Fallout Vore Overhaul Addon: Voremersion v1.4.8

Forum for the Vore games, and other downloads
Forum rules
For instruction on how to add games to our download section, click here

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby BoxxFoxx » Tue Feb 18, 2020 9:35 pm

@SuperJmoney74 As a first step, reinstall F4SE. Sounds crazy, you already have it installed I know, but just go ahead and reinstall it again.
I also go by Gaz
User avatar
BoxxFoxx
Been posting for a bit
 
Posts: 47
Joined: Sat Aug 03, 2019 7:30 pm

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby SuperJmoney74 » Wed Feb 19, 2020 6:10 am

BoxxFoxx wrote:@SuperJmoney74 As a first step, reinstall F4SE. Sounds crazy, you already have it installed I know, but just go ahead and reinstall it again.



Am I gonna have to reinstall everything else with it or just the base game/ dlc?
User avatar
SuperJmoney74
New to the forum
 
Posts: 14
Joined: Thu May 29, 2014 12:29 am

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby DoomStone » Wed Feb 19, 2020 6:59 am

im wondering if i could have some assistance locating the vore basement , i seem to be having trouble finding it
I know its located somewhere near Concord but i still seems to allude me
DoomStone
New to the forum
 
Posts: 4
Joined: Sat Jan 17, 2015 12:44 am

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby SuperJmoney74 » Wed Feb 19, 2020 8:11 am

DoomStone wrote:im wondering if i could have some assistance locating the vore basement , i seem to be having trouble finding it
I know its located somewhere near Concord but i still seems to allude me


When you're walking down the main road in to town it's a blackish cellar door that's on the very first building on your left, it's kinda hidden by some hedges but should he right there.
User avatar
SuperJmoney74
New to the forum
 
Posts: 14
Joined: Thu May 29, 2014 12:29 am

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby DoomStone » Wed Feb 19, 2020 8:14 pm

1 more thing i could use help with aswell, i dont know why it took me so long to notice this, but when i originally set up this mod and built the meshes for the waster armor and such, i checked all the others armors to make sure they worked with the bellys, but never checked the waster armor. now that ive gotten around to working with bria, it appears that for some reason, I cannot get the waster armor to properly display bellys once prey is eaten while wearing the waster armor, and for whatever reason its only the waster armor im having a problem with.
anybody got any ideas as to what i can try?
DoomStone
New to the forum
 
Posts: 4
Joined: Sat Jan 17, 2015 12:44 am

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby ImSocialist » Wed Feb 19, 2020 10:33 pm

There is something wrong with Voremersion, it's just not working with cold steel bellies, only waster armor can, nothing else.
ImSocialist
New to the forum
 
Posts: 7
Joined: Wed Jul 17, 2019 9:04 pm

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby go47 » Thu Feb 20, 2020 12:24 am

ImSocialist wrote:There is something wrong with Voremersion, it's just not working with cold steel bellies, only waster armor can, nothing else.


Did you install the extra armor compatibility packs?
User avatar
go47
Somewhat familiar
 
Posts: 90
Joined: Tue Jul 15, 2014 11:57 pm

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby ImSocialist » Thu Feb 20, 2020 2:24 am

go47 wrote:
ImSocialist wrote:There is something wrong with Voremersion, it's just not working with cold steel bellies, only waster armor can, nothing else.


Did you install the extra armor compatibility packs?


Where can i download them?
ImSocialist
New to the forum
 
Posts: 7
Joined: Wed Jul 17, 2019 9:04 pm

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby NazistDuck » Sun Feb 23, 2020 9:45 pm

EDIT: Managed to fix the previous problem. Does anyone knows how to launch F4SE in *english*? My Fallout 4 is installed in English (As is my Steam account), but when launching from F4SE it reverts back to german (My native language).
That wouldn't really be a problem but since Voremersion is in english I'd prefer if the whole game played that way. Thanks.
Woah, don't have a heart attack, you're not 92 yet!
User avatar
NazistDuck
Somewhat familiar
 
Posts: 61
Joined: Thu Dec 31, 2015 4:38 pm
Location: Brazil

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Angery » Wed Feb 26, 2020 9:45 pm

Any rough estimate of when 3.0 is due? Don't need an exact date just like word it's coming in June or July would be welcome.
User avatar
Angery
New to the forum
 
Posts: 16
Joined: Thu Feb 20, 2020 6:18 pm

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby cryohydra » Thu Feb 27, 2020 2:03 am

For the moment, when i use the context vore option to be swallowed OR swallow a prey, i am unable to use the "talk to prey" hotkey. I am able to talk to my predator, but not about vore, it presents me with the normal conversation topics or trying to get them to Context Vore me a second time.

i am also unable to regurgitate prey, getting a message that i am "already regurgitating" whilst maintaining a huge belly.
cryohydra
New to the forum
 
Posts: 13
Joined: Wed Oct 22, 2014 2:27 pm

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Kendri » Sun Mar 01, 2020 11:29 pm

I'm not sure where to ask this, I suppose this thread is the best spot. Would anyone know how to convert Dipanjanc33's playable deathclaw hybrid to work with coldsteel sliders (for the belly and thicc vore stuffs)? I'm mediocre with Bodyslide and know even less about Outfit studio, I haven't found a tutorial for converting a body to a different body, only outfits so I'm at a loss of how to go about it or if it's possible.
User avatar
Kendri
Been posting for a bit
 
Posts: 31
Joined: Sat Jan 18, 2020 10:15 pm

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Urielzael2 » Sun Mar 08, 2020 7:13 pm

I have a question, since Coldsteel is still developing his armors for his WG mod, does it mean newest installment of VM will also be compatible with those armors?
Urielzael2
Intermediate Vorarephile
 
Posts: 633
Joined: Thu Apr 16, 2015 6:33 am

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Carreau » Tue Mar 17, 2020 8:56 pm

Urielzael2 wrote:I have a question, since Coldsteel is still developing his armors for his WG mod, does it mean newest installment of VM will also be compatible with those armors?


Going forward I'm removing the separate support files as they cause a ton of headache. Instead, the Coldsteel toggle will just merely make everyone go one way or the other. If you don't have coldsteel slider outfits, then the actor will just show nothing. It's not ideal, but dealing with 1 trillion issues regarding compatibility is mind numbing after a while.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
User avatar
Carreau
---
 
Posts: 1687
Joined: Mon Dec 23, 2013 7:47 am
Location: The Commonwealth

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby zerothx16 » Wed Mar 18, 2020 5:02 am

Carreau wrote:
Urielzael2 wrote:I have a question, since Coldsteel is still developing his armors for his WG mod, does it mean newest installment of VM will also be compatible with those armors?


Going forward I'm removing the separate support files as they cause a ton of headache. Instead, the Coldsteel toggle will just merely make everyone go one way or the other. If you don't have coldsteel slider outfits, then the actor will just show nothing. It's not ideal, but dealing with 1 trillion issues regarding compatibility is mind numbing after a while.


Does that mean 3.0 wont be using their outfits, or does that mean that it will become an optional download?
User avatar
zerothx16
Somewhat familiar
 
Posts: 129
Joined: Fri Sep 06, 2013 6:09 pm

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Carreau » Wed Mar 18, 2020 6:56 am

3.0 will use the outfits, but instead of running checks on each outfit to see if it's a supported file, the toggle will change functionality for all outfits, regardless if the outfit has the sliders. So, when the Coldsteel toggle is off, everything uses classic gat guts. When the toggle is on, everything will attempt to use Coldsteel belly sliders. So that means outfits not built with the sliders will just show nothing.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
User avatar
Carreau
---
 
Posts: 1687
Joined: Mon Dec 23, 2013 7:47 am
Location: The Commonwealth

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Urielzael2 » Wed Mar 18, 2020 10:34 am

So to put it simply, every armor made by coldsteel with his WG mod should be working in voremension, right?
Urielzael2
Intermediate Vorarephile
 
Posts: 633
Joined: Thu Apr 16, 2015 6:33 am

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Carreau » Wed Mar 18, 2020 10:54 am

In 3.0 yes. In the current publicly available build, you still need the support files and all that bullshit and nightmare fuel.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
User avatar
Carreau
---
 
Posts: 1687
Joined: Mon Dec 23, 2013 7:47 am
Location: The Commonwealth

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby zerothx16 » Wed Mar 18, 2020 1:02 pm

Carreau wrote:In 3.0 yes. In the current publicly available build, you still need the support files and all that bullshit and nightmare fuel.


Oh, I get it. Back in the day, it was probably easier but with all the updates since then its probably more annoying on you. I admit it was confusing setting it up but fortunately I saved a completely set up game and folders until 3.0. Thanks for all your hard work Carreau, and thank you for continuing to work on this. I am super excited about what you have in store for us.
User avatar
zerothx16
Somewhat familiar
 
Posts: 129
Joined: Fri Sep 06, 2013 6:09 pm

Re: Fallout Vore Overhaul Addon: Voremersion v1.4.8

Postby Carreau » Fri Mar 20, 2020 11:14 am

Posted up a new blog with some more UI enhancements done!
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
User avatar
Carreau
---
 
Posts: 1687
Joined: Mon Dec 23, 2013 7:47 am
Location: The Commonwealth

PreviousNext

Return to Vore game

Who is online

Users browsing this forum: AbsoluteVL, bearlord42, billbob, Borfus, Chrofect, cr63121, dartharanince, Deathincarnate, DevilTweek, DryCement, Dubdhmkgc, Egg123, FInfinity, Frankenstein123, gamer411, Google [Bot], komaru, LEOEATER, LUSENRYKOF, MadAmphibian, Mourtzouphlos, mrsirman, ObsidianSnake, Persona59523, Realdeep, SalamatPagi, septer8, Spider17, SquishySofty, Sulac, thedark123star, Thestuman, UlmerWolf, Vladimirson1, xzw, Yandex [Bot]