SlaveGirls Rising

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Re: SlaveGirls Rising

Postby Rhakark » Wed Nov 14, 2018 6:46 pm

KavenBach wrote:
Rhakark wrote:It may be me but the medusa's in the desert never seemed to progress towards any bad end. I gave it about 100 turns and they never transcended past the "too busy fucking" stage.


I seem to recall having gotten that a couple times myself, but I haven't been able to pin down why that happens. I suspect it requires a specific set of circumstances to occur. In my most recent playthrough of the desert area the medusans and twin medusans never had any reluctance to finish Alanna off. Were you playing this version, 1.1.7? Sometimes I don't remember if I hunted down and fixed bugs or not... :oops:

Yes. 1.1.7.
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Re: SlaveGirls Rising

Postby KavenBach » Thu Nov 15, 2018 9:35 am

Xeon55 wrote:Can anyone upload a save past the whole arena portion of the game? I escaped the guilliotine but now i literally can't attack, defend, or use any abilities. She will just cum repeatedly and lose her turn every single time


You need to lower her SEXY stat. It may require equipping weaker gear. Be aware that all the loincloths, which increase ATK power and may have saved her from the guillotine, also increase her SEXY stat substantially.
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Re: SlaveGirls Rising

Postby KavenBach » Fri Nov 30, 2018 11:11 pm

Just released version 1.1.8. Players of Helpless Heroine may be pleased to see some of the developments in this update... maybe.

https://mega.nz/#!uoNnlIhS!X-8anMegWrOB ... ui06XLiBqQ

And while I'm at it, a shout out thank you to those who have expressed support to me after my recent medical issues.
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Re: SlaveGirls Rising

Postby KavenBach » Sun Dec 30, 2018 7:09 pm

Okay, I owe everyone a situation update.

With the Christmas Season and my health situation, I haven't worked on this as much as I should have. Part of the issue was also that I've been writing out a lot of exposition right after the point where the last update ended... and I've also been second-guessing myself about where to take the story now; what to reveal, what not to, and quite frankly, what Alanna should have to do now.

Now, however, there is another issue as well. My ten-year-old laptop's screen has died, and connecting to an external monitor is impractical at best. Since I haven't been working due to my heart attack, money is tight and I can't really afford to replace my laptop... and even if I did, could I even keep working on this? Will I be able to transfer my programs to a new device? If nothing else I will have to find a new program to create the sprites; I've been using my ancient Game Maker 8 program, and it was already outdated for Vista. Who knows.

I do not want to say it's over. Or even to say it's on hiatus. But there will be delays, most likely.

I apologize for that.

Here's hoping the new year brings me a lot more health and success than 2018 did... :|

Happy New Year everyone! I hope to be back real soon!
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Re: SlaveGirls Rising

Postby R3X » Mon Dec 31, 2018 3:42 am

Heck, who cares for delays, rushing things never made them better, and I think we all know, that life can be a "Red" sometimes. Best wishes for you and your family in the new year.
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Re: SlaveGirls Rising

Postby Revx_Z » Sat Jan 05, 2019 4:55 pm

Man, this game is a hidden gem, I'm surprised it's gotten so little attention. Great work, KavenBach!

I'm currently steering Alanna around the Sudvess Arena Depths 2, and I'm wondering - is it intentional that she sometimes gets distracted by combat orgasms even with AntiSex cast on herself and a mere 65 Sexy?
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Re: SlaveGirls Rising

Postby KavenBach » Sat Jan 05, 2019 10:29 pm

Revx_Z wrote:Man, this game is a hidden gem, I'm surprised it's gotten so little attention. Great work, KavenBach!

I'm currently steering Alanna around the Sudvess Arena Depths 2, and I'm wondering - is it intentional that she sometimes gets distracted by combat orgasms even with AntiSex cast on herself and a mere 65 Sexy?


It's normal. AntiSex greatly reduces the effects her arousal, but eventually it builds up enough that she'll hit one anyway. It will also happen very often at the beginning of a fight if you didn't re-cast AntiSex between fights.

I've made changes for the next release so that you will briefly be able to see a percentage value at the end of each turn to better predict the combatgasms, even with the limited amount of randomness included. Also, right after the end of the present release's content, Combatgasms will no longer be an issue, at least not for a little while.
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Re: SlaveGirls Rising

Postby Tassie » Sun Jan 06, 2019 2:20 am

Last year was so very brutal on so many levels for so many of us, just keep going and make this year a better one.
Thanks for sharing. People like you here are so wonderful like that.
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Re: SlaveGirls Rising

Postby Revx_Z » Sun Jan 06, 2019 6:10 pm

I've reached the Village Hidden in Leaves Jovan, but I can't seem to convince Red to spare me. Can I get some pointers on which villagers I should be convincing?

Still a fun game!
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Re: SlaveGirls Rising

Postby empatheticapathy » Sat Jan 12, 2019 12:09 am

We should be able to save when Tutorielle (sp) shows up; it's kinda lame knowing that I'm gonna have to fight through those last few fights again when the next update drops.

Also, Revx: you get a point for everyone you talk to, points for sleeping with that couple in the northern tent, points for defeating the mage and the refugee, and a point for losing to the guard with the actual sword.
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Re: SlaveGirls Rising

Postby KavenBach » Tue Jan 15, 2019 2:27 am

WE'RE BACK IN BUSINESS!!! 8-)

I now have the replacement computer, and have successfully installed RPG Maker VX Ace on it (ironically, an activation issue when I first bought it MAY have provided me with a means of re-activating it without having to pay for it a second time). I had issues with my sprite editing program, but have found a working version of Game Maker 8.1 Lite that has the same sprite editing capabilities as the Pro version of 8.0 that I had on the other computer. Interestingly enough, I tried installing the most recent game making program from the same company, Game Maker Suite 2, and after being unable to even OPEN the program on the first install, I then found the supposedly "superior" game making program had only a FRACTION of the sprite editing tools I'd gotten used to using. Maybe because it was just the trial version; who knows.

Regardless. After successfully transferring the relevant files from my old laptop, I am now ready (and willing) to resume work on SlaveGirls Rising. My health situation appears to be under control, I have several hours of downtime at work overnight to spend however I like, and I have a better idea of where I need the story to progress to in the immediate future. So, ready to go!

Special thanks to Nixie for the generous donation of both financial aid and a great deal of feedback over the last few weeks.
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