Monster Girl Rancher (v0.5.3.0 - Centaurs and Aging Update)
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Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Monster Girl Rancher (v0.1.2 - Initial Release)
I think I'll wait for the next update to download it.
Question, are there sounds for the monsters when things happen? Like say you feed one, you can hear muffled noises?
[and if so, I'm unsure but will they be willing or non?]
Logically I'd say "willing" because monster-girls are considerably stronger than the average human, trying to stuff one down another's throat while they're struggling will be next to impossible and might end up getting the human hurt, devoured or even killed.
Question, are there sounds for the monsters when things happen? Like say you feed one, you can hear muffled noises?
[and if so, I'm unsure but will they be willing or non?]
Logically I'd say "willing" because monster-girls are considerably stronger than the average human, trying to stuff one down another's throat while they're struggling will be next to impossible and might end up getting the human hurt, devoured or even killed.
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Ryan-Drakel - ---
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
Ryan-Drakel wrote:Logically I'd say "willing" because monster-girls are considerably stronger than the average human, trying to stuff one down another's throat while they're struggling will be next to impossible and might end up getting the human hurt, devoured or even killed.
Kind of a big assumption, don't you think?
I mean WHY should monster-girls necessarily be stronger them humans on average? That seem to be a lot more to do with the fantasy settings you are used to then with any actual reasoning so it could just as well be that in this setting monster-girls are not stronger then the average human or maybe even a little weaker.
- Hansony
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
Hansony wrote:Ryan-Drakel wrote:Logically I'd say "willing" because monster-girls are considerably stronger than the average human, trying to stuff one down another's throat while they're struggling will be next to impossible and might end up getting the human hurt, devoured or even killed.
Kind of a big assumption, don't you think?
I mean WHY should monster-girls necessarily be stronger them humans on average? That seem to be a lot more to do with the fantasy settings you are used to then with any actual reasoning so it could just as well be that in this setting monster-girls are not stronger then the average human or maybe even a little weaker.
That's for the creator to decide.
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Ryan-Drakel - ---
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
The window's too tall for my computer. Also, it cuts off the money, same as the other person.
Let us all play fair now, there is no such thing as total invincibility.
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MasterGryph - ---
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
OK so a few criticisms.
1 This game NEEDS some kind of tutorial. Without one I'm not sure weather or not I'm even playing right. I have no idea how to even interact with the monster girls outside of plaque menue, or if it's even possible to do so.
2 Everythign is too big. Everything is too spaced apart and you move too slow. Your house should be one small room not 3 especially when the only important thing in your house is your bed. When you enter your bed should be right next to you so you can sleep. Walking everywhere feels like a chore because everything is so spaced out. Also transitioning locations takes longer then is necessary. I suggest putting the cowsgirls in a pen thats outside instead of in a barn, that way the player has to transition fewer screens on a consistant basis. It took me over an hour to go just 40 days. That means that per 10 days it was taking me 15 minutes, and thats mostly due to how much walking you have to do to play this game.
3 Your prices aren't right. Harpy feathers are only double the value of Cowgirl Milk, but it takes two days to get them instead of one, and Harpies are more expensive. So there really isn't any value in getting a harpy as opposed to a cow girl, as a cowgirl is just as monatarily usefull, but less expensive. AHH. Just got an egg, that does make up for it, but this just reinforces the need for a tutorial. I have very little understanding of how things work. I also need more feed back on the things I click on. Trying to go into the Horny Harpy should tell me that it's closed for renovations or a when it will be open or something, and everything in the game should kind of be like that.
4 The players walk cycle is wrong. The character always appears to be stepping forward with the same foot, so the walk animation just looks weird.
5 BUG REPORT opening the menue with X opens a duplicate menue every time you try and close it. It only happens once per menu opeing but it is annoying.
6 BUG REPORT randomly the players walk inputs get weird, and pushing any kee will result in them walking a random direction, leting go of all keys may also cause them to walk in a random direction for several minutes.
I'm sure I have more, but I cant keep them straight in my head right now.
1 This game NEEDS some kind of tutorial. Without one I'm not sure weather or not I'm even playing right. I have no idea how to even interact with the monster girls outside of plaque menue, or if it's even possible to do so.
2 Everythign is too big. Everything is too spaced apart and you move too slow. Your house should be one small room not 3 especially when the only important thing in your house is your bed. When you enter your bed should be right next to you so you can sleep. Walking everywhere feels like a chore because everything is so spaced out. Also transitioning locations takes longer then is necessary. I suggest putting the cowsgirls in a pen thats outside instead of in a barn, that way the player has to transition fewer screens on a consistant basis. It took me over an hour to go just 40 days. That means that per 10 days it was taking me 15 minutes, and thats mostly due to how much walking you have to do to play this game.
3 Your prices aren't right. Harpy feathers are only double the value of Cowgirl Milk, but it takes two days to get them instead of one, and Harpies are more expensive. So there really isn't any value in getting a harpy as opposed to a cow girl, as a cowgirl is just as monatarily usefull, but less expensive. AHH. Just got an egg, that does make up for it, but this just reinforces the need for a tutorial. I have very little understanding of how things work. I also need more feed back on the things I click on. Trying to go into the Horny Harpy should tell me that it's closed for renovations or a when it will be open or something, and everything in the game should kind of be like that.
4 The players walk cycle is wrong. The character always appears to be stepping forward with the same foot, so the walk animation just looks weird.
5 BUG REPORT opening the menue with X opens a duplicate menue every time you try and close it. It only happens once per menu opeing but it is annoying.
6 BUG REPORT randomly the players walk inputs get weird, and pushing any kee will result in them walking a random direction, leting go of all keys may also cause them to walk in a random direction for several minutes.
I'm sure I have more, but I cant keep them straight in my head right now.
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Anesthetic - Intermediate Vorarephile
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
Hey Sulac.
I’m really inspired by your game concept so much so that I’ve been collecting days worth of thoughts of what mechanics and atmosphere I’d love to see in this style of game. I have no idea if our visions will align in any way but I offer mine in hopes I can inspire you in turn. I am of the impression that you’re planning a monster rancher game where there is consistent upwards growth of your ranch in line with something like stardew valley. The idea I’ve been mulling over is more rogue-like than stardew and a more punishing.
Please let me know what you think. I've written this for myself so the language won't be as though I'm making suggestions and is more like I'm dictating to myself.
Overview
Dates and Times
Monster Girls
The Landlord and Rent
Shows
Herbivore Girls
Predator Girls
Gambling
Goals
Mathematics
I know this is a lot to read. I'll thank you for whatever consideration you give these ideas and I'm looking forward to whatever game you make.
I’m really inspired by your game concept so much so that I’ve been collecting days worth of thoughts of what mechanics and atmosphere I’d love to see in this style of game. I have no idea if our visions will align in any way but I offer mine in hopes I can inspire you in turn. I am of the impression that you’re planning a monster rancher game where there is consistent upwards growth of your ranch in line with something like stardew valley. The idea I’ve been mulling over is more rogue-like than stardew and a more punishing.
Please let me know what you think. I've written this for myself so the language won't be as though I'm making suggestions and is more like I'm dictating to myself.
Overview
Spoiler: show
Dates and Times
Spoiler: show
Monster Girls
Spoiler: show
The Landlord and Rent
Spoiler: show
Shows
Spoiler: show
Herbivore Girls
Spoiler: show
Predator Girls
Spoiler: show
Gambling
Spoiler: show
Goals
Spoiler: show
Mathematics
Spoiler: show
I know this is a lot to read. I'll thank you for whatever consideration you give these ideas and I'm looking forward to whatever game you make.
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Appo - Somewhat familiar
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
Wow appo you put a lot of thought into that post. Would you be open for giving feedback on other games?
Visit my artblog?
Spoiler: show
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Bright - Heavy user
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
I really got carried away with thinking about this game because it's all mechanics and not story. The story is the history of what you do.
I've been thinking a bit about other game systems and how they manage pseudo-random chance . A monster girl ranch setting is an amazing opportunity to implement enough simple mechanisms with degrees of randomness such that the player can't figure out a best solution, only good solutions. This while choosing to enact plans that takes on risk to the player willingly and having them backfire, or even just the threat of them backfiring, leaves the player in a state of looking for solutions on a sinking ship. I can't imagine something more miserable and I really am trying.
What game would you suggest I have a look at? Has anyone made a vore themed rogue-like?
I've been thinking a bit about other game systems and how they manage pseudo-random chance . A monster girl ranch setting is an amazing opportunity to implement enough simple mechanisms with degrees of randomness such that the player can't figure out a best solution, only good solutions. This while choosing to enact plans that takes on risk to the player willingly and having them backfire, or even just the threat of them backfiring, leaves the player in a state of looking for solutions on a sinking ship. I can't imagine something more miserable and I really am trying.
What game would you suggest I have a look at? Has anyone made a vore themed rogue-like?
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Appo - Somewhat familiar
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
Anesthetic wrote:OK so a few criticisms. ...
Let me first state that this game is still in a very early state. Some of the issues you've pointed out are due to this reason. Still, thank you for your input. In response to your comment specifically...
Tutorial: There is a brief "How to Play" section in the first post, but I suppose an in-game tutorial wouldn't be unreasonable. I'll see about implementing something.
Too big: This has been noted before. Again, due to the game's early state, I've only implemented a small amount of the content I'm planning. That said, speeding up transitions a bit should be a simple thing.
Prices: Balance is tricky! And yeah, more clarification is definitely needed.
Walk cycle: I'm not entirely happy with it either. Thought it seemed at least decent to me? *shrug*
Bugs: I'm already aware of both of these. The menu bug I know an easy way to fix. The movement issue is a lot more complicated. I'll see what I can do, though.
Appo wrote:Hey Sulac. ...
Hoo, that's a lot. First, let me say that I am going to dismiss some of this out of hand due to not fitting what I'm planning with this game. But for the specifics...
Calendar: A proper calendar system like Stardew Valley was the original plan. However, there currently isn't enough content to justify it yet. Once more has been added to the game, I'll implement a full calendar system.
Monster Girls: Sickness is something I intend to eventually add to the game. Pregnancy is actually coming in the next update! Though you'll be hiring someone to come fuck the monster girl, and the actual pregnancy will be a lot shorter and simpler than what you've stated here. The player fucking the monster girls himself is being considered, though. Young monster girls is another idea I've had, but I'm not certain if it should be implemented right away.
Rent: That's... actually something I hadn't considered. I'm not certain if it's something I'll add, but I'll keep it in mind, at least.
Shows: I'm already planning this for after the Breeding Update. I am also planning on more than just a fairly generic "stat competition". But that's for a later time.
Herbivore and Predator Girls: Interesting ideas, though I'm not too keen on them. Especially for the predators. I've stated before in this thread, but I don't like the idea of getting a sudden game over due to poorly interacting with your monster girls. Though various ideas for penalties for being eaten have been suggested, and are being considered.
Gambling: Ehh, not a fan. Maybe very later on? I dunno.
Again, I want to thank both of you for your input and feedback. It helps me keep this project alive!
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Sulac - Somewhat familiar
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
It's taking WAY too long for my cowgirl to die. I'm intentionally trying to kill her to see what happens, yet it's been well over 50 days and shes still alive. I'm on day 83 now, and her health has now dipped into the red. Regardless, it's still taking a lot longer to die than I originally thought
update:
Day 91, still not dead. However I found a weird bug. http://prntscr.com/j1zdnn
update:
Day 91, still not dead. However I found a weird bug. http://prntscr.com/j1zdnn
- J3DGTS
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
...I guess I never considered that someone would intentionally try to kill monster girls through neglect. Right now, they don't actually die no matter how low their health goes.
I guess that's something that needs to be added, huh...
Also, the day counter bug has been noted already and will be fixed in the next update.
I guess that's something that needs to be added, huh...
Also, the day counter bug has been noted already and will be fixed in the next update.
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Sulac - Somewhat familiar
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
Ohh okay thanks for the info. Not sure if you mentioned it, but when is the next update likely to happen? (Also I tried killing the cowgirl because I thought in order to feed a girl to a cowgirl, they had to be dead, due to the "[name] won't eat live prey" so I tried killing one)
- J3DGTS
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
Sounds like you've got a good idea for what you want the game to be. I think it's going to be really good and I'm looking forward to playing it.
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Appo - Somewhat familiar
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
I love this concept so far and will always welcome new game content to the forums, but, mostly asking out of curiosity than anything, have you thought of adding in any lore into the game? Or have you thought of a story to put in eventually?
I know the game is in too early a stage to even think about such things, but as a writer (And current editor of another game on here) I can't help but question the reasons for why someone would even be willing to start a farm where they have the potential to be eaten everyday, or why the monster girls themselves would be willing to live on a farm in the first place, unless, of course, Monster girls in this universe aren't nearly as intelligent as full blooded humans are (Food for thought? ) On that note, do regular animals/monsters still exist? If so, then why risk raising monster girls if their regular counterparts are so much tamer and less dangerous to handle?
To be perfectly frank, we, as players, can surmise a lot of the simpler stuff in this world without context (And, again, it's a little too early to be putting in lore anyway I still admit) but keep in mind that a little lore can go a long way in developing a game.
Good luck on the programming mate. I hope you can get the core mechanics of the game working properly in the future.
I know the game is in too early a stage to even think about such things, but as a writer (And current editor of another game on here) I can't help but question the reasons for why someone would even be willing to start a farm where they have the potential to be eaten everyday, or why the monster girls themselves would be willing to live on a farm in the first place, unless, of course, Monster girls in this universe aren't nearly as intelligent as full blooded humans are (Food for thought? ) On that note, do regular animals/monsters still exist? If so, then why risk raising monster girls if their regular counterparts are so much tamer and less dangerous to handle?
To be perfectly frank, we, as players, can surmise a lot of the simpler stuff in this world without context (And, again, it's a little too early to be putting in lore anyway I still admit) but keep in mind that a little lore can go a long way in developing a game.
Good luck on the programming mate. I hope you can get the core mechanics of the game working properly in the future.
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vorelectric - Participator
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
Sulac wrote:Anesthetic wrote:OK so a few criticisms. ...
Let me first state that this game is still in a very early state. Some of the issues you've pointed out are due to this reason. Still, thank you for your input. In response to your comment specifically...
Tutorial: There is a brief "How to Play" section in the first post, but I suppose an in-game tutorial wouldn't be unreasonable. I'll see about implementing something.
Too big: This has been noted before. Again, due to the game's early state, I've only implemented a small amount of the content I'm planning. That said, speeding up transitions a bit should be a simple thing.
Prices: Balance is tricky! And yeah, more clarification is definitely needed.
Walk cycle: I'm not entirely happy with it either. Thought it seemed at least decent to me? *shrug*
Bugs: I'm already aware of both of these. The menu bug I know an easy way to fix. The movement issue is a lot more complicated. I'll see what I can do, though.
Ok then, let me give you some sugestions but first another Bug Report.
There appears to be no such thing as a Harpy Egg++ it tells you that you recieve one but when you go to sell it it's just a Harpy Egg+
1 To make harpies more monatarially valuable I would say that you need to ensure that when you get an egg it always lands on a day where you would have gotten nothing.
As it is right now if the egg lands on a day where you would have gotten feathers, you lose out on the feathers. So ensuring that when you get an egg the previous, and next days would have feathers drop would make them more valuable then cow girls.
Also the Lamias are worthless as they are. Their scales aren't even as valuable as basic Harpy Eggs, and they grant them less often. So for how expensive they are they really need to have their scales made MASSIVELY more valuable, or granted another drop they can give.
2 Give the monster sales lady dialogue options that tell the player a rundown of what the monster girls do, foods they like, and what they yeild in terms of dropps.
Also since the monster girls you buy are random, I would say that their should be a re-roll button, so we can change the monsters appearance if we want something else.
3 The walk cycle is just very jittery it could use more frames, and the legs need to alternate which one is stepping forward.
4 Lastly your house should be a single room with the bed right next to the door. There is no reason for it to have multiple rooms and be so big when the only important item in it is your bed.
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Anesthetic - Intermediate Vorarephile
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
i think ill wait till later to download game but if yuo could mod a stardew on steam id jump on that heck id even get it on steam to have a vore mod
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bloodwolfvamp - Intermediate Vorarephile
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
bloodwolfvamp wrote:i think ill wait till later to download game but if yuo could mod a stardew on steam id jump on that heck id even get it on steam to have a vore mod
There's a Starbound Vore Mod.
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Anesthetic - Intermediate Vorarephile
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
HALLELUJAH! A vore game that's been in the works released! Today is a good day!
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Turbotowns - ???
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
This game is awesome, have not played it yet but I have read the comments, can't wait to play it. Though I hope someday to have some kind of a "relationship level?" (too much but thats why I said someday XD) and have some variety of interactions like letting them eat you or something like that (someday...XD)
That's the power of Strawberry! Get it??!!
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CakePisces - Somewhat familiar
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Re: Monster Girl Rancher (v0.1.2 - Initial Release)
Having now played it... Are sounds coming in a later update? Or am I missing some files. Which I might since I got this bug after buying 2 cowgirls and some food for them, I got a "bug-report-error-type-thing". I'd upload a screenshot, but I didn't think to take one when I got it, and it hasn't happened again yet, it happened the first time when I was trying to feed them, but on my second attempt I was able to feed them just fine.
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Turbotowns - ???
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