I see some threads were merged!
lolcheese wrote:If anything, it'd probably be relying on Gat's fallout 4 stuff - it's not exactly the same to just transition it between games, and multiplayer - though fallout 76 definitely looks like it has the same framework.
Now getting that to work in Multiplayer? That's an incredibly huge hurdle.. Buuut, if it did work.. just imagine, eating up other players for food, or just plain' holding someone across the wasteland, flaunting them to peeps in a vore server.
The core script from Gat's mod won't work for multiple reasons. One, it's inherently limited due to the reliance on arrays (papyrus has a limit of 128 positions in an array, so 24-32 players would eat through that real fast), and there are A LOT of player specific commands in the code. I don't know yet how RefIDs for players on the servers will act. Bethesda games have been rock solid in how the IDs are generated and handled for 20 years, so 76 will be a huge departure from "business as usual". Since BGS-Austin mentioned in the making of fallout 76 doc that they were tying a lot of stuff to the individual player, I imagine there will be some way to discern an actor is a player via a flag or some get/set instructions.
I do plan on looking into porting FOVore to FO76 when the tools drop, but I'll basically have to code the script from the ground up to work with more human players, and I don't even know the extent of code changes BGS has implemented until I can crack the game archives open and export the source scripts.
Slayerhero90 wrote:we still do not know enough to be certain one way or another. anyone who says there will or won't be modding support has based their entire assertion on an assumption. perhaps a fair assumption, but by no means a sturdy assumption. we do not yet know who will operate the servers. hell, todd even neglected to mention what, precisely, playing solo entails-- though likely to mean "not buddying up while there's other players around", it could easily also be interpreted as "setting up a private server and inviting nobody"
as for the question actually posed in the op? depends on how, if at all, modifiable the game will be. basically, you're asking this question waaaaaaaaay too early
I've been following all the follow up interviews. Todd and Uncle Pete have been very forthcoming with information. Solo does indeed mean not partying with anyone, but you're still in an online environment where you can come across other players. They plan on mod support, but have not committed to a date. Both Pete and Todd have said this multiple times in the follow ups, they just want to get the launch of the vanilla game shored up first. More information will come out. The dev tools showcased in the making of Doc was the updated Creation Kit, so I imagine we'll get the official tool again just like with FO4.
One thing that does concern me with modding is that the studio leads at BGS-Austin mention they plan on lots of future updates, a series of small content drops, and then occasional big content drops. Everytime BGS updates FO4, it sends the modding community into a flurry because F4SE gets busted. Small content drops can potentially have the same effect, so it may become prudent to not rely on F4SE for additional functionality. Which sucks royally because I LOVE the stuff I can do with F4SE.