should re-register and load up
Since you have a 21:9 monitor, once we get the HUD working, I'd like to work with you a bit to figure out where an ideal placement for the HUD should be.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
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Carreau - ---
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
Was about to ask about what update changed it so I could search the thread but I reread the part where you said it was on your blog and I found it. I also went and removed the old swf I had so I will try that and the new method this weekend (hopefully Friday afternoon) and get back to you about it. I would love to do my part to help with the 21:9 interface stuff once it is working.
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YurriiTheShark - Somewhat familiar
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
If you got discord, reach out to me there. We'll get this 21:9 setup done
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
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Carreau - ---
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
So no dice on either, for coldsteel, I realized that I only did it for the body but I wear an version of the X-92 suit that I editied to just be a bikini bottom under my armor. After trying with no armor on (so the UniquePlayerBody) it still worked the same as before (as in still broken).
for the HUD I tried removing the old swf files (and even old inactive versions of the mod to see if it was trying to grab those) and following you steps. No dice, when clicking the uninstall button in the MCM no indication of anything happened so IDK if some popup should have appeared, but still no HUD after restarting.
Here is the f4se.log if that would help any.
https://pastebin.com/0AaBLnfr
for the HUD I tried removing the old swf files (and even old inactive versions of the mod to see if it was trying to grab those) and following you steps. No dice, when clicking the uninstall button in the MCM no indication of anything happened so IDK if some popup should have appeared, but still no HUD after restarting.
Here is the f4se.log if that would help any.
https://pastebin.com/0AaBLnfr
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YurriiTheShark - Somewhat familiar
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
Something's not right with your install. Sim Settlements keeps having issues with HUD Framework. But, there were 0 calls to my widgets in that log :\
Can you upload your papyrus0.log?
Can you upload your papyrus0.log?
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
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Carreau - ---
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
https://www.mediafire.com/file/hgpwd26ft7m98ci/Papyrus.0.log/file
Hopefully you can learn something from it, because I doubt I'm down to do a full restart anytime soon.
Hopefully you can learn something from it, because I doubt I'm down to do a full restart anytime soon.
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YurriiTheShark - Somewhat familiar
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
Well, you're not gonna like what I'm gonna tell you. But that save is fairly boned. It's 40,000 lines of thrown errors from just about every mod in your 247 plug in list. If you start a fresh save, just for the sake of argument, do the huds show up?
I'm honestly surprised anything works on that save. The huds aren't showing because the vore scripts are crashing and burning before they can call the huds.
It might behoove you to get Falrim tools and run resaver on your save.
I'm honestly surprised anything works on that save. The huds aren't showing because the vore scripts are crashing and burning before they can call the huds.
It might behoove you to get Falrim tools and run resaver on your save.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
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Carreau - ---
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
ReSaver been whats keeping this save on life support! Nothing make you more proud then hearing your X is so fucked I have no idea how it's still alive!
I just tried to launch a new game and after half an hour I'm still on a black screen, I'll leave for a while to see if it wants to play ball but my game is proper fucked. I was hoping on waiting until I got a new PC to fix this (and Skyrim) but since my weekend plans got canceled I'll see how I feel about attempting that in the morning.
I just tried to launch a new game and after half an hour I'm still on a black screen, I'll leave for a while to see if it wants to play ball but my game is proper fucked. I was hoping on waiting until I got a new PC to fix this (and Skyrim) but since my weekend plans got canceled I'll see how I feel about attempting that in the morning.
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YurriiTheShark - Somewhat familiar
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
Good luck! If you want to vent, the discord is a good place to do it.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
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Carreau - ---
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
So as luck would have it I had a character save that was just after game creation and loaded that up, and what do you know everthing works (even the X-92 suit although a bit jankier than the body on the new system). So I guess I'm going to attempt a mod clean out and start a new fast forwarded save (I don't want to go back to Far Harbour to gem my Hungry Hammer when half I my time playing is pimping my sweatshop, I mean Vault anyway.
Here is a sot of where the Prey-O-Meter goes (apparently images can only be 2000 pixels wide, so here's a direct link):
https://i.imgur.com/4c25DTm.jpg
EDIT: I'll look into getting a discord too.
Here is a sot of where the Prey-O-Meter goes (apparently images can only be 2000 pixels wide, so here's a direct link):
https://i.imgur.com/4c25DTm.jpg
EDIT: I'll look into getting a discord too.
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YurriiTheShark - Somewhat familiar
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Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8
So, I only just noticed, but it appears the vorish legendary effect disappeared, or no longer works with the legendary modification mod. For some reason, it no longer shows, and I can no longer add it to weapons. Any thoughts would be appreciated!
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Marpatt - Somewhat familiar
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