Insatiable Realm Of Piggish Gorging (IRoPG), extremely WIP
Posted: Sat Jul 07, 2018 2:54 pm
EDIT: Alas, this game is on hold, for now. It's too ambitious for me. I'm working on this instead https://aryion.com/forum/viewtopic.php?f=79&t=54369
Hey, I'm trying to make a vore game. It's going to be a free RPG made with pyglet with a focus on somewhat pedantic simulation and a good deal of player freedom. This is partly a novice programming project, and partly an earnest attempt at creating the kind of vore game which I would personally like to see. I don't have anything to show right now, but I'm thinking I will have something by August 5th ( just an arbitrary goal to work towards). Right now the player can move around in a testing town, and purchase and eat food. I'm very happy to announce that Picasso himself is doing the art These are just placeholders to get a general idea. Everything is going to be either public domain (like the player sprite) or made by me (oh no). For practical reasons, I'm thinking that the graphics will be fairly limited, i.e. you will be able to see your position on the local map graphically, while various options and information will display as text in another window. Here's some general information on what is planned:
*Will take place in an "original" fantasy world, where vore plays a large part. Humans, who cannot (usually) be predators, are stranded in their city Lodestone, surrounded by hostile races on all sides.
*Can toggle male or female predators on or off. There might even be a different storyline depending on the setting, in order to have things make more sense.
*Simple turn-based combat, with the important feature of being able to eat or be eaten while in combat.
*The player has a rare blessing which gives them increased hunger and enables their mouth to stretch far beyond normal. But this alone doesn't let them eat people! So the game will have more of a focus on the player being a predator, but you could just as well play as an exclusive prey.
*A large emphasis is on stretching the player's stomach capacity with various types of food, eventually working up towards being able to eat creatures and people. There might be a realistic mode where you will have to increase your character's size in order to increase your capacity past a certain point, and another mode where capacity growth is unlimited.
*The player is a human, but they can transform into other races later on. Humans are generally weak, and rely on their advanced technology to keep monstrous predators at bay.
*The city of Lodestone is the game's hub, where the player can purchase food and equipment. Later on, they can venture outside into the wilderness for more risk and reward, and potentially surreptitiously prey on the city's citizens (yum).
*Characters have the boring stats of STR, DEX, and END, which work about as expected. They also have stomach capacity, digestion rate, mouth size, etc.
*One of the more unusual stats is Etiquette. Each race has a starting value, ranging from the refined elves to the crude goblins, which can be changed by your actions. High Etiquette boosts persuasion and Pure magic, while low Etiquette boosts shamanistic, "corrupt" magic based around digestion. Once your etiquette is sufficiently low, it will become hard to be accepted in Keystone. It's kind of similar to the purity/corruption mechanic in Fable.
*Another more "unique" game mechanic is gas tracking. Different races accumulate gas at different rates, which can be released by belching. It also adds to fullness, making bloating an effective way of stretching out one's stomach.
Depending on various factors (largely etiquette) the player can become something of a walking bio-weapon.
*Low etiquette characters are slightly encouraged to be evil, but it is actually separate. So you could be a foul goblin who is actually good, or a pure elf who preys on innocents.
I know this sounds like a whole lot of nothing, but I'm spending a lot of time on this and will hopefully have something to release soon-ish. My main reason for posting this so early is to kind of pressure myself to get some kind of prototype out there quickly. To be honest, I think there's a very good chance that it will reach a point where I will have to start over with a different approach.
Any suggestions, ideas or criticisms are very welcome! I'll keep tabs of my progress here, even if just to say that there is no progress.
Hey, I'm trying to make a vore game. It's going to be a free RPG made with pyglet with a focus on somewhat pedantic simulation and a good deal of player freedom. This is partly a novice programming project, and partly an earnest attempt at creating the kind of vore game which I would personally like to see. I don't have anything to show right now, but I'm thinking I will have something by August 5th ( just an arbitrary goal to work towards). Right now the player can move around in a testing town, and purchase and eat food. I'm very happy to announce that Picasso himself is doing the art These are just placeholders to get a general idea. Everything is going to be either public domain (like the player sprite) or made by me (oh no). For practical reasons, I'm thinking that the graphics will be fairly limited, i.e. you will be able to see your position on the local map graphically, while various options and information will display as text in another window. Here's some general information on what is planned:
*Will take place in an "original" fantasy world, where vore plays a large part. Humans, who cannot (usually) be predators, are stranded in their city Lodestone, surrounded by hostile races on all sides.
*Can toggle male or female predators on or off. There might even be a different storyline depending on the setting, in order to have things make more sense.
*Simple turn-based combat, with the important feature of being able to eat or be eaten while in combat.
*The player has a rare blessing which gives them increased hunger and enables their mouth to stretch far beyond normal. But this alone doesn't let them eat people! So the game will have more of a focus on the player being a predator, but you could just as well play as an exclusive prey.
*A large emphasis is on stretching the player's stomach capacity with various types of food, eventually working up towards being able to eat creatures and people. There might be a realistic mode where you will have to increase your character's size in order to increase your capacity past a certain point, and another mode where capacity growth is unlimited.
*The player is a human, but they can transform into other races later on. Humans are generally weak, and rely on their advanced technology to keep monstrous predators at bay.
*The city of Lodestone is the game's hub, where the player can purchase food and equipment. Later on, they can venture outside into the wilderness for more risk and reward, and potentially surreptitiously prey on the city's citizens (yum).
*Characters have the boring stats of STR, DEX, and END, which work about as expected. They also have stomach capacity, digestion rate, mouth size, etc.
*One of the more unusual stats is Etiquette. Each race has a starting value, ranging from the refined elves to the crude goblins, which can be changed by your actions. High Etiquette boosts persuasion and Pure magic, while low Etiquette boosts shamanistic, "corrupt" magic based around digestion. Once your etiquette is sufficiently low, it will become hard to be accepted in Keystone. It's kind of similar to the purity/corruption mechanic in Fable.
*Another more "unique" game mechanic is gas tracking. Different races accumulate gas at different rates, which can be released by belching. It also adds to fullness, making bloating an effective way of stretching out one's stomach.
Depending on various factors (largely etiquette) the player can become something of a walking bio-weapon.
*Low etiquette characters are slightly encouraged to be evil, but it is actually separate. So you could be a foul goblin who is actually good, or a pure elf who preys on innocents.
I know this sounds like a whole lot of nothing, but I'm spending a lot of time on this and will hopefully have something to release soon-ish. My main reason for posting this so early is to kind of pressure myself to get some kind of prototype out there quickly. To be honest, I think there's a very good chance that it will reach a point where I will have to start over with a different approach.
Any suggestions, ideas or criticisms are very welcome! I'll keep tabs of my progress here, even if just to say that there is no progress.