[M.U.G.E.N Vore] Oshawott

Forum for the Vore games, and other downloads
Forum rules
For instruction on how to add games to our download section, click here

Re: [M.U.G.E.N Vore] Oshawott

Postby DylaniusTheKirby » Mon Jun 04, 2018 5:25 pm

dezzykitsune wrote:
DylaniusTheKirby wrote:Huh. So it seems the "please don't reupload this without my permission" message is working well. Well enough I feel it's safe to release updates soon.
I hope.


Does this include someone wanting to do artwork of the Oshawott?


I don't mean like artwork of Oshawott.
I meant reuploading the vore edit itself to places like, say, the Mugen Archive, where I would rather not have it on due to policy disagreements.
User avatar
DylaniusTheKirby
Participator
 
Posts: 193
Joined: Sat Oct 24, 2015 9:51 am
Blog: View Blog (5)

Re: [M.U.G.E.N Vore] Oshawott

Postby DylaniusTheKirby » Tue Jun 05, 2018 9:52 am

User avatar
DylaniusTheKirby
Participator
 
Posts: 193
Joined: Sat Oct 24, 2015 9:51 am
Blog: View Blog (5)

Re: [M.U.G.E.N Vore] Oshawott

Postby ToasterBoi » Tue Jun 12, 2018 5:49 pm

Kinda out of the blue here... how would I make Oshawott's belly hold last longer? I can't work out how you coded it...
Riolu: Coming Soon to MUGEN!
Vore Edit Coming Sometimes After!
Spriter Help Wanted
User avatar
ToasterBoi
Somewhat familiar
 
Posts: 68
Joined: Tue Feb 04, 2014 4:21 am

Re: [M.U.G.E.N Vore] Oshawott

Postby DylaniusTheKirby » Tue Jun 12, 2018 6:13 pm

ToasterBoi wrote:Kinda out of the blue here... how would I make Oshawott's belly hold last longer? I can't work out how you coded it...


The length of the belly hold depends on how much the target struggles. So obviously if they don't do anything, Oshawott can gurgle up to 40% of their health, whereas if they struggle as hard as they can Oshawott only gurgle up a measly 20%. I tried to make it as balanced as possible (despite the fact that most vore lovers in the MUGEN community are pretty much casual players and not hardcore players like I am).
User avatar
DylaniusTheKirby
Participator
 
Posts: 193
Joined: Sat Oct 24, 2015 9:51 am
Blog: View Blog (5)

Re: [M.U.G.E.N Vore] Oshawott

Postby TotenkreuzEX » Tue Jun 12, 2018 8:36 pm

DylaniusTheKirby wrote:
ToasterBoi wrote:Kinda out of the blue here... how would I make Oshawott's belly hold last longer? I can't work out how you coded it...


The length of the belly hold depends on how much the target struggles. So obviously if they don't do anything, Oshawott can gurgle up to 40% of their health, whereas if they struggle as hard as they can Oshawott only gurgle up a measly 20%. I tried to make it as balanced as possible (despite the fact that most vore lovers in the MUGEN community are pretty much casual players and not hardcore players like I am).


I managed to find some variables to change to reverse the effect of struggling to make it longer (which would almost always result in one touch death against an AI), but I'm pretty sure that's not something Dylanius wants shared.

Yeah, I'm guilty of being one of those casual players. I view MUGEN to be more of a showcase for creative fan projects than something to seriously play hardcore. I do love fighting games though (even though I'm not that great at them), and BBTAG is taking most of my attention right now.
User avatar
TotenkreuzEX
Been posting for a bit
 
Posts: 26
Joined: Wed Jun 15, 2016 10:25 am

Re: [M.U.G.E.N Vore] Oshawott

Postby ToasterBoi » Wed Jun 13, 2018 10:48 pm

BBTAG? Yeah, too bad they didn't get UNIEL's Seth. They got a great English voice actor for Hyde but I would have loved to hear Seth in English. I myself only have one "real" 2D fighter, and that's this one:
https://store.steampowered.com/app/4113 ... rent_Code/
My view on MUGEN is mixed. I actually keep two seperate versions, one for serious playing, the other just for the vore.
Riolu: Coming Soon to MUGEN!
Vore Edit Coming Sometimes After!
Spriter Help Wanted
User avatar
ToasterBoi
Somewhat familiar
 
Posts: 68
Joined: Tue Feb 04, 2014 4:21 am

Re: [M.U.G.E.N Vore] Oshawott

Postby TotenkreuzEX » Wed Jun 13, 2018 11:46 pm

Well I can hardly consider BBTAG a "real" 2D fighter when it simplified the controls so much, but it's still really fun despite its controversial roster size and DLC. It sure makes it easier for anyone to play. Shares that quality with DBFZ (which I also have but am too afraid to hop online with). Also I wish I could get UNIEL but I'm not buying it until the [st] update is added in on Steam. French Bread are real good fighting game devs though.

Granted while I think the vore sprite work is very good and very appreciated, I just can't see it intermingling in a real match too well. I can really see the merit in making it balanced, but one of the major issues I see with having a vore move in a serious battle is that it slows down the pace a little too much due to the downtime of being in the belly. And you can't make it go too fast because the appeal of vore is absolutely keeping that animation going as long as possible.

On the flipside though, I think this particular character in general actually is one of the best made for actual battles since it encourages the opponent to struggle to get out faster and the time for the animation is reasonably long for vore lovers, though still a bit long in terms of character binding and halting the action. Though I don't really think there's going to be a real sweetspot for that anyways.
User avatar
TotenkreuzEX
Been posting for a bit
 
Posts: 26
Joined: Wed Jun 15, 2016 10:25 am

Re: [M.U.G.E.N Vore] Oshawott

Postby DylaniusTheKirby » Tue Jun 19, 2018 1:46 pm

User avatar
DylaniusTheKirby
Participator
 
Posts: 193
Joined: Sat Oct 24, 2015 9:51 am
Blog: View Blog (5)

Re: [M.U.G.E.N Vore] Oshawott

Postby Twister231 » Fri Jun 22, 2018 12:27 pm

Hey Dylanius, I tried out the update with Snivy and I noticed something was up with her ending when you eat someone. It looked like it would be a no digestion ending but then it goes to her normal ending like she didn't eat the opponent.
User avatar
Twister231
Been posting for a bit
 
Posts: 36
Joined: Tue Sep 17, 2013 8:52 pm

Re: [M.U.G.E.N Vore] Oshawott

Postby DylaniusTheKirby » Sat Jun 23, 2018 9:02 am

Wait, there's a glitch with the endosoma ending? Were you moving the directional keys or pressing buttons when it happened? 'cause I swear, I patched that out...

I'll fix everything in the next update, ok?
User avatar
DylaniusTheKirby
Participator
 
Posts: 193
Joined: Sat Oct 24, 2015 9:51 am
Blog: View Blog (5)

Re: [M.U.G.E.N Vore] Oshawott

Postby Twister231 » Sat Jun 23, 2018 1:28 pm

No I wasn't pressing anything when the endo ending came so I guess there is a glitch with it, even tried pressing buttons and it was the same result. Anyway I look forward to that update.
User avatar
Twister231
Been posting for a bit
 
Posts: 36
Joined: Tue Sep 17, 2013 8:52 pm

Previous

Return to Vore game

Who is online

Users browsing this forum: deatheater87, lamiafil, Mab17, maw247, momonari, Mushroomfly, Oceansire, Overmind42, stardust1989, Xeon55 and 53 guests