Best Way to set up a Vore System in MV.

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Best Way to set up a Vore System in MV.

Postby VerduxXudrev » Tue May 15, 2018 5:55 am

Don't know if this is the the best place for this but, 'ere goes.

Hello, I'm an aspiring vore game creator(as if there aren't enough of those :roll: ) using RPG Maker MV(oh, boy :roll: ) that I brought on sale(just keeps getting better :roll: ) and I would like to know the best way of implement a Voraphilic system in MV. I have an idea on how I want to try and make this engine squeak like a pig and do what I want. And yes, it WILL be a pred and prey protagonist.

Basically, I want to do a in-battle system where the predator eats the prey and both of them can not attack. The prey can only struggle to escape and the predator may only wait or rub their stomach to aid digestion. Digestion will simply be a negative hp regen state, mileage will vary on the pred. Thanks to a certain fluffball and his plugin, the predator's ally(ies) may jump up a row or two to protect the predator from the prey's friend(s). If the predator fully breaks down to prey, they can resume battle and even consume another foe at your will, though I may have to have a cooldown. Health and mana with be restored but TP will not be gained until the prey is dead. The predator's friends may "aid" in digestion by rubbing their gut for them(for them, I just thought about a critical belly rub and how funny that sounds), thought it would optimal to just cover them. The prey's allies, however, may fight off all the pred's friends and if they are successful and the pred's hp is low enough, one may execute the pred and freed their comrade. They can just do this in general if they can hit the pred(really need to put them in the back line). For the player, if all the enemies are down, you still need to digest whoever or whatever is in you before the battle success screen can roll(maybe, I'll add sex scenes for this so that the player isn't "rubbing" to victory).

It's possible to add in a capacity feature and a feature where the protagonist later on may still fight on a full stomach, but I'll worry about that later. I need to focus on an actual system first.

I will probably want to make sprite vore and draw up some CG. It's will be a lot of work but, I know what I signed up for.

Even if you don't have an exact idea of what I and future game makers could do, I really want this thread to (one: actually be noticed) and two: be a theorycrafting discussion on what our findings are. If need be, owners of MV can just experiment and report findings. I'll also be doing the same.

Now disclaimer: Take me making this game with a bit a salt as we've quite projects that have not come to fruition. Even our brain child, Vore Night, who boasted the same things, has succumb to "Dev vanishing off the face of this Earth" syndrome(not to bad mouth it but that is what occurred). I could one day forget about this game(thought it's on my cloud) and never finish it. I know how this sounds, but I need to shed a bit of realism, especially after the block of ambition above. If and when I release it, it's going to be a bit far in. Like an hour or so, to show proof of concept and, in case my disappearance, there is something to play. Also, while it will have vore, there will sex and other things in it. In particular, I have an Elf Dancer who prizes her trotters a little to much. Sadly(not for me), not Scat or Watersports, but I can hopefully makeup for this with Male preds :gulp: . Yes, you read that right.

Also, as I have actually aspirations to make games that are SFW for lack of a better term, I will be actually want to make a RPG with this with good gameplay. It's like Lust Doll; super smutty but an actual game that is playable and balanced. Think of this as a test for me, to make a game that not only good, but is super smutty(Yeah, remember that pinch of realism? I may need it right now ^^; ).

Anyways, If you have a good idea on how I make my dream come true, let me know. If I came off as needy, my humblest apologies. Thank you and don't worry, all else fails, I can write stories.

~VerduxXudrev
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Re: Best Way to set up a Vore System in MV.

Postby xmarkx » Tue May 15, 2018 10:16 am

Male preds?


Now I'm interested
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Re: Best Way to set up a Vore System in MV.

Postby novaxxl200 » Tue May 15, 2018 10:24 am

What a coincidence, I am too making a vore game in MV with a battle system (it's different though).

As for the idea, it's not bad though I prefer fem preds :gulp: . Best of luck to you :wink: .
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Re: Best Way to set up a Vore System in MV.

Postby VerduxXudrev » Wed May 16, 2018 2:59 am

xmarkx wrote:Male preds?


Now I'm interested


Yeah, I find the lack of male pred vore disturbing, especially in games(and even more with "Feminist"(and I use that term loosely) predators >.> , guess it's not my cup of tea). Sure, most of us are dudes and it's easier to make girls hot rather than males, but I do think that there needs to be more male preds. And, instead of asking and begging game makers to include that content(like a child), it's better to make my own. If I want it, I got to make it. Most will be bosses, but there will be a few playable and a few scenes. Especially Cock Vore, which ties with Unbirth as my favorite type(not sure why I like genitals so much but, eh why not)?

novaxxl200 wrote:What a coincidence, I am too making a vore game in MV with a battle system (it's different though).

As for the idea, it's not bad though I prefer fem preds :gulp: . Best of luck to you :wink: .


Nice! Best of luck to you.

So what I thinking make the vore work in battle is having two states; one to make the prey disappear and become untargetable but unable to attack bleed out and another to make the pred unable to attack and only "Rub Belly"(From the Voracity command, that sound like a good name?), decrease their defensive stats by 15%, and maybe play an animation with a big belly. Making the prey untargetable will make it so the enemy can't still attack that target and so they are not visible and the allies can't heal them and being unable to attack will, well, avoid the prey from killing everyone else from inside(especially mages). The Devoured state will cleanse most other states, mainly to get rid of:
Taunt: May glitch out and cause the player not to be able to target anyone
Stat-Up: Might mess with the struggling and digestion mechanic
and Counter: I don't want to know what could possibly happen with this so not going to find out.

Maybe as a player-exclusive move you can cut yourself out of Non-Boss characters.

What you guys think?
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Re: Best Way to set up a Vore System in MV.

Postby mysta » Wed May 16, 2018 3:27 am

VerduxXudrev wrote:[u]Basically, I want to do a in-battle system where the predator eats the prey and both of them can not attack.


From what you've said It's possible you've already experimented with making this happen. If not, I've actually got a similar system present in my game where both pred and prey's movesets change when the pred grabs the player in order to try to consume them. So it's totally possible.
However, they way I did it (by using attacks that trigger common events that change character skills) isn't capable of discerning between multiple targets, so you'd have to figure that one out. :lol:
But yeah, making a separate 'struggling' or 'digesting' class with a moveset, or just manually adding/removing skills can make this work. As for the non-player predator, I used a higher priority 'attempt to consume' move that was only available when common event was active.

Anyway, that's just how I got things to work, I'm sure there are many possible ways. I would suggest (as mentioned above) that an attack sets a target + pred with a status effect, and a common event triggers any in those states to change to their 'ingested' or 'digesting' forms. I'm sure it's possible to set a 'rub' move to only target players with prey, though it would probably be easier to target the prey in this case.
In-battle systems are always the hardest to get working, though if you're planning on having a battle heavy game, they'd be invaluable. Once you've got the mechanics down for one fight, it shouldn't be too hard to recreate though!

Good luck!

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