MalachiXX wrote:I have a few questions. Are there some battles that can only be won in a specific way? I was attempting to fend off the 'Random Mall Girl' who drags you into the washroom and Strength and Speed failed even when I used my multiplier. The only way to escape her was to use Int and reason my escape. When I used Str and it was 500 the game indicated it was 28/30 and not sufficient. When I tried to use Speed it did the same. This has happened a few times in different battles that seem to require you to use a certain power or stat otherwise you get vored.
That one actually isn't mine so I don't know a whole lot about the coding of it. In the beginning I had a few guest creators submit encounters to me to bake into the game. So I don't know how that one works.
Most of the regular battles run on the same engine. That engine isn't geared towards making any options non viable. The values to beat might be quite high and need a high multiplication to beat but I don't think I've made any that are outright unbeatable on any stat. That said the checks made are very VERY random. So if you multiply to 3500 strength you can end up rolling anywhere from 0 to 3500 for that check. It's just far more likely you'll roll above the check amount.
Most of the checks have a base between 10 and 100. However certain parts of the storyline can multiply those MANYFOLD essentially forcing a loss or two until the environmental hazard dissipates.
MalachiXX wrote:If that is the case, I have an idea for you. Instead of giving us a number that we can't beat because the battle is geared to a specific outcome, how about a slightly cryptic message?
For example....."You're not going to be able to muscle your way out of this...." or "Her ass isn't interested in how charming you are!" or "The only thing speed is going to do for you is pass you faster through her guts!" or maybe..."While you've been thinking, she's put you in a place where you won't be disturbed."
As I've gone one in development I try to drop these hints that you're choosing the wrong option. This game started like what 5 years ago though? So I wasn't very good at this in the beginning.
MalachiXX wrote:I am curious about the goals of the game.
To survive obviously and apparently Cody is the last 'free-thinking', 'confident' male in the world, because when you fail for good, the epitaph says that 'mankind' has lost it's only hope.
I think the sick girl in the first aid room is important. I wonder if curing her is key?
She won't have anything to do with it. It's more like with the abilities you have you're the only male capable of resisting what is to come and turning around the current trajectory of the world... If only barely capable as the odds are stacked against you a bit.
MalachiXX wrote:
I'm also wondering if you are going to make the girls remember their previous victories or defeats. So far the only one who remembers her defeat is Victoria - but is that going to change her attitude if you keep winning?
Will she eventually decide to embrace her interest in males and drop the superior attitude?
As with one of my other answers early on I did almost none of this. As I went on I started incorporating it however it requires a bunch more code and a bunch more writing so I pepper it in when convenient and sometimes get lazy because it's tiresome to do for EVERY SINGLE ASPECT.
MalachiXX wrote:Ryanshow,
BTW, I noticed an incorrect choice in the game. When you are with the Coach and finishing the squats....you end up with the choices - Do them fast, Do a jumpingjack inbetween each, Just keep pace and do them, or Just Half-Ass it. Since this is your last squat - these choices seem somewhat odd.
¯\_(ツ)_/¯
Oh well. I'm not wading into that trash pile of an encounter haha. It was one of the first and also worst crafted. It is coded terribly because it was my first foray into python and renpy.
It works right now and I'm not going to mess with something that works because of an inconsistency heh. I'd risk breaking it I'm afraid.
Maybe that sounds lazy but I'll counter that players prefer NEW content over fixing small benign bugs.