SlaveGirls Rising

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Re: SlaveGirls Rising

Postby Genericcook » Tue Dec 17, 2019 3:58 pm

I cannot beat the pit worms to save my life!

Great game so far, but I do feel like the beginning dungeon was a bit stronger, having a party was nice and allowed for more variation in gameplay. I feel like being alone makes it really obnoxious sometimes dealing with certain mechanics.

Overall great experience though!
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Re: SlaveGirls Rising

Postby Genericcook » Tue Dec 17, 2019 4:10 pm

Great game! Cannot beat the pit worms to save my life though! I really hope I get a party again soon
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Re: SlaveGirls Rising

Postby Redpod » Fri Dec 20, 2019 9:16 pm

Is the main character prey, predator or both?
The eeveelutions are predators
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Re: SlaveGirls Rising

Postby KavenBach » Sat Dec 21, 2019 10:02 am

kitvander wrote:Great game! Cannot beat the pit worms to save my life though! I really hope I get a party again soon


If you got passed that point, you would party up with one other person for the next section. Remember, though, in this game to keep up with the strength of your enemies, you need to fight them all or almost all to stay levelled... dodging too many fights, though that's possible, isn't recommended. Also, if swallowed by one of the pit worms, you can switch to magic, as your magic power increases when, um, "in trouble." >.>
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Re: SlaveGirls Rising

Postby KavenBach » Sat Dec 21, 2019 10:07 am

Redpod wrote:Is the main character prey, predator or both?


All prey. She can become pretty badass after a while, but all the vore for the main character is as prey. This is very much a game about a woman in peril(not just vore), despite how very hard she fights against it.
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Re: SlaveGirls Rising

Postby Redpod » Sat Dec 21, 2019 10:27 pm

Ah okk thanks
The eeveelutions are predators
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Re: SlaveGirls Rising

Postby Genericcook » Mon Dec 23, 2019 3:44 am

Oh, you're supposed to fight everything? I've been running from most fights for the last two areas.

Don't get me wrong, great game, but the amount of combat is completely excessive, and very tedious when you are by yourself as a character. At the part in the forest now where you fight the nymphs then the slaves, and I honestly can't beat it and kinda feel like that's it for me. The amount of combat:vore ratio is a little low for me, especially since cooking vore is my preference and I don't think there is any.

Really cool game though! A lot of love and care was clearly put into it, and its an easy recommendation, especially the beginning. First dungeon is fantastic.
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Re: SlaveGirls Rising

Postby Icedream » Mon Dec 23, 2019 2:22 pm

I need someone help I can't run away from Donall, the yellow hair that have a collar to chop ones head, and i think I check what I can in the inn and tent what did I miss?
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Re: SlaveGirls Rising

Postby Serav » Tue Dec 31, 2019 12:41 pm

Great game so far, took me quite a while until the end.
Though i have a question, it is mentioned that there is a dragon fight/scene somewhere, yet i have not encountered it at all despite going through the entire game so far, i just wonder if i have missed something.
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Re: SlaveGirls Rising

Postby KavenBach » Tue Dec 31, 2019 2:43 pm

Just a quick update before the end of 2019, so to speak, tomorrow. :P

Things are progressing well. I pieced together one unique battle, with accompanying pre-and-post-battle story scene, and set things up so that for a brief while you get to control Alanna and do mostly whatever you please within the presently-known area. You can choose to head back to the Forest Village and the Temple, visit Port Sudvara, or wander the desert if that's what you want; by now you should find that the monsters in the desert have become quite easy to kill, at least, if you've been gearing up at all. I still wouldn't recommend power-leveling, as I am still adding skills as I go...

Following that we have a revisit of a dungeon from before, but with different foes. To be honest, fights here should be very easy, even if you haven't been gearing up or leveling Alanna consistently. Because of... reasons. :P

The scene at the end of that dungeon is coming together, now. I've made a few more minor sprites, and am now at the point of putting together another boss battle, then I should be just about at the point of adding the new mechanic to the game. *Crosses Fingers*

Either way, Happy New Year to all! To all I wish the very best for 2020!
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Re: SlaveGirls Rising

Postby peteian » Wed Jan 01, 2020 8:01 pm

I seem to be getting stuck at this scene, right after storming the fortress. Beatrice and Alanna say their lines then I can't move. Going to try loading an earlier save to see if it happens again
EDIT: Yeah loading an earlier save fixed it
Stuck scene.PNG
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Re: SlaveGirls Rising

Postby vrigor » Wed Jan 08, 2020 9:44 am

We haven't forgotten you. I check daily awaiting your quick update :) Your game has been great so far and cant wait to see where the story leads.
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Re: SlaveGirls Rising

Postby Talon13 » Fri Jan 10, 2020 5:07 am

I want to play more of this game but my lord the dialogue REALLY needs to be trimmed down. Even mashing the button most scenes can take anywhere from 5-15 minutes of dialogue. The biggest problem it has is showing every character's reaction, no matter how minor, and having characters relay information to other characters usually about events that just happened. It's very well detailed but it's TOO detailed to the point it runs into redundancies and pretty much relays everything in "real time" instead of having things explained off screen.
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Re: SlaveGirls Rising

Postby KavenBach » Tue Mar 31, 2020 5:56 am

Wait, I haven't updated the game on this site since almost a year ago!? That wasn't the plan... granted, progress was slow for a while after that, but still...

Just linked to version 1.2.2a. This version ends just after the second events at Sudvess Arena. As I recall, from my latest release here (1.2.0), there hasn't been much vore added (this is still primarily a TF game, with various other damsel-in-danger elements therein). There will certainly be more in the future, and I'm considering editing version 1.2.2 to include the Slimes that should have been there based on previous events, but as it stands, it's mostly more transformation, mainly male to female followed very often by petrification.

If things work out the way I'm hoping, the next release should include an escort mission (possibly re-playable as part of the "play room" in the Ancient Temple) with slime vore and transformation, followed by a larger-scale battle, followed by another situation similar to the SandStone Prison area, then followed by a rather more vorish (vorey?) underground/underwater cave. That's looking a few updates ahead I would think, mind you; could be another year for all I know, despite that I'm home off work due to this COVID-19 mess.

Either way. Do enjoy.

Version 1.2.2a:

https://mega.nz/#!ytkzlYQA!TvbhA4YYWkWu ... 30EngS19Uk
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Re: SlaveGirls Rising

Postby Trubot527 » Wed Apr 01, 2020 6:23 pm

I got to the Arena and am at the first training area, (where you start at level one) and I cant seem to be able to beat anyone in the south training cage, I completed both top training cages to the point where they don't give me any other opponents, and I got the 25 EXP from the girl that keeps popping up. are you supposed to be able to beat the south cage? or are you supposed to continue the story?
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Re: SlaveGirls Rising

Postby Enteresting » Thu Apr 02, 2020 10:50 am

Trubot527 wrote:I got to the Arena and am at the first training area, (where you start at level one) and I cant seem to be able to beat anyone in the south training cage, I completed both top training cages to the point where they don't give me any other opponents, and I got the 25 EXP from the girl that keeps popping up. are you supposed to be able to beat the south cage? or are you supposed to continue the story?


Fight the girls there repeatedly, as they stop after a while, and the experience they give can really help you in the next part. That's all I'll tell you as I don't want to spoil anything.
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Re: SlaveGirls Rising

Postby KavenBach » Fri Jul 10, 2020 4:51 am

Just released the next version.

Direct download from MEGA: https://mega.nz/file/Sk1x3awB#lmGuROR7e ... vMNcU3xHus

Changes in this version:

-Fixed the Game Over scene(s) you get if Alanna allows all ten of her protègés to get eliminated during the desert escort quest.
-Added the scene in Port Sudvara where Alanna figures out what Mikkus did to escape the womens' wrath.
-Added what I hope will only be the first of a few (but not too many!) large-scale battles; the Battle for Arkheva.
-Added scenes after the battle.
-Cleaned up (hopefully) all areas Alanna has had access to so far in the game, as you can visit Sudvess Arena, Port Sudvara, and the Library Temple right now pending the next release.
-The monsters you can fight in the Desert after the events of Arkheva are now very few; random encounters only. I do not recommend going over Level 30 yet.
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Re: SlaveGirls Rising

Postby KavenBach » Mon Jul 13, 2020 3:42 am

Bugfixed version 1.2.4a released.

Fixed a bug at the main gate of Sudvess Arena after the Battle of Arkheva. Also added grid markers to that battle and the option to turn them, and "animation," on or off.

https://mega.nz/file/etVwgC7L#oVMKWDGCq ... FzxLeiaseI
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Re: SlaveGirls Rising

Postby unwilling » Fri Jul 31, 2020 10:27 pm

Im stuck at the return to the arena part. I hit the hidden switch but Im not sure what Im supposed to do after that. I cant find any passage in the east training grounds. Can anyone help me out?
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Re: SlaveGirls Rising

Postby unwilling » Sat Aug 01, 2020 7:47 pm

Nevermind Im an idiot.
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