SlaveGirls Rising
Posted: Sat Dec 23, 2017 3:59 pm
December 23rd, 2017
Good evening!
Just in time for Christmas, I have completed another installment of SlaveGirls Rising.
What is SlaveGirls Rising?
Why, it's the sequel to Helpless Heroine, of course! Except that this one features *slightly* better graphics and is being made using RPGMaker VX Ace. That's right, I finally graduated passed the original! Heh. Got a lot of complaints over that for HH; guess I was behind the times even several years ago. Heck, I probably will be, again, since now RPG Maker MV is out. Guess we'll see.
Anyway.
The story so far:
Alanna, a SlaveGirl on the island Slavery Nation of Tagero, awakens to find herself in the Gauntlet, a lethal run through a, well, gauntlet, of monsters, by a group of naked SlaveGirls. Usually no one survives the horrors of the Gauntlet Run, and an audience of cruel male masters watch through a viewing crystal as one by one, or in groups, the women fall in various unpleasant ways.
Alanna vows to survive, and together with a few other girls, puts up a fight such as has rarely been seen during the Gauntlet Run.
However, will she survive? And if she does, will the man who threw her down there, Master Marick, explain why he sent her to die after promising never to do so?
Featured in the game so far:
Like in Helpless Heroine, the game begins with combat and vore; as it progresses, more SlaveGirl themes come into play. This installment now includes the first transformation themes (petrification), with many more to come. This game is still in its infancy and I hope to work on it constantly to keep it progressing.
As with Helpless Heroine, I welcome feedback and bug reports! I may or may not alter the game's vision based on input from players, as well. This time, however, unlike Helpless Heroine, I have a Patreon account set up; any support anyone wishes to provide for my works will be very much appreciated. However, I will not be withholding the game from everyone else in hopes of getting more support. Patreon suspended my account after just a few months. I removed all offensive matter from there, so the game is now available in its most completed form... everywhere.
LATEST RELEASE: February 11th, 2024, 1.3.5b
Now, obligatory warning:
This game contains (or will contain) scenes of violence, rape, vore, gore, and a whole lot of fetishy themes, and the game itself will be mostly angled toward damsel-in-dire-peril situations. So far contains rape, hard vore, Soft vore, suffocation, strangling, decapitation, impalement, and rape-injected petrification and rooting and transformation into a bestial-minded rat-girl. As of Version 1.3.3a, transformations: gold statue, SlimeGirl, SexDoll, Marble Statue, Cow-girl, Plant, Mushroom (large or small).
Vore types (As of 1.1.7): Hard rat, hard Ratite (rat-men), soft oral giant rat, soft plant, spider wrapping, Slime absorption, soft giant worm, hard zombie male + female, crushing vines, soft snake, soft frog, dragon cockvore/insertion. SoftVored as SlimeGirls.
TFGamesSite Download: https://www.tfgamessite.com/index.php?m ... me&id=1534
TFGamesSite discussion thread: https://www.tfgamessite.com/phpbb3/view ... =6&t=10511
Most recent version, 1.3.5b: https://mega.nz/file/b10iwYDL#OdUMG60ne ... zVOVMSWMKo
Changes in this version:
(1.3.3) The game's storyline actually doesn't progress hugely from the last release, but I also spent a good amount of time adding some content in an earlier section of the game; MadBirdCZ showed me some Fan-Art a while back, and I just... couldn't... not... add it. Of course, I added a whole crapload more to it, but, yeah. Add to that the fact that my previous computer went defunct somewhat abruptly, and... things got delayed more than necessary. But, I'm really hoping to be able to progress the story at a decent rate now, now that I've created a whole bunch of the necessary character sprites for it.
I'm including a SaveGame here (The game now allows for up to 128 save slots); this savegame will allow you to head straight into the area where I added the content farther back, the first time you visit the Medusakin Village. In the Desert Medusakin section, there is now an access hall to a "Sinister Area" where Alanna can encounter some rather darker activities. But, should she survive it, she'll get some good rewards: there is now also a treasure room right near the end of the Water Medusakin section where you will find gifts provided by some of the happier... "clients" in the village.
https://mega.nz/file/CwdDiBBZ#mvRP_h92y ... fLsKfWNlds
I've also added the option to make the game more difficult than it already was, should you want that. Right from the beginning of a new game, Alanna begins with a Key Item "Hard Mode Switch" in her inventory; you can toggle HardMode on or off using it. Hardmode so far does very little in a walkabout situation, but makes battles more difficult. In some cases, only slightly, by buffing the monsters; in other cases, by giving the monsters extra skills or giving the player characters extra hindrances to contend with. I've implemented the modifications to battles from the beginning to the SandStone Prison, and after that, from the STIGSS (Goldmen Prison) onward. I'm working my way through the rest in my free time.
Hardmode will not give better rewards; it's just if you're the type, like me, that wants the fights to be more dangerous. So far, once you can get your hands on the Elemental Attack stones, pretty much any fight is an easy win regardless, so in the end HardMode is only really hard if you don't spam those.
Anyway, enjoy, folks. Let me know if you find any bugs, as always!
KavenBach
Good evening!
Just in time for Christmas, I have completed another installment of SlaveGirls Rising.
What is SlaveGirls Rising?
Why, it's the sequel to Helpless Heroine, of course! Except that this one features *slightly* better graphics and is being made using RPGMaker VX Ace. That's right, I finally graduated passed the original! Heh. Got a lot of complaints over that for HH; guess I was behind the times even several years ago. Heck, I probably will be, again, since now RPG Maker MV is out. Guess we'll see.
Anyway.
The story so far:
Alanna, a SlaveGirl on the island Slavery Nation of Tagero, awakens to find herself in the Gauntlet, a lethal run through a, well, gauntlet, of monsters, by a group of naked SlaveGirls. Usually no one survives the horrors of the Gauntlet Run, and an audience of cruel male masters watch through a viewing crystal as one by one, or in groups, the women fall in various unpleasant ways.
Alanna vows to survive, and together with a few other girls, puts up a fight such as has rarely been seen during the Gauntlet Run.
However, will she survive? And if she does, will the man who threw her down there, Master Marick, explain why he sent her to die after promising never to do so?
Featured in the game so far:
Like in Helpless Heroine, the game begins with combat and vore; as it progresses, more SlaveGirl themes come into play. This installment now includes the first transformation themes (petrification), with many more to come. This game is still in its infancy and I hope to work on it constantly to keep it progressing.
As with Helpless Heroine, I welcome feedback and bug reports! I may or may not alter the game's vision based on input from players, as well. This time, however, unlike Helpless Heroine, I have a Patreon account set up; any support anyone wishes to provide for my works will be very much appreciated. However, I will not be withholding the game from everyone else in hopes of getting more support. Patreon suspended my account after just a few months. I removed all offensive matter from there, so the game is now available in its most completed form... everywhere.
LATEST RELEASE: February 11th, 2024, 1.3.5b
Now, obligatory warning:
This game contains (or will contain) scenes of violence, rape, vore, gore, and a whole lot of fetishy themes, and the game itself will be mostly angled toward damsel-in-dire-peril situations. So far contains rape, hard vore, Soft vore, suffocation, strangling, decapitation, impalement, and rape-injected petrification and rooting and transformation into a bestial-minded rat-girl. As of Version 1.3.3a, transformations: gold statue, SlimeGirl, SexDoll, Marble Statue, Cow-girl, Plant, Mushroom (large or small).
Vore types (As of 1.1.7): Hard rat, hard Ratite (rat-men), soft oral giant rat, soft plant, spider wrapping, Slime absorption, soft giant worm, hard zombie male + female, crushing vines, soft snake, soft frog, dragon cockvore/insertion. SoftVored as SlimeGirls.
TFGamesSite Download: https://www.tfgamessite.com/index.php?m ... me&id=1534
TFGamesSite discussion thread: https://www.tfgamessite.com/phpbb3/view ... =6&t=10511
Most recent version, 1.3.5b: https://mega.nz/file/b10iwYDL#OdUMG60ne ... zVOVMSWMKo
Changes in this version:
(1.3.3) The game's storyline actually doesn't progress hugely from the last release, but I also spent a good amount of time adding some content in an earlier section of the game; MadBirdCZ showed me some Fan-Art a while back, and I just... couldn't... not... add it. Of course, I added a whole crapload more to it, but, yeah. Add to that the fact that my previous computer went defunct somewhat abruptly, and... things got delayed more than necessary. But, I'm really hoping to be able to progress the story at a decent rate now, now that I've created a whole bunch of the necessary character sprites for it.
I'm including a SaveGame here (The game now allows for up to 128 save slots); this savegame will allow you to head straight into the area where I added the content farther back, the first time you visit the Medusakin Village. In the Desert Medusakin section, there is now an access hall to a "Sinister Area" where Alanna can encounter some rather darker activities. But, should she survive it, she'll get some good rewards: there is now also a treasure room right near the end of the Water Medusakin section where you will find gifts provided by some of the happier... "clients" in the village.
https://mega.nz/file/CwdDiBBZ#mvRP_h92y ... fLsKfWNlds
I've also added the option to make the game more difficult than it already was, should you want that. Right from the beginning of a new game, Alanna begins with a Key Item "Hard Mode Switch" in her inventory; you can toggle HardMode on or off using it. Hardmode so far does very little in a walkabout situation, but makes battles more difficult. In some cases, only slightly, by buffing the monsters; in other cases, by giving the monsters extra skills or giving the player characters extra hindrances to contend with. I've implemented the modifications to battles from the beginning to the SandStone Prison, and after that, from the STIGSS (Goldmen Prison) onward. I'm working my way through the rest in my free time.
Hardmode will not give better rewards; it's just if you're the type, like me, that wants the fights to be more dangerous. So far, once you can get your hands on the Elemental Attack stones, pretty much any fight is an easy win regardless, so in the end HardMode is only really hard if you don't spam those.
Anyway, enjoy, folks. Let me know if you find any bugs, as always!
KavenBach