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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Wed Nov 18, 2020 2:43 pm
by SONICTEEN2GAMING
right thank you i googled it and it said it was a god damn virtual game console file and the program that you would use is like mac only program so i was like fuck!

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Thu Nov 19, 2020 7:28 am
by Hippie21
I could try to make a small python console app that allows you to edit the save... If there's enough people that wants it and/or I have the time for it.

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Thu Nov 19, 2020 8:04 am
by Etherthedrake
Hippie21 wrote:I could try to make a small python console app that allows you to edit the save... If there's enough people that wants it and/or I have the time for it.


I'm sure a bunch of the people here would very much enjoy it if you'd do that. I know I would, since despite being at around lv 90 and practically immortal, I barely have any HP regeneration and would love to fix that with some artifact items or with stat editing in general..

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Thu Nov 19, 2020 8:29 am
by Ayra42
Hippie21 wrote:I could try to make a small python console app that allows you to edit the save... If there's enough people that wants it and/or I have the time for it.

Im sure many who play this game would love it if you did this me included

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Thu Nov 19, 2020 10:05 am
by Unidentified17
I would love to see that, it would help with my constant search for tall potions.

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Thu Nov 19, 2020 10:51 am
by Nouvi
Hippie21 wrote:I could try to make a small python console app that allows you to edit the save... If there's enough people that wants it and/or I have the time for it.


Adding a +1 to interest here. Would be a nice tool at this point for those who wish some more freedom in messing around.

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Thu Nov 19, 2020 12:58 pm
by cheese130
Hippie21 wrote:I could try to make a small python console app that allows you to edit the save... If there's enough people that wants it and/or I have the time for it.

imma just stop being a lurker for a second to express my interest in this

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Thu Nov 19, 2020 1:12 pm
by Hippie21
Here's a prototype:

https://www.dropbox.com/sh/viq5wigww1mp ... NngNa?dl=0

with this you can edit the basic stats, name, gold, the 3 vore skills n' stuff. The program has a help, so run it using python as if you where running the main game.

IMPORTANT! The file must be in the source code folder! (beside the Savegame.VSG and the Main_character.py files) it won't work otherwise.

I will most likely add more, but this is all I can do with the time I have. Let me know what else you want to be able to edit first, I'll focus on those. (remaining skills?, figuring out the item edit? (may take a while))

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Thu Nov 19, 2020 3:01 pm
by Nouvi
Well, seems like it'd be nice... but things got troublesome.
So... if I get this right, you obviously need Python, but seems like you also need the pygame module... and installing modules seems to need VC++ 14.1 builder? Well, that's where I'm pretty screwed as I'm still stuck on Win7 for the time being.

Think it would be possible to get a more self-contained thing later? Oh, and for things that would be nice to edit, character body attributes (height, chest size, race et cetra) and possibly appearance (color, patterns) would be nice to consider.

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Thu Nov 19, 2020 5:55 pm
by Hippie21
Nouvi wrote:Well, seems like it'd be nice... but things got troublesome.
So... if I get this right, you obviously need Python, but seems like you also need the pygame module... and installing modules seems to need VC++ 14.1 builder? Well, that's where I'm pretty screwed as I'm still stuck on Win7 for the time being.

Think it would be possible to get a more self-contained thing later?


Here's the same prototype but as a .exe:

https://www.dropbox.com/s/bym51dipqiptx ... t.exe?dl=0

Same principle, put the file in the same folder as "Savegame.VSG" and run it (may take a few second to load its modules). You won't need to have it in the same folder as the source code this time, just put it wherever you want as long as you put Savegame.VSG beside it.

Nouvi wrote:Oh, and for things that would be nice to edit, character body attributes (height, chest size, race et cetra) and possibly appearance (color, patterns) would be nice to consider.


Considering it as next then.

Don't be shy to ask for what you want lads. I'll consider doing most of it.

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Thu Nov 19, 2020 7:47 pm
by PlanktonV2
how does one use the editor because the .exe closes itself after loading something every time so im not sure how its supposed to go

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Thu Nov 19, 2020 8:20 pm
by Hippie21
Normally, after it finishes loading, you'll see it will say this message:

Program by Hippie21 on eka's portal. Game made by Indighost.
"Savegame.VSG found... Opening it..." <- if it finds the file, error 404 if not found.

I found an exception in the previous .exe, so I fixed it:

https://www.dropbox.com/s/xakeuzv5m72pm ... t.exe?dl=0

sorry if it's still bad... This is the reason I rather give out the .py instead of the .exe... Much simpler to share and debug than this.

Please let me know if its still bad.

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Thu Nov 19, 2020 11:54 pm
by Njux
Three viruses detected by avast

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Fri Nov 20, 2020 1:04 am
by YukiArikaMuze
Anyone know if there's anyway to set like a dark mode for this or a dark mode mod or anything? just curios really strains my eyes staring at it for long hours with the white back ground and black letters, Otherwise tho a really lovely game good work done to it! tho still very confused at times also how to prompt events with a lot npc's~

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Fri Nov 20, 2020 2:13 am
by Etherthedrake
Njux wrote:Three viruses detected by avast


False alarm, no problems.
This thing works and it works well, so thank you, programmer guy!

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Fri Nov 20, 2020 7:06 am
by Itarhao
Hippie21 wrote:Normally, after it finishes loading, you'll see it will say this message:

Program by Hippie21 on eka's portal. Game made by Indighost.
"Savegame.VSG found... Opening it..." <- if it finds the file, error 404 if not found.

I found an exception in the previous .exe, so I fixed it:

https://www.dropbox.com/s/xakeuzv5m72pm ... t.exe?dl=0

sorry if it's still bad... This is the reason I rather give out the .py instead of the .exe... Much simpler to share and debug than this.

Please let me know if its still bad.


I tried running it in the source code folder and in the game folder. The same error occurs in both places:

Program by Hippie21 on eka's portal. Game made by Indighost.
Savegame.VSG found... Opening it...
[13556] Failed to execute script SaveEdit
Traceback (most recent call last):
File "SaveEdit.py", line 24, in <module>
ModuleNotFoundError: No module named 'DB_Monsters'

How can I fix this?

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Fri Nov 20, 2020 7:33 am
by Hippie21
Itarhao wrote:I tried running it in the source code folder and in the game folder. The same error occurs in both places:

Program by Hippie21 on eka's portal. Game made by Indighost.
Savegame.VSG found... Opening it...
[13556] Failed to execute script SaveEdit
Traceback (most recent call last):
File "SaveEdit.py", line 24, in <module>
ModuleNotFoundError: No module named 'DB_Monsters'

How can I fix this?


This is the main problem right now. For some people, the .exe doesn't load all the modules of the games and cause it to close on itself.

Thanks for letting me know, I'll work on the module saving.

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Fri Nov 20, 2020 7:57 am
by Hippie21
Here's the prototype with all the modules:

https://www.dropbox.com/s/y7x0bo2f6rrw3 ... t.exe?dl=0

As you might see, it's much bigger... But that's because it has almost the entire source library in it. It SHOULD fix the "No module named ..." error... as it has all modules.

Again, let me know if it works for y'all.

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Mon Nov 23, 2020 8:25 pm
by neko1992
it would be nice if there was a way to view descriptions of items and potions, somewhere around x=45 y=48 there's a bug were i could not do anything until i pressed the number key also your gryphons seem to be way overpowered I don't know if that's on propose but i had to level my vore skill a lot to eat them

Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!

PostPosted: Sat Nov 28, 2020 2:37 am
by Unidentified17
Really like the feature you added, it worked for me just fine, was wondering if you where going to add a feature that lets you add items like potions?