IVG2: The Castaway's Tale, v1.09 - Source Code Release!
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
Is there a way to unlock the "advanced genders" to choose from when creating a character?
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Benevorlent - Somewhat familiar
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
Benevorlent wrote:Is there a way to unlock the "advanced genders" to choose from when creating a character?
Not that I'm aware of; I've created male+female herms, a dickgirl, and a neutral in-game so far with potions. Once you find a merchant that's potion-heavy it's not too hard.
- l371c4
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
I'm trying to run this on Mac with Wine. It's not showing up.
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gorgonzoladealer - Intermediate Vorarephile
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
857.5 MB Text game
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DarkRain - Somewhat familiar
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
DarkRain wrote:857.5 MB Text game
To be fair, the sound effects constitute 828 MB of that. The actual game itself is under 30 MB
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GrayLotus - Somewhat familiar
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
Here's a few more potions for the list:
Oval Potion: female face
Square Potion: male face
Feminine Potion: turn fully female
Graceful Potion: +Dex
Oval Potion: female face
Square Potion: male face
Feminine Potion: turn fully female
Graceful Potion: +Dex
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LightningLord2 - ???
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
Yes. Druid characters sell the most potions
Indighost's Library: Stories of Vore, Sex, Stuffing, Digestion, Drama.
Try my text RPG vore game!
And my Tabletop RPG Site!
Try my text RPG vore game!
And my Tabletop RPG Site!
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Indighost - ---
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
can anyone post a mediafire download, my browser wont let me download this through MEGA without downloading the app.
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Coolguywithhat - Somewhat familiar
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
GrayLotus wrote:DarkRain wrote:857.5 MB Text game
To be fair, the sound effects constitute 828 MB of that. The actual game itself is under 30 MB
And this is why I dislike sound in most lewd games. Maybe we can get a version without the audio, just for quicker downloads or for people with download caps?
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AnonymousRandomAnon - Somewhat familiar
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
Which stat will increase acid resistance in belly? I'm at 30000 max HP but taking 17k damage to acid at the higher levels...
- l371c4
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
Um can anyone here answer uh 2 question for me how do you make your butt bigger (if that possible) and what does uh flowing potion do?
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Halowinner - Participator
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
Loving this game!
If I may, however, the GUI seems a bit unfriendly towards its users. The text can get kinda jumbled together with the player's inputs, making the whole thing kinda hard to read at times. I would suggest splitting the output box into two boxes, one that shows user input and the other shows the result.
It feels very easy to get lost, at least to me. May I suggest adding a map or compass that gives you a general idea of what's around and where you can go. That would make it far easier to navigate around and discover new places. Quest's GUI comes to mind as I mention these.
I understand this is a text game, but it seems like a perfect candidate for some pictures/animations to be added. I often find myself having to look up the names of some of the creatures to get an idea of what exactly it is I'm fighting, and this is not your fault by any means. I just don't understand some of the words you chose to name the creatures. (An Archelon is a giant turtle. I only learned that after looking that up.)
In any case, you're the programmer, and these are simply my suggestions. I have no idea what your plans are for this game, but it's a fantastic start. Keep up the good work!
If I may, however, the GUI seems a bit unfriendly towards its users. The text can get kinda jumbled together with the player's inputs, making the whole thing kinda hard to read at times. I would suggest splitting the output box into two boxes, one that shows user input and the other shows the result.
It feels very easy to get lost, at least to me. May I suggest adding a map or compass that gives you a general idea of what's around and where you can go. That would make it far easier to navigate around and discover new places. Quest's GUI comes to mind as I mention these.
I understand this is a text game, but it seems like a perfect candidate for some pictures/animations to be added. I often find myself having to look up the names of some of the creatures to get an idea of what exactly it is I'm fighting, and this is not your fault by any means. I just don't understand some of the words you chose to name the creatures. (An Archelon is a giant turtle. I only learned that after looking that up.)
In any case, you're the programmer, and these are simply my suggestions. I have no idea what your plans are for this game, but it's a fantastic start. Keep up the good work!
- CreeperBoy
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
Ech, I wouldn't personally vote to have images in the game. A better approach in my opinion is to be able to examine the enemies and get their basic info, something a little better than what we have now.
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AnonymousRandomAnon - Somewhat familiar
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
If pictures end up happening, I'd really love the option to turn them all off.
- empatheticapathy
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
CreeperBoy wrote:I often find myself having to look up the names of some of the creatures to get an idea of what exactly it is I'm fighting, and this is not your fault by any means. I just don't understand some of the words you chose to name the creatures. (An Archelon is a giant turtle. I only learned that after looking that up.)
You can see a description of the monster's appearance by using the "L <number" command in battle.
- l371c4
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
l371c4 wrote:You can see a description of the monster's appearance by using the "L <number" command in battle.
See, I never saw that. Everything is so hard to spot when all the text is in one place...
empatheticapathy wrote:If pictures end up happening, I'd really love the option to turn them all off.
Well, crap. I figured more people would like being able to visually identify their attacker or character. Just me, I guess. *shrugs*
- CreeperBoy
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
Well i for one would like to see images since my imagination isn't that good with only description. xD
And btw i'm loving this game. ^^
And btw i'm loving this game. ^^
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mcpreyboy - Been posting for a bit
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
Hard to consistently provide images for a randomly generated appearance.
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Jaxed - Advanced Vorarephile
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
Jaxed wrote:Hard to consistently provide images for a randomly generated appearance.
That or it'd be a LOT of the same exact person with a slightly more important sounding name.
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FutureBellyAche - Participator
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Re: IVG2: The Castaway's Tale, v1.09 - [Small Update :)]
CreeperBoy wrote:empatheticapathy wrote:If pictures end up happening, I'd really love the option to turn them all off.
Well, crap. I figured more people would like being able to visually identify their attacker or character. Just me, I guess. *shrugs*
I prefer it being left up to the imagination and interpretation of the player, rather than having it be locked into one 'right' way of picturing it.
Same reason I prefer games without voice acting.
Last edited by empatheticapathy on Thu Feb 08, 2018 12:53 pm, edited 1 time in total.
- empatheticapathy
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